So hey, I got a job!
I was being a bit of a slack-ass last night at about 8pm, playing halo while waiting for some software to install, I get a phone call about a development position and whether or not I'd be interested in non-game development. So I say sure, I'll hear it out, he describes the position a bit and proceeds to give me 8 phone-screen development questions. Appearantly I did well, so we scheduled an interview for today at 10am.
So I get to the interview and discuss my background a bit. Next is the interview questions, there were 2 moderately involved but straight forward programming questions, a brain-teaser type question, and then he presented me with a problem and asked me what my approach would be. Then we broke off so I could speak with one of their Project Managers.
She had to deliver some discs to microsoft, so it was a bit of a walking interview. We talked more about my background, the development process and what I would do in a problematic situation, working relationships, schedule conflicts, deadlines, etc. Upon return the two who had intervied me had a little pow-wow, then I was given a product demo of the software I'll be working on.
Next I was called back in to speak with the original interviewer. He asked what I thought and if I was still interested. Then what kind of salary I'm looking for. I wasn't really aware of what entry salary for business software development is, so I simply had to ask waht a typical salary is for the position. It turns out that its rather signifigantly higher than the entry level in games And while it maybe won't be as fun, it will certainly pay the bills. Plus, my contract doesn't disallow me from doing independant game projects the way that most game dev contracts do for fear of an employee stealing code and technology. Its also good to have Business software on the resume if in the future I look for non-game development positions elsewhere. Business sometimes has a tendancy to not take game developers seriously, but they can't ignore experience and certifications. Basically its a good position now, great pay and benefits, bi-yearly merit promotions and bonuses, plus theres another 5 pay scales to advance too, and it has the effect of broadening my employment options in the future if I ever need to excersize my resume again.
I was being a bit of a slack-ass last night at about 8pm, playing halo while waiting for some software to install, I get a phone call about a development position and whether or not I'd be interested in non-game development. So I say sure, I'll hear it out, he describes the position a bit and proceeds to give me 8 phone-screen development questions. Appearantly I did well, so we scheduled an interview for today at 10am.
So I get to the interview and discuss my background a bit. Next is the interview questions, there were 2 moderately involved but straight forward programming questions, a brain-teaser type question, and then he presented me with a problem and asked me what my approach would be. Then we broke off so I could speak with one of their Project Managers.
She had to deliver some discs to microsoft, so it was a bit of a walking interview. We talked more about my background, the development process and what I would do in a problematic situation, working relationships, schedule conflicts, deadlines, etc. Upon return the two who had intervied me had a little pow-wow, then I was given a product demo of the software I'll be working on.
Next I was called back in to speak with the original interviewer. He asked what I thought and if I was still interested. Then what kind of salary I'm looking for. I wasn't really aware of what entry salary for business software development is, so I simply had to ask waht a typical salary is for the position. It turns out that its rather signifigantly higher than the entry level in games And while it maybe won't be as fun, it will certainly pay the bills. Plus, my contract doesn't disallow me from doing independant game projects the way that most game dev contracts do for fear of an employee stealing code and technology. Its also good to have Business software on the resume if in the future I look for non-game development positions elsewhere. Business sometimes has a tendancy to not take game developers seriously, but they can't ignore experience and certifications. Basically its a good position now, great pay and benefits, bi-yearly merit promotions and bonuses, plus theres another 5 pay scales to advance too, and it has the effect of broadening my employment options in the future if I ever need to excersize my resume again.