SHAG SHAG REVOLUTION
Someone - and you *know* this will happen if it takes a hundred years and the rise and fall of world governments to come about - will sooner or later make a video game about fucking. Heres how it goes:
2 player versus action. Players can choose one of dozens of characters: male female and who knows, maybe other.
Sex is rhythm, baby. So naturally this is a rhythm game: with two players who have to alternate rhythm hits that are dictated by the game and controlled by button presses or analog joystick movements (I favor these). You can choose from dozens of avatars, remininiscent of Capcom characters crossbred with your favorite porno stars, each of whom has their own suite of special positions (moves) that can be used in the game. Game play starts with the foreplay: the players must alternate rhythms hits at a slowish pace to get the action warned up: a little kissing, a little petting, and squeezing. The type of hits a player would need to perform would be the most basic: one player doing four hits in a row, followed by the partner doing the same. After a few back and forths here, the patterns start to become more complex player one does two, player two does three, player one three, player two two, etc.
There is an OrgasMeter of course because what game about fucking would be complete without one. The better a player makes his hits, the more this meter fills and the heavier and faster the action gets. When the meter is filled the player who does so may execute the first sexual position, by performing some button press combination. Clothes are ripped off in some anime style exercise involving shredding, and away we go!
The rhythm patterns keep getting more and more intricate. The OrgasMeter empties after it is broken and starts to fill again as the players try to make their hits at a more urgent pace. Of course, The players who are able to match their hits exactly and work in unison will fill their meters way more quickly the game should ALWAYS reward partners working together. When a players meter reaches the breaking point, the player can do one of two things: they can perform a position change based on what their character knows, or they can come. A high objective of the game - if both players can manage to break their meters in time together, through multiple positions; they will be rewarded with simultaneous orgasms.
Skilled players (no doubt impossibly cool 19 year old Asian dudes) will want to score more points and more complex positions that can be achieved as the game goes on. And the game can go on, and on, as the meters fill, break and fill again, if both partners elect to change positions and not come. Stamina is not an issue in the virtual world. Secret Move? The ASSGASM.
Someone - and you *know* this will happen if it takes a hundred years and the rise and fall of world governments to come about - will sooner or later make a video game about fucking. Heres how it goes:
2 player versus action. Players can choose one of dozens of characters: male female and who knows, maybe other.
Sex is rhythm, baby. So naturally this is a rhythm game: with two players who have to alternate rhythm hits that are dictated by the game and controlled by button presses or analog joystick movements (I favor these). You can choose from dozens of avatars, remininiscent of Capcom characters crossbred with your favorite porno stars, each of whom has their own suite of special positions (moves) that can be used in the game. Game play starts with the foreplay: the players must alternate rhythms hits at a slowish pace to get the action warned up: a little kissing, a little petting, and squeezing. The type of hits a player would need to perform would be the most basic: one player doing four hits in a row, followed by the partner doing the same. After a few back and forths here, the patterns start to become more complex player one does two, player two does three, player one three, player two two, etc.
There is an OrgasMeter of course because what game about fucking would be complete without one. The better a player makes his hits, the more this meter fills and the heavier and faster the action gets. When the meter is filled the player who does so may execute the first sexual position, by performing some button press combination. Clothes are ripped off in some anime style exercise involving shredding, and away we go!
The rhythm patterns keep getting more and more intricate. The OrgasMeter empties after it is broken and starts to fill again as the players try to make their hits at a more urgent pace. Of course, The players who are able to match their hits exactly and work in unison will fill their meters way more quickly the game should ALWAYS reward partners working together. When a players meter reaches the breaking point, the player can do one of two things: they can perform a position change based on what their character knows, or they can come. A high objective of the game - if both players can manage to break their meters in time together, through multiple positions; they will be rewarded with simultaneous orgasms.
Skilled players (no doubt impossibly cool 19 year old Asian dudes) will want to score more points and more complex positions that can be achieved as the game goes on. And the game can go on, and on, as the meters fill, break and fill again, if both partners elect to change positions and not come. Stamina is not an issue in the virtual world. Secret Move? The ASSGASM.
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Peace.