It may not sound like much, but I just hammered out what ought to become the first page of my term paper on Nietzsche. I set up the issues fairly well, and I just have to begin moving into the discussion once I get deeper into my sources. I need to produce an outline, likely before Wednesday would be good. I don't know how good the outline will be, but as long as it's enough to show my professor what I want to work on, it'll be fine. I haven't done much on my logic term paper, but my professors handed out term paper topics, so tomorrow I intend to investigate one or two of those to see if I can get anything more promising than the line I had been pursuing.
For the rest of today I worked on the lecture I have to give in my Indian Philosophy class. The professor will be out of town on Friday, so I have to substitute. I've been looking forward to giving a lecture since I became a TA, and I think I'll do well. The text I picked to talk about is fairly thick, so I should be able to pick and choose what I want to say.
Yesterday we did our second session of the 7th Sea game with [info]nurodancer. We had more problems getting a clear audio signal this time, but it might be better next week. I like my character, but he's made me notice that I tend to play characters that get into trouble easily. I usually defend it as a staple of role-playing and life in general that nothing interesting happens unless you put yourself in the hot seat and do some things that you maybe shouldn't do if cooler heads were to prevail. Normally, if I noticed a pattern like that, I'd try to find the opposite tendency and try to play that up in my next character so that I'm not doing the same thing over and over, but in this case, the extreme opposite seems to be a character who wouldn't go adventuring at all, who'd rather stay home and would fight the current of adveturing tooth and nail. I hate it when people play characters like that because it seems to stall the plot so much. Rincewind, on the other hand, doesn't want to go, but he finds himself in adventuring situations, and can at least usually be talked into dealing with whatever situation comes up, even if he does complain and run away alot. He's be good to model a character after if I want to get into less trouble (or at least get into less trouble on purpose) but not disrupt the story.
I liked The Libertine, but you don't know anything about John Wilmot, 2nd Earl of Rochester, read about his life and some of his poems before you see it. I thought the movie presumed the audience knew a bit about the character, and there's some good stuff that would get lost without some historical knowledge.
For the rest of today I worked on the lecture I have to give in my Indian Philosophy class. The professor will be out of town on Friday, so I have to substitute. I've been looking forward to giving a lecture since I became a TA, and I think I'll do well. The text I picked to talk about is fairly thick, so I should be able to pick and choose what I want to say.
Yesterday we did our second session of the 7th Sea game with [info]nurodancer. We had more problems getting a clear audio signal this time, but it might be better next week. I like my character, but he's made me notice that I tend to play characters that get into trouble easily. I usually defend it as a staple of role-playing and life in general that nothing interesting happens unless you put yourself in the hot seat and do some things that you maybe shouldn't do if cooler heads were to prevail. Normally, if I noticed a pattern like that, I'd try to find the opposite tendency and try to play that up in my next character so that I'm not doing the same thing over and over, but in this case, the extreme opposite seems to be a character who wouldn't go adventuring at all, who'd rather stay home and would fight the current of adveturing tooth and nail. I hate it when people play characters like that because it seems to stall the plot so much. Rincewind, on the other hand, doesn't want to go, but he finds himself in adventuring situations, and can at least usually be talked into dealing with whatever situation comes up, even if he does complain and run away alot. He's be good to model a character after if I want to get into less trouble (or at least get into less trouble on purpose) but not disrupt the story.
I liked The Libertine, but you don't know anything about John Wilmot, 2nd Earl of Rochester, read about his life and some of his poems before you see it. I thought the movie presumed the audience knew a bit about the character, and there's some good stuff that would get lost without some historical knowledge.
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And thanks for the comment!