So i got an e-mail back and I didn't get an internship with BioWare for January.
Here's the e-mail:
Raylene,
Thanks for sending in your mod. You prepared a fair bit of interesting work in there for such a limited period of development. However, after reviewing the mod, we didn't feel that, from a gameplay perspective, it met the bar we were hoping for from an associate tech design candidate. I'd like to consider you again for a potential May entry position (if you're available again), so feel free to continue working on your level and adventure development in NWN. One great way to find out how other players view your work is to post it to a community site, like NWVault, and solicit comments from the other mod makers there. If you'd like a specific critique of your submission, then please just email me back, and I'd be happy to put a list together for you.
In the mean time, good luck with your IIP ventures (if you're applying to other companies for January placement). If you stay in class for January, good luck in your ongoing studies!
So I feel pretty sad. I thought my mod was pretty good for only having 2 weeks to make one. But maybe I wasn't giving what they wanted to see. So I sent an email back asking for a a citique.
Kevin made me feell better by telling me:
"Well, a word of advice? For things like that, never plan on the first shot getting in. Good things take time. Don't lose spirit, I know you're a smart girl, and you can come up with a lot of great ideas. You have a lot of friends to help you out AND This gives you a lot of time to make it fuckin awesome. It's too bad you didn't get in right away,
but now it gives you time to appreciate it
"
True that.
I think I'll take the critique and go with it and make a new and better mod if they have a May placement. I was a total noob at scripting so I think I can make a better one easily.
![frown](https://dz3ixmv6nok8z.cloudfront.net/static/img/emoticons/frown.cec081026989.gif)
Raylene,
Thanks for sending in your mod. You prepared a fair bit of interesting work in there for such a limited period of development. However, after reviewing the mod, we didn't feel that, from a gameplay perspective, it met the bar we were hoping for from an associate tech design candidate. I'd like to consider you again for a potential May entry position (if you're available again), so feel free to continue working on your level and adventure development in NWN. One great way to find out how other players view your work is to post it to a community site, like NWVault, and solicit comments from the other mod makers there. If you'd like a specific critique of your submission, then please just email me back, and I'd be happy to put a list together for you.
In the mean time, good luck with your IIP ventures (if you're applying to other companies for January placement). If you stay in class for January, good luck in your ongoing studies!
So I feel pretty sad. I thought my mod was pretty good for only having 2 weeks to make one. But maybe I wasn't giving what they wanted to see. So I sent an email back asking for a a citique.
Kevin made me feell better by telling me:
"Well, a word of advice? For things like that, never plan on the first shot getting in. Good things take time. Don't lose spirit, I know you're a smart girl, and you can come up with a lot of great ideas. You have a lot of friends to help you out AND This gives you a lot of time to make it fuckin awesome. It's too bad you didn't get in right away,
but now it gives you time to appreciate it
![smile](https://dz3ixmv6nok8z.cloudfront.net/static/img/emoticons/smile.0d0a8d99a741.gif)
True that.
I think I'll take the critique and go with it and make a new and better mod if they have a May placement. I was a total noob at scripting so I think I can make a better one easily.
Sounds like you impressed them though and that's no small thing