Ninja, ninja, ninja, ninja, ninja, ninja, ninja, ninja, ninja, ninja, ninja, ninja, ninja, ninja, ninja, ninja, ninja, ninja, NINJA!!!!
So....what did I miss?
As for myself:
1. School
2. Work
3. Ninja Gaiden
And Ninja Gaiden kicks ass. Seriously. I haven't played a game this insane and good in a long time. Definitely this will be the best game of the year.
Well, until Halo 2 comes out.
...
Ninja, ninja, ninja, ninja, ninja, ninja, ninja, ninja, ninja, ninja, ninja, ninja, ninja, NINJA!!!
Yup.
I also learned the beauty of edge modeling. You see, I had problems with computer modelling in the past. I always seemed to screw it up somehow. With point modelling, I would select the wrong point or go clockwise instead of counter-clockwise and not notice it until I fucked up the whole thing. And box modelling....ugh, don't get me started. I hate manipulating a box with thousands of points only to get the thing to look only a fraction of what I meant it to look like. But edge modelling, all I do is a take a poly mesh cube, delete all but one side, and just duplicate thge edges, and built out a square that is really small into a roughed out shape of the model...though I will have to weld some of the points/edges together...otherwise, the subpatches will be all fucked up. And trust me...there is nothing like a fucked up subpatch. Very weird looking holes.
Did I mention Ninja Gaiden?
So....what did I miss?
As for myself:
1. School
2. Work
3. Ninja Gaiden
And Ninja Gaiden kicks ass. Seriously. I haven't played a game this insane and good in a long time. Definitely this will be the best game of the year.
Well, until Halo 2 comes out.
...
Ninja, ninja, ninja, ninja, ninja, ninja, ninja, ninja, ninja, ninja, ninja, ninja, ninja, NINJA!!!
Yup.
I also learned the beauty of edge modeling. You see, I had problems with computer modelling in the past. I always seemed to screw it up somehow. With point modelling, I would select the wrong point or go clockwise instead of counter-clockwise and not notice it until I fucked up the whole thing. And box modelling....ugh, don't get me started. I hate manipulating a box with thousands of points only to get the thing to look only a fraction of what I meant it to look like. But edge modelling, all I do is a take a poly mesh cube, delete all but one side, and just duplicate thge edges, and built out a square that is really small into a roughed out shape of the model...though I will have to weld some of the points/edges together...otherwise, the subpatches will be all fucked up. And trust me...there is nothing like a fucked up subpatch. Very weird looking holes.
Did I mention Ninja Gaiden?
VIEW 13 of 13 COMMENTS
xatreyux:
thats terrible! lmao i love it!
fractal:
I'm gonna be a ninja when I grow up.