Job report: I think it's gone after the christmas season. I can get on again at the Uni this summer (after choir tour, no less) and it'll be fewer headaches.
Also, I'd like to leave instead of being fired :p
In geekier news, I finally played Half-Life 2 and it made me feel better as a person.
For a while now I've felt "It will be gorgeous and wonderful... I probably won't enjoy it" and then felt guilty. Everyone has been trying to impress upon me what a great game it is.
It is with this in mind that I sat down to it today, expecting to be wowed, but worried all the same. Sure enough, it is beautiful. It plays wonderfully and it's clever. Did I mention it's beatiful?
However, the "thinking" has got to go. I think maybe this is how I balance out my general dislike for horror films; I like my first person shooters immersive and scary. Specifically, I want to spend the game feeling as though I'm a person stuck in a situation and trying to get out of it. I don't want to feel like a person playing a clever game.
This is why I loved Doom 3: I always felt in the game. The only time I stopped playing for a bit was because I felt crushed as a person when I was warped into hell. It was like when Aeris died in Final Fantasy 7; I was moved and needed to pull myself together.
This is why I take issue with Half-Life 2; it isn't really scary nor immersive. I turn a corner, see I have to kill 3 flyers and 3 shooters, and I do so. I see a high ledge and random barrels about, so I take 10 minutes or so and painfully stack the barrels high enough to make it to the next ledge. I don't feel like some man freaked the hell out; I find myself saying things like "why can't this lazy bastard do a single chin up over the ledge? IT'S ONLY 5 FEET UP.
The point of this ramble? I played Half-Life 2. I STILL prefer Doom 3. Most importantly: Im okay with that.
Also, I'd like to leave instead of being fired :p
In geekier news, I finally played Half-Life 2 and it made me feel better as a person.
For a while now I've felt "It will be gorgeous and wonderful... I probably won't enjoy it" and then felt guilty. Everyone has been trying to impress upon me what a great game it is.
It is with this in mind that I sat down to it today, expecting to be wowed, but worried all the same. Sure enough, it is beautiful. It plays wonderfully and it's clever. Did I mention it's beatiful?
However, the "thinking" has got to go. I think maybe this is how I balance out my general dislike for horror films; I like my first person shooters immersive and scary. Specifically, I want to spend the game feeling as though I'm a person stuck in a situation and trying to get out of it. I don't want to feel like a person playing a clever game.
This is why I loved Doom 3: I always felt in the game. The only time I stopped playing for a bit was because I felt crushed as a person when I was warped into hell. It was like when Aeris died in Final Fantasy 7; I was moved and needed to pull myself together.
This is why I take issue with Half-Life 2; it isn't really scary nor immersive. I turn a corner, see I have to kill 3 flyers and 3 shooters, and I do so. I see a high ledge and random barrels about, so I take 10 minutes or so and painfully stack the barrels high enough to make it to the next ledge. I don't feel like some man freaked the hell out; I find myself saying things like "why can't this lazy bastard do a single chin up over the ledge? IT'S ONLY 5 FEET UP.
The point of this ramble? I played Half-Life 2. I STILL prefer Doom 3. Most importantly: Im okay with that.
freakpirate:
I wish I could kill the people responsible... but I can't. And even if I could, I don't think it would improve the situation at all.