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WilWheaton

WilWheaton

Los Angeles, CA
June 2005

DEC 18, 2007 01:23 PM

Due to budget cuts at the Newswire, this will be the last Geek in Review. It's been an awesome year, but all good things must come to an end, and I think the GiR will be very happy living on a farm where it can play with other columns all day long.



For my final column, I'm collecting some of my favorites before I say so long, and thanks for all the fish.



When I transitioned from Geek News editor to featured columnist, I wanted to use my first column to talk about something that had been on my mind for years: The Real Revenge of the Nerds.

When technology and information became highly-prized commodities in the 90s as we were all getting out of college, those of us who had spent much of the 80s alone in our darkened bedrooms, bathed in the green or amber glow of a personal computer's CRT while we "jacked in" at 300 baud to FidoNet and the few of us who were lucky enough to have access to the real Matrix (ARPANet) when 56k was but a dream for mortals had a head start on an entirely new world. While the popular kids continued what Lester Bangs called "the long journey to the middle," we were using our passion for computers and knowledge to found companies and change the way people communicated with each other. It wasn't long before we became our own demographic, and not just any demographic_a demographic that was inherently smart, and had a lot of disposable income. Suddenly, mainstream companies were marketing to us, and in the dot com boom, we finally threw the massive parties we were never invited to when we were younger. The geeks may not have inherited the Earth, but we certainly had arrived, and now we got a say in what was cool.





I'm geeky for a lot of things, but nothing defines my geekiness more than hobby games. One of my personal favorites was a retrospective look at how I became the gaming geek I am today, A Portrait of the Artist as a Young Geek.

January, 1984:

Papers scattered across my bed appeared to be homework to the casual observer, but to me they were people. A thief, a couple of wizards, some fighters; a party of adventurers who desperately wanted to storm The Keep on the Borderlands. But without anyone to guide them, they sat alone, trapped in the purgatory of my bedroom, straining behind college-ruled blue lines to come to life.I tried to recruit my younger brother to play with me, but he was 7, and more interested in Monchichi. The kids in my neighborhood were more interested in football and riding bikes, so I was left to read through module B2 by myself, wandering the Caves of Chaos and dodging Lizardmen alone.





When I wrote the first Sci-Fi Guilty Pleasures column, I had no idea I'd be starting a recurring feature that was as much fun to write as it was painful (and awesome) to watch the movies I covered.

I know that I'm opening myself up to ridicule from my peers, but I'm going to take it like a man, and admit to really liking a few movies from the 1970s that some may call cult classics, but I call guilty pleasures.



After the atomic horror B-movie onslaught of the 1950s, the 1960s were a relatively dry decade for Sci-Fi, with notable exceptions like 2001 and Planet of the Apes. As the 1970s got underway, though, there was an explosion of Sci-Fi flicks, giving audiences a cautionary look at an ultramodern, dystopian future that was as much influenced by the Vietnam war and Watergate as it was by classic Sci-Fi themes.



Though the '70s were a prolific decade for big studio Sci-Fi films -- particularly the "pre-Star Wars" half of the decade -- quantity clearly outpaced quality, and this is where I'll focus my attention this week. These movies don't age particularly well, which is a big part of their charm, and I share them today in the hopes that they may just become guilty pleasures of yours, too, if you can accept a future world where the sideburns are huge, the furniture is made of molded white plastic, and almost everyone wears a tunic.





Before I was a writer, I was an actor. I spent quite a bit of time on this silly little science fiction show called Star Trek: The Next Generation that some of you may have heard your parents talk about. It was only natural that I'd write about some things associated with it, like Star Trek: The Experience in Las Vegas, and what it means to me as someone who once wore spandex to work.

The Transporter Chief says, "Welcome to the 24th century. You are aboard the starship Enterprise."



She could have said to me, "Welcome to 1987, Wil. You are on Stage 9."

Then there was the first time I met WILLIAM FUCKING SHATNER, a story so turgid it took two parts to tell it all.

"What is that, your spacesuit?" He said, and made a sound that was somewhere between a laugh and a cough.



"Oh? This? Yeah. It's not as cool as yours, but it's what they tell me to wear." I put my hand down. I really wanted to leave. I felt a little light headed. Why wouldn't Captain Kirk shake my hand? And why didn't he like my spacesuit? Could he see the fake muscles? Maybe he didn't like the color. I became hyper-aware of the spandex, clinging to my body, and longed for the comfort of my fleece jacket.



"Well?" He asked.Oh no. He'd asked me a question, and I'd missed it."Excuse me?" I replied."I said, what do you do over there?" he asked. There was a challenge in his voice.



"Oh, uh, well, I'm an acting ensign, and I sometimes pilot the ship." Maybe he'd be impressed that I'd already logged several hours at the helm of the Enterprise D, all before the age of 16.



"Well, I'd never let a kid come onto my bridge." He said, and walked away.

I wrote about some of the times I've been asked to Sign Here, Please.

Over the years, I've learned something from being on both sides of this table: it's never about the signature. It's about that brief moment, that brief encounter with a Star Trek cast member, that is so important to the fans. That 30 seconds or so of hopefully undivided attention is what they're really paying for, and I always do my best to make sure they get their money's worth. Contrary to popular belief, sitting at a table signing hundreds of autographs for several hours without a break is hard. It's not just mindlessly scrawling my name; It's stopping and listening to the always excited, sometimes shaking, always sweating, sometimes scary dude who wants to know exactly why I did "X" on episode "Y" and would I please sign his picture in silver . . . because Marina signed it in gold and now I want the men in silver and the women in gold, and I hated your character and here are 25 reasons why and I expect an answer for each one of them and I'm not leaving until I'm satisfied.

I finally got to say a proper goodbye to Star Trek earlier this year when I visited our old stages to do some filming for a DVD documentary. I was happy to share my Big Goodbye with Geek in Review readers.

"So I thought we'd head over toward stage 9," the producer said to me, "and we'll shoot our host wraps in there."



"Wait." I said. "You mean we get to walk into stage 9?"



"Don't get too excited," He said, " there's nothing left from Trek in there."



Though I knew that there was no way they'd preserve our sets for twenty years, and though I knew that someone else would eventually move into our stages, just as we'd moved into the original series' stages, I still felt a little sad.



"Nothing at all?" I said. It was a stupid question. Of course there wouldn't be anything there. But like a kid who just learned that Darth Vader was just a guy in a suit, or that KITT didn't really talk, I had to ask again, just to be sure I hadn't somehow misunderstood the cold hard reality.



"They're building sets for some reshoots on a Farrelly Brothers movie," he said, "So we'll just shoot outside." I was struck by how blasé he was, which also shouldn't have surprised me. How could I expect anyone else in the world to have the same emotional attachment to those stages as I did?

At the end of that day, I contemplated my Journey's End.

I struggled to put the nostalgia and associated sadness of the day into perspective. I didn't mourn the loss of my sets, as much as I mourned the time in my life those sets represented: a time when my biggest responsibility was knowing my lines and getting to the set on time, not coming up with college tuition for the next four years. A time when KROQ played music that was relevant to me, and I knew all the DJs. A time when my biggest problem in the world was getting out of costume and makeup early enough to make it to the Forum for a Kings game. A time when my life was simpler and easier, when I had the luxury of taking for granted that I would always have everything I wanted and my opportunities were as numerous as the little mirrored stars on the black velvet starfield that hung behind Ten Forward on stage 9 . . . stars that are, most likely, cut up into hundreds of little bits to be doled out at auction for the next decade.



But, complicated as it is, I really like my life. I have a beautiful wife and two children who, though they don't carry my DNA, are clearly mine in every way that matters. I'm not going to be buying a boat any time soon, but I have been able to touch lives as a writer in ways that I never could have when I wore a spacesuit, just reading the words that other people thought I should say.





I'm 35, and as I officially become old and lame (according to my teenage kids) I spend a lot of time thinking about the things I loved to do when I was younger, like playing video games in arcades during the golden era of coin-ops. I was happy to learn that I'm not the only guy here with Pac-Man Fever:

I was born in 1972, and came of age in the 1980s, which means that I am of the video game generation. Though my family started with the Odyssey2 before moving to the Atari 2600 and Atari 400 (membrane keyboards FTW!) much of my gaming took place in various arcades, or local businesses _ pizza parlors, drug stores, bowling alleys, liquor stores and even a head shop _ and they played such an important role in my life, I still have all kinds of very clear and powerful memories associated with certain games and the places I played them. It's good that I do, because arcades in America are vanishing like rainforests.



Come with me, for a moment, back to the days when a quarter really meant something, and take a look at some of those games and places . . .





I also loved console gaming, and wrote about my first encounter with the Nintendo Entertianment System. I liked this column so much, I incorporated parts of it into my 2007 PAX keynote address.

"Mom! Dad! That Intendo is so great!" Jeremy said, once we were in the car.



"It's Nintendo, Jeremy," I said, in my very best Serious and Mature voice, "and it's probably the most advanced computer that will ever be made."





While geek culture has been assimilated into mainstream culture in several realms, especially video games and movies, we still have conventions as a secret gathering place where we can really let our freak flags fly. I've been to thousands of conventions in my life, both as a guest and as an attendee. Near the end of this year's convention season, I wrote some rules Concerning Conventions.

Rule One: Conventions would not exist without fans.

Pay attention, promoters: you have no business without the fans who come to your shows. Don't ever forget that, and respect them. I've personally watched promoters figure out that they could do something awesome for fans and earn nothing but goodwill for it, or alienate, exploit, and piss off fans to earn a dollar. Time and again, these people choose to earn the single dollar.



Rule Two: Conventions cannot function without volunteers.

When you see a volunteer, thank them. They're paying to be there just like you are, but they're also volunteering their time to help make the convention run smoothly.



Rule Three: Respect your fellow fans.

Treat your fellow fans with kindness and respect, especially when you're in line. Take a fucking shower every day. If you get hot and sweaty in your costume (excuse me, uh, "uniform") and it's stinky, guess what? You don't get to wear it until you've had it cleaned. If we can see the stink lines coming off of you when you walk into the con, we shouldn't have to endure standing next to you for two hours while we wait in an autograph line.



Rule Four: A memo to celebrity guests who sign autographs.

If someone waits in line to meet you and get your autograph, give them a moment of your undivided attention, listen to what they have to say, and honor them. If you're not willing to seriously interact with the people who are paying outrageous sums of money to see you, do us all a favor and don't go.



Rule Five: Don't be a dick.

This one is for fans and promoters and celebrities alike. If you're a promoter and you're just doing whatever you can to separate the fans from their money, you're a dick. If you're a guest and and you're just there to take whatever money you can from the fans without giving them any of your time or energy, you're a dick. If you're a fan, and you're determined to be unhappy no matter what happens at the show, you're also a dick. There are always fans at conventions who will not be happy no matter what happens, and we've all seen them. I will never understand why someone will spend the time and money to go to a show just to be miserable and complain the entire time they are there, but they are certainly a square on convention bingo.





Now that the Geek in Review is over, I'll have a harder time justifying my rampant purchases of video games ("Honey, I need to buy this so I can review it for Suicide Girls. I swear.") This is sad, but it will also reduce the number of times I get Carded.

"Wait." I said to the cashier. "You're carding me for a video game?"



"Yeah," he said, "It's an M-rated game. I have to."



"I'm 35," I said. "This is hilarious."



"I'm sorry, but my manager is standing right there, so . . ." he said.



"Well, I don't want to be a dick, and I don't want to get you into any trouble." I said. I reached into my wallet and handed him my ID. "But isn't this sort of lame?"



The manager nodded. "It's the stupidest thing in the world, and it's all because of the Grand Theft Auto thing."





I guess it's appropriate that, just over a month ago, I wrote my favorite column of the entire Geek in Review. It's a look at the various media choices we geeks are faced with, viewed as a classic Infocom text adventure: A Mind Forever Voyaging.

My limited time is the most valuable commodity I have. I can always earn more money; I can always eat more food; I can stay up late if I didn't finish that load of laundry in the afternoon. (Curse you, Guitar Hero III: Thief of Daylight!) But I can't get back time that's already spent - in some cases, wasted (the time, not me) - on hollow pursuits, so I think very carefully about how I invest my limited free time, and my even more limited "me" time. Here's a look at a typical afternoon spent in a twisty maze of options, all enticing . . .

LOOK>A twisty maze of passages, all alike, is behind you. You face a wall with four doors.

EXAMINE DOORS>There are four old doors: Movies, Television, Books, and Games.





Oh . . . this should be interesting.







I'll be honest: I'm sad that this is over, and I want to thank Sean, Missy, Helen, Erin, Gerry, and Christopher (who brought me here in the first place two years ago as an editor) for making me part of this tremendous community. This has been an incredible time for me, and I've really enjoyed working with everyone on the newswire. I'm proud of everything I did here, and it's been an honor to share the masthead with people like Warren Ellis and Rob Corddry. I don't know where I'll take my geeky writings next, but I'm keeping my membership and will be visiting regularly, uh, for the articles . . . even if I'm not writing them.



Wil Wheaton is making a note here: HUGE SUCCESS.

erin_broadley

erin_broadley

NEWSWIRE

Los Angeles, CA

DEC 19, 2007 12:09 PM

Geek in Review has always been a highlight of my week. Thanks for the lovely stories Wil!

x.
erin

arctcknight

arctcknight

Fairbanks, AK
February 2004

DEC 19, 2007 12:11 PM

NOOOOO!!!!!!!

Morrigan

Morrigan

SUICIDEGIRL

Sweden

DEC 19, 2007 12:15 PM

Nooooo ;( sad panda

jtemperance

jtemperance

Chicago, IL
January 2004

DEC 19, 2007 12:19 PM

Wil, this article was a delight to read, reviewing so many of the contributions you've made to the site as an editor and columnist. I'm thrilled to death that you'll be staying around the site; hopefully you'll find that it opens you up to experiencing and enjoying SG in new ways.

Many many thanks for all the hard work. You've been genuine, funny, responsive, and real.

shirt_weiner

shirt_weiner

Santa Monica, CA
December 2007

DEC 19, 2007 12:19 PM

Wil, as I said in your journal you will be missed. Thanks for GIR

Asael

Asael

Hudson Falls, NY
May 2005

DEC 19, 2007 12:19 PM

No more GiR? That's not much of a holiday gift SG!

Vanessa

Vanessa

SUICIDEGIRL

New Mexico, USA

DEC 19, 2007 12:24 PM

Are you kidding me?GIR is the best thing on the "newswire". How lamefrown

Evilgasm

Evilgasm

Netherlands
April 2007

DEC 19, 2007 12:25 PM

Your work shall be missed Wil.

Glad to hear you'll be sticking around as a member though!

Conroy

Conroy

United Kingdom
September 2005

DEC 19, 2007 12:25 PM

Thanks WIl, you did a great job here.

ZenTrixter

ZenTrixter

Ethiopia
October 2002

DEC 19, 2007 12:59 PM

It's been a real pleasure getting to read your stuff here, Wil. You raised the bar for writing at SG. Now we'll all have to go read your stuff on other 'tubes, I suppose...

ericwine

ericwine

Charlotte Hall, MD
January 2007

DEC 19, 2007 01:02 PM

Best wishes, Wil. I'm sorry to see you go, I've enjoyed reading your columns.
It was cool seeing you on Numb3rs too.

almostfamous

almostfamous

NEWSWIRE

United Kingdom

DEC 19, 2007 01:02 PM

This is a sad day for the newswire frown

gigabrain

gigabrain

Peabody, MA
September 2007

DEC 19, 2007 01:04 PM

Thank you Wil. Your writing will be missed.

Oz_the_Vamp

Oz_the_Vamp

Lorain, OH
June 2005

DEC 19, 2007 01:18 PM

It's been a great run, sir. I find it rather unfortunate that this column is getting cut, as it's been one of my favorites.

whiteyford

whiteyford

Clermont, FL
February 2005

DEC 19, 2007 01:18 PM

Wil...you are my hero!!


+5!!


+wf+

Subrosa

Subrosa

San Francisco, CA
July 2004

DEC 19, 2007 01:28 PM

Happy trails, Wil. You did some top-notch stuff, even if I didn't always understand all of your inside references to high-tech games and such you kids play on the intertubes.

J24U

J24U

Danvers, MA
February 2006

DEC 19, 2007 01:31 PM

Your article will be missed dude.

marionpoliquin

marionpoliquin

I'm lost
August 2007

DEC 19, 2007 01:35 PM

I haven't been here a long time, but your columns have always been one of the non-naked highlights of the site for me.

42

Uncognitive

Uncognitive

Brooklyn, NY
May 2003

DEC 19, 2007 01:35 PM

Thanks for all the great columns, Wil.

As a fellow "born in the early 70's arcade rat sci-fi/gamer geek", I'm going to miss being able to read your stuff and pretend that my mis-spent youth was somehow justified. wink

handsome_rob

handsome_rob

Burlington, IA
May 2004

DEC 19, 2007 01:36 PM

GAH!!! Nooooooo!

thanks for the great reads, wil. i'll look forward to future contributions, should you get the chance.

it's because of you that i have a friend named wes who hates me for calling him "young weshley" in a patrick stewart voice every time i see him.

Bill_the_Satan

Bill_the_Satan

West Vancouver, BC
May 2005

DEC 19, 2007 01:37 PM

Yeah. This is a smart move. whatever

So long Wil. You will be missed!

quietlythere

quietlythere

King Of Prussia, PA
June 2004

DEC 19, 2007 01:44 PM

This has been a great column, thanks for it smile

Eruvande

Eruvande

Sweden
August 2004

DEC 19, 2007 01:49 PM

Nooooooo eeek frown frown frown frown

Sheen

Sheen

United Kingdom
March 2006

DEC 19, 2007 01:55 PM

frown

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