In THQ's Destroy All Humans!, players assumed the role of Crypto 137, a sarcastic alien invader hell bent on, uh, destroying all the humans in various locales from Area 51 to Washington, DC., in 1950's Red Scare America.
Destroy All Humans! does McCarthy-era paranoid repression right. A secret government agency naturally blames Communists for everything weird that Crypto does in his pursuit of our precious DNA. The Jazz Menace is denounced as a corrupting influence. And while folks might like Ike, they're not sure he's got what it takes to fight the Russkies.
It was insanely fun, and one of my favorite games from last year. In fact, my only complaint was echoed by virtually every review I read:
Destroy All Humans! really could have used more stuff . . . as it's yet another well-designed, good-looking game that can be finished in about 12 hours. Considering that playing the latest installment of Grand Theft Auto, which started the whole sandbox-game trend, takes at least 70 hours just for the main story, this seems pretty weak.
There's good news, everyone, for players who loved sucking brain stems out of hapless humans, but longed to wreak more havoc on the unwitting little monkeys: THQ will release a sequel to Destroy All Humans! for PS2 and XBox.
The sequel, which is set in the 1960s will apparently mean destroying Soviet Russia, Japan and Blighty. This means killing hippies, communists, ninja warriors and Godzilla-style genetic mutations.
Dude. Seriously. Godzilla-style genetic mutations and motherfucking ninja warriors. Seriously. According to the game's developer, the sequel will have much more for players to do than the first installment in what could become a GTA-like series of games, and will be available in the Fall.

















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Bastardo
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