I was emailing a new friend and ended up going into a bit of my past making video games. It's, admittedly, sort of interesting so I thought I'd put it here:
I apologize in advance for fragmented sentences and lack of structure, Im a wee hung-over and tired.
What I want to get hired to do some day is be a concept artist for games. Doing the pre-production drawings: characters designs, vehicle designs, buildings, backgrounds, just the designing what the game is going to look like. So, the stuff I do wouldnt actually be in game, because I dont know how to 3D model, thats just not my thingI gave it a try, takes more of a computer-minded person than and art-minded person. The 3D modeler lies somewhere in between. Hmmexcept I have designed front-end art (the menu screen, the inventory screen) which were put directly in the game. There was an occasion where I did work on a 2D game so ALL the art was mine.
Some programmers made a 2D pocket PC game in Flash, they made the whole thing using placeholders, ugly black boxes and rectangles on a white background. I went in and replaced everything and designed a desert level, a forest level, and a castle level. I made the rectangles spiky cactuses, and the white background a desert floor, and designed the bad guy monsters, the health pickups, I animated cut scenes, made a progress screen. Didnt get paid a penny, thats the LAST time Im doing an unpaid internship where you are supposed to get royalties when the game because wildly popular.
Im still interested in making mobile games because, for now, theyre not fast enough to play 3D games, so theres still an opportunity for me to create 2D in-game graphics. I think I told you about how I want to make games for girls. Especially mobile games for girls, thats the only time most girls play, when theyre waiting for something and kill time with cell phone games. I have a lot of experience in making gamesI just need better art skills, then Ill work at EA someday. I hope.
I used to go to Cogswell, where my ex boyfriend founded The Game Clubwe made all kinds of games. Pretty much took what little knowledge the school provided us with and figured out how to do it on our own. I was art director on this game that was really pretty but gameplay was shitty as hellbut we submitted it to the Independent Game Developers Association student competition. We were among the 10 games that won and we got a badass kiosk at the Game Developers Convention where we could rub shoulders and mooch with the big wigs.
An Intel rep loved how are game looked, Intel was looking for some students (guinea pigs/cheap labor) to make a really graphically rich 3D pocket PC game to show off the top secret 3D engine they were developing for their new device. We all new the risk, but we new it would be awesome experience and if it worked we could be rich. So we made it, and it didnt ever really work, it kept crashing, ran slow, their device couldnt handle the fancy graphic parameters that they wanted. Not exactly know the details of how it ended because thats when I broke up with my boyfriend and moved from Foster City to here to go to art school. I take that back, I just went to the site and the game was released yesterday..hehe...they must have fixed it. You can see it here. solterra
Right before we made the Intel game was when my boyfriend at that time had graduated and was hired at Electronic Arts and was working on James Bond: Everything or Nothing. I moved to Foster City with him, because EA was a few miles away at Redwood Shoresit didnt work out. We had entirely different relationship needs. But I had fun hanging out in EA and seeing how the games were made and mentoring under some of the concept artists there. They all came from San Jose State and convinced me thats where I needed to go to get the skills I lacked. So I went. I absolutely love it. Im taking a break, no more money, but Ill go back in fall. Somy unwarranted life story. Sorry about that, but since it has to do with games, I thought youd be interested.
I apologize in advance for fragmented sentences and lack of structure, Im a wee hung-over and tired.
What I want to get hired to do some day is be a concept artist for games. Doing the pre-production drawings: characters designs, vehicle designs, buildings, backgrounds, just the designing what the game is going to look like. So, the stuff I do wouldnt actually be in game, because I dont know how to 3D model, thats just not my thingI gave it a try, takes more of a computer-minded person than and art-minded person. The 3D modeler lies somewhere in between. Hmmexcept I have designed front-end art (the menu screen, the inventory screen) which were put directly in the game. There was an occasion where I did work on a 2D game so ALL the art was mine.
Some programmers made a 2D pocket PC game in Flash, they made the whole thing using placeholders, ugly black boxes and rectangles on a white background. I went in and replaced everything and designed a desert level, a forest level, and a castle level. I made the rectangles spiky cactuses, and the white background a desert floor, and designed the bad guy monsters, the health pickups, I animated cut scenes, made a progress screen. Didnt get paid a penny, thats the LAST time Im doing an unpaid internship where you are supposed to get royalties when the game because wildly popular.
Im still interested in making mobile games because, for now, theyre not fast enough to play 3D games, so theres still an opportunity for me to create 2D in-game graphics. I think I told you about how I want to make games for girls. Especially mobile games for girls, thats the only time most girls play, when theyre waiting for something and kill time with cell phone games. I have a lot of experience in making gamesI just need better art skills, then Ill work at EA someday. I hope.
I used to go to Cogswell, where my ex boyfriend founded The Game Clubwe made all kinds of games. Pretty much took what little knowledge the school provided us with and figured out how to do it on our own. I was art director on this game that was really pretty but gameplay was shitty as hellbut we submitted it to the Independent Game Developers Association student competition. We were among the 10 games that won and we got a badass kiosk at the Game Developers Convention where we could rub shoulders and mooch with the big wigs.
An Intel rep loved how are game looked, Intel was looking for some students (guinea pigs/cheap labor) to make a really graphically rich 3D pocket PC game to show off the top secret 3D engine they were developing for their new device. We all new the risk, but we new it would be awesome experience and if it worked we could be rich. So we made it, and it didnt ever really work, it kept crashing, ran slow, their device couldnt handle the fancy graphic parameters that they wanted. Not exactly know the details of how it ended because thats when I broke up with my boyfriend and moved from Foster City to here to go to art school. I take that back, I just went to the site and the game was released yesterday..hehe...they must have fixed it. You can see it here. solterra
Right before we made the Intel game was when my boyfriend at that time had graduated and was hired at Electronic Arts and was working on James Bond: Everything or Nothing. I moved to Foster City with him, because EA was a few miles away at Redwood Shoresit didnt work out. We had entirely different relationship needs. But I had fun hanging out in EA and seeing how the games were made and mentoring under some of the concept artists there. They all came from San Jose State and convinced me thats where I needed to go to get the skills I lacked. So I went. I absolutely love it. Im taking a break, no more money, but Ill go back in fall. Somy unwarranted life story. Sorry about that, but since it has to do with games, I thought youd be interested.
VIEW 4 of 4 COMMENTS
krys_____:
thanks for the friend request.
pfromq:
allow me to pick up where you left off. I agree with what you were saying about the impermanency of love, codependence and all that. BUT I've believe that people (and by everybody I mean me) are wired to want movie magic romance and won't be happy unless they have it or bullshit themselves into thinking they do. It's not possible but we got to have it anyways. Love 4-eva, we are all 12 year old pubescent little girls deep down.