Working a bit today on some vector-field stuff to do in-game screen transitions that look like visualization effects for iTunes or Winamp or whatever. This is done by drawing something, capturing it as a texture, then you render it again onto a grid where each of the verticies has texture-coordinates deformed by a 2d vector which warps the texture, Then you draw a translucent layer of black, or whatever color you want it to fade to on top of that, and then you draw something again, capture it, etc.
I did this about a year and a half ago, but it was pretty hacked up and it needs to be redone.
The full update is at: http://angrydev.blogspot.com/ since SG journals really suck as far as blogs go.
I did this about a year and a half ago, but it was pretty hacked up and it needs to be redone.
The full update is at: http://angrydev.blogspot.com/ since SG journals really suck as far as blogs go.