Okay, here's the set-up.
A crime has been committed. Something horrible -- too horrible beyond merely mortal matters. You've raised an army of undead, you've burned schoolchildren alive, you've sold your family into slavery, you've murdered those you were supposed to protect...
They call in Angels to testify. Glittering beings of infinite justice sit in tribunal on the horrors that you've done. And with the testimony of the survivors, you are convicted not just of crimes, but of demented and incurable criminality. Though young -- perhaps as young as 10 -- you are cosigned to an eternal fate: you are locked in a solitary cell on a distant world. A planet, a dimension, a plane of imprisonment and hopelessness.
Perhaps you believe you are innocent. Perhaps you are tormented with guilt. For years, you stir alone in your own sin and self-accusations. Four slick stone walls. Lightless sight. Food through a tube. Utter silence. Three years? Three hundred? Who can tell? You've no way to etch the passing time into the walls, stuck here until the end of your life, and, if the Angels hold truth, stuck here eternally afterwards. For your betrayal. For your sin.
And then the doors open. Light drifts in. You can hear noises outside, loud to your muted ears -- other doors are opening, springing others from their cells. You see shadows run past the fresh radiance. Perhaps you can escape? Perhaps freedom is just around the bend? Perhaps, if you can escape from this cell?
A strapping young man in short, ragged pants barges into your room, and demands help. He claims he is innocent -- and he's going back home to prove it.
Defy the Angels? Become a wanted criminal? Find out who keeps you here, and why, of all the sinners in the world, they chose you to go to Carceri, the Prison Plane?
Can eyes used to darkness handle the light of truth?
***
That's how my most recent D&D campaign began. Perhaps I'll post some more of how it went later.
A crime has been committed. Something horrible -- too horrible beyond merely mortal matters. You've raised an army of undead, you've burned schoolchildren alive, you've sold your family into slavery, you've murdered those you were supposed to protect...
They call in Angels to testify. Glittering beings of infinite justice sit in tribunal on the horrors that you've done. And with the testimony of the survivors, you are convicted not just of crimes, but of demented and incurable criminality. Though young -- perhaps as young as 10 -- you are cosigned to an eternal fate: you are locked in a solitary cell on a distant world. A planet, a dimension, a plane of imprisonment and hopelessness.
Perhaps you believe you are innocent. Perhaps you are tormented with guilt. For years, you stir alone in your own sin and self-accusations. Four slick stone walls. Lightless sight. Food through a tube. Utter silence. Three years? Three hundred? Who can tell? You've no way to etch the passing time into the walls, stuck here until the end of your life, and, if the Angels hold truth, stuck here eternally afterwards. For your betrayal. For your sin.
And then the doors open. Light drifts in. You can hear noises outside, loud to your muted ears -- other doors are opening, springing others from their cells. You see shadows run past the fresh radiance. Perhaps you can escape? Perhaps freedom is just around the bend? Perhaps, if you can escape from this cell?
A strapping young man in short, ragged pants barges into your room, and demands help. He claims he is innocent -- and he's going back home to prove it.
Defy the Angels? Become a wanted criminal? Find out who keeps you here, and why, of all the sinners in the world, they chose you to go to Carceri, the Prison Plane?
Can eyes used to darkness handle the light of truth?
***
That's how my most recent D&D campaign began. Perhaps I'll post some more of how it went later.
VIEW 3 of 3 COMMENTS
liante:
You need to explain to me what a "congoblin" is. I have my guesses, but... yeah, it's a new one.
cairo:
Awesome post in the rape thread.