I'm never so happy as when I'm on a mission. One of those people that can't multitask, write, or communicate with others well, real-life makes me frustrated and edgy. When I have a mission though, I can finally focus and plow through my target like a fucking atomic bomb. When I have a mission, I'm a greek god, a superhero, a transcedental being of purpose.
It's a feeling I love.
The massively multiplayer online puzzle game, Puzzle Pirates, is looking for a part-time Java programmer to work remotely on features for their game on a contract basis. I'd probably make more money programming surveys, but I want this, bad.
In my corner, I've finished a computer program that simulates one of their puzzles, Treasure Drop, and has an unbeatable computer artificial inteligence built into it which means that you can play against the machine, or more fun -- have the machine play the real-life game for you, so you can take all the money of other players. Treasure Drop is the only one of their head-to-head puzzles that doesn't have a computer-player option. It's a glaring omission.
My program is the wild card that is going to get me working on this game.
The inevitable monkey wrench is that my Treasure Drop is written in Perl, the computer language of webpages, servers, databases, and heavy processing. Their game is written in Java, which I've no experience in.
The mission then is to use this weekend to learn Java and convert (in programmer lingo, "port") my program over. You will be able to download and play it, as it'll be runable on Windows and Mac computers, and then we'll see what happens from there.
Crank up the drum n' bass, it's time to fuck some shit up!
It's a feeling I love.
The massively multiplayer online puzzle game, Puzzle Pirates, is looking for a part-time Java programmer to work remotely on features for their game on a contract basis. I'd probably make more money programming surveys, but I want this, bad.
In my corner, I've finished a computer program that simulates one of their puzzles, Treasure Drop, and has an unbeatable computer artificial inteligence built into it which means that you can play against the machine, or more fun -- have the machine play the real-life game for you, so you can take all the money of other players. Treasure Drop is the only one of their head-to-head puzzles that doesn't have a computer-player option. It's a glaring omission.
My program is the wild card that is going to get me working on this game.
The inevitable monkey wrench is that my Treasure Drop is written in Perl, the computer language of webpages, servers, databases, and heavy processing. Their game is written in Java, which I've no experience in.
The mission then is to use this weekend to learn Java and convert (in programmer lingo, "port") my program over. You will be able to download and play it, as it'll be runable on Windows and Mac computers, and then we'll see what happens from there.
Crank up the drum n' bass, it's time to fuck some shit up!
cosyne:
OK, I'm going over to PuzzlePirates right now to see what the fuss is all about...
strongmad:
I think your time would be better spent sexing LankaKitten.