
Dan Goldman: Red Light Properties
Tags: Red Light Properties, Dan Goldman, Shooting War, Mala Fama
Dan Goldman is best known for “Shooting War,” a comic written by Anthony Lappe which he illustrated. It first appeared online at Smith Magazine before being collected into a book in 2007. Since then Goldman, a member of the online comic collective Act-i-vate, has crafted a number of comics for print and the web.
“Red Light Properties” is a project Goldman has been developing for years and since January he’s been serializing the book on Tor.com. It's the story of a small Miami Beach real estate firm - with a specialty - taking on haunted properties and exorcising the ghosts before selling them on. This isn’t ghostbusters, though. The plot's a lot stranger and more complex, as are the characters. There's no Bill Murray or Sigourney Weaver types at this ghost-busting agency, which is staffed up by the likes of Jude, the drug-addled would-be shaman who communicates with his dead father far more than his wife, Ceci, who’s the realtor and the brains of the operation. Drugs, family, ghosts and some incredibly trippy sequences have all been leading up to the final installment of the book which goes live this week. We spoke to Goldman by e-mail from his home in Brazil.
Thankfully I'm already moving forward with further scripts, with so much more story to come (and soon), we won't have to be apart for too long.
I didn't (and still don't) think moving to a biweekly serial was a great idea — "every Tuesday" rolls off the tongue way easier than "every other Tuesday" — but the final book script was written with an 8-page syncopation, and halving those to create a 4pgs-a-week schedule would've made for a clunky reading experience. For the next volume Mala Fama, I'm going to rework the script with that tighter syncopation so I can keep the comic running weekly in 4 page installments.
RLP's script was capital-F-final before I ever started drawing, with a specific structure to the story that I believed in and didn't veer from. I tend to make tiny edits to dialogue at the end while lettering — sometimes you just think of something funnier or crazier while lettering at 4am — but the comic really remains the same as the final version of the script.
Even after moving away to New York, I've listened to her grumble over the years and experienced the sea changes in the market from her very South Florida perspective: from re-gentrification to over-building to reckless subprime lending to the Big Crash that fucked the world economy.
I didn't know it then, but I was subconsciously making notes, percolating these ideas, and the concept for RLP appeared to me whole-cloth a few years later when I was taking my first forays into writing new comics myself. I was living this broken shit-hole of a house I was renting in Brooklyn circa 2001. New Yorkers are real-estate-obsessed as it is; house envy is such a New York-specific kind of pornography, since people pay so much for so very little, it's all fetishized (especially if you're a poor artist/temp). I'd been living in the city for a few years at this point, steeping in real-estate-fetish culture and raised by a realtor to boot, while living in a house with a hole in the roof where the heat bled out all winter. There was a ghost there, not someone I could see but could definitely feel puttering around; I never felt alone there, toiling on comics at all strange hours of the night.
As I became more and more aware of it, I started piecing together facts about previous tenants by asking "lifers" who'd grown up on the block; it turned out that a painter who lived there in the 1980s died in the house. I'd never felt anything malicious from him/it... more curious if anything, the feeling of someone looking over your shoulder while working on my stories, etc. One afternoon, I was passed out cold on my glamourous futon mattress on the floor after working my night shift job, and my invisible roommate leaned into my skull and said "hello" into my eardrums, waking me up from REM sleep to a cold and empty room and heart palpitations. I went downstairs and poured myself a glass of rusty tap water, and the moment the water hit my stomach... there was this office called Red Light Properties, this exorcist named Jude, his ex-wife Cecilia (though she was Conchetta in that first version), the ghost of Jude's dad.
In fact, the original draft of RLP took place in Brooklyn and contained very Brooklyn-specific flavors (Italian instead of Cuban ex-wife for example). I'd had the pitch floated around to a few comics publishers already, but no one was interested in some no-name writer with no artist attached (I hadn't "gone digital" with my artwork yet, and thus didn't have the chops to draw it myself).
A few months later, these two planes knocked down the World Trade Center and nobody cared about acquiring anything for a while. My mother, like all Jewish mothers, was frantic that her boys were in New York, and once it was "safe" to fly again, I went down to Miami to visit her like a good son. We got lunch at our old favorite place and drove around Miami Beach together, specifically San Souci and North Beach, which were old "beats" of hers back in the early nineties, and she started rattling off all these memories again. Listening to her tales and looking at crumbly pastel Art Deco buildings, the new upscale condos and the still-rough parts of Overtown and Little Haiti... suddenly the Miami sabor was way stronger for RLP than just doing another damned New York comic. A few months after that I moved back down to Miami for about a year and soaked it up fresh, wrote and drew furiously every day, and developed the seeds of what would become my digital art style... so in both the writing and the artwork, Miami is very much in the series' DNA.
Even though Jude and Cecilia were always intended to be our front-and-center characters, over the years of my obsessive script rewrites, I'm amazed at how present the characters of Zoya Pashenko (the firm's ghost photographer/receptionist) and Turi Tobin (Jude's non-biological son) are for me. It took me years to "know" them, but now future story elements are orbiting them as well as Jude and Ceci, regardless of my wishes.
Many cartoonists making long-form comics online just slap up a new page every week willy-nilly with no consideration that the web could/should be its own kind of reading experience, and tailor the experience accordingly. In crafting Red Light Properties (and "Kelly" and Shooting War), my metaphor has always been the Tasty Bite: that you're giving the reader a satisfying portion of something perfect and delicious but never enough to be sated, and moving the story forward enough to keep them coming back.
This idea furthers a sense of auteur-control here, which I look for myself as a story addict. When there's a film/comic/novel/whatever that forces you to take it on its own terms, there's a unique pleasure in surrendering yourself to a gifted storyteller and going along for the ride wherever it takes you. I try to tailor my own work that way, as a ride, and crafting serialized webcomics-as-shared-event is too sexy of an idea not to tickle it.
Over the last few years, I've done a lot of thinking and a lot of public speaking about what comics can become when you present them on a screen instead of a paper page, all the inherent new possibilities and the point at which they cease to become comics. With a new project and codemonkeys, it's something I had the chance to play more with... so I did. That's really the Why; I was curious and I wanted to try it out.
But here's the shitty part: I noticed a few months in that the readership had gotten very quiet, and I received a lot of complaints from friends and peers that the pages wouldn't load, chapters wouldn't navigate, that the fancy-schmancy experience was frustrating instead of cool. There were a handful of bad designs built into the player, and it was costing me my audience. It was the worst and most-urgent webcomic's nightmare imaginable, and since I wasn't running the site myself, I had no access to the back end to fix anything myself. I had to navigate nine circles of corporate inter-departmental who-gives-a-fuck just to find the person with enough pull to help sort RLP out.
After a few months of stamping my feet, the right person surfaced and was nice enough to help troubleshoot the hiccups and brainstorm solutions with me; together we made many front/back-end tweaks over the last few months so the comic ran much smoother as we moved towards the book's conclusion. I'm quite happy with how snappy it is now, here at the end of this ride.
As far as the click-through panels being a "cheat"... I think/hope it's something new, and as the creator, I like having the control over how you take in my work. But built into the player is also the option NOT to advance using click-through, instead using the plain-old "Next Page" buttons... but you can read it in the plain-vanilla webcomic version if you like, but what's sexy about that?
I'm also planning some interstitial short comics that I want to draw in between larger volumes, to keep my knives sharp; they're little things I've written that didn't fit into the novels but I want to exist in comic form, stories from the past, from the future, from other characters points of view. Every one of them helps flesh out the world better, and together they could make a nice collection later.
I'm also writing a novel that builds out the RLP universe in a different direction; prose is my first love, and I'm really into the transmedia storytelling, building the gestalt story across multiple platforms. I think RLP is really suited to that.

