Been awhile without updates, but here's a new monster design I'm working on, this time using ZBrush, the premier digital sculpting tool, used in some of the biggest movies and games made in the last 15 years! It cost and arm and a leg, but trust me when I say it's worth it.
This is the first stage in sculpting a sea monster that I plan to feature in an original game concept I'm planning to develop called 33 Monsters. Next phase will be an experiment in color and texture, after which I'll then go on to create the whole body.
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adventdestiny11:
Thanks!
wildshe:
muy interesante<3