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Traveling to Seattle again this week for work and shenanigans. Putting together new articles, games, and books as quick as I can. New project ideas are coming fast, now, so please send me your spare or gently used minutes and hours so that I might have time to write them all down.

All the best,
Will
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I'll be in Seattle sometime tomorrow as part of my build-up to a weekend full of PAX. Just saying.
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I admit, I forget about Suicide Girls for weeks at a time. But here I am, procrastinating on revisions on a short story and checking in with all you fine people. I'm back home, living in Chicago again, and looking for things to do, places to see, events to crash, foods to eat. Local? Got advice for me? Do tell.
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Shh. I've kept my SG account open because, honestly, I forgot to shut it down. I may have to, yet, but I'm here for now. Here, by the way, is now Chicago. I'm back home, only it barely feels like home so far. Give it time.
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This is it. Money's too tight to keep Suicide Girls around, and I never succeeded in making friends here anyway. What with my recent discovery that I'd forgotten about SG for almost a month, and with us about to sell our house and pull up stakes, I think it's time to walk away from Suicide Girls. So it goes. Maybe I'll...
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Superstition proliferates among the powerless. When we have no control over our writing, over the machinery that enables us to sit down and produce work that we can like and be proud of, we voluntarily turn power over to muses and furies. We characterize the random surges of inspiration and assign made-up systems to the unknowable mechanisms with power over lives because clearly something has...
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A quick, semi-annual update:

The next Gameplaywright Press book, The Bones, is delayed until after Gen Con. Sorry about that, but our authors are still toiling and we're choosing not to rush it.

Meanwhile, I'm in the midst of founding a new company to print various geeky things, from indie RPG materials to T-shirts and fiction. I'll tell you the name and...
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wilwheaton:
Yeah, we don't really tell him anything. 15 year-old Wil always hears about how all the hot girls on SG want to be my friend, though.
july:
Those are Trill spots! Glad to see you know your alien races... smile
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Eight or nine months later and it's time for a new post, just to keep shit, I don't know, "real." As you know, I do most of my blogging in other corners of the Internet. The best way to peek in on my geek antics, lately, is to check out my Tumblr joint: The Mooncalf. I'm posting old stories, new essays, and...
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VIEW 3 of 3 COMMENTS
otoki:
Yeah, they were super nice. I want to give them a few prints.
malloreigh:
"Every one of your sets, it seems, manages to be somehow about your eyes. I think that's great." you left that as a comment on my set. thank you. i am going to keep that quote.
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In his essay, "Hissy Fit," Steven Martin said, "Los Angeles is a city of abundant and compelling almosts. [...] As the surface is unpeeled, a deeper level is revealed, but just beneath that, the surface level appears again." He said the city is constantly offering "evidence of something richer that has just been missed."

People come to Los Angeles thinking the angels have made promises. Faith...
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kelseybee:
I'm not sure if that makes me want to come to LA, or stay away.

By the way, SGATL is having an open event this Friday. Check out the info here and let me know if you can make it!
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This, I guess, is my annual post at SG. As usual, it's also to put up a link to another new address for The Gist: thegist.wordstudio.net

At long last, I'm hosting the site myself. This is all part of my migration into the future, designing my own games, writing my own things, all with the shadow of White Wolf behind me...
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New year, new blog.

Who has the time to cross-post on a million accounts, right? So see what's what on the blog I maintain for real, which is right over here: thegist.wordpress.com

Stop by and you can expect to read game-design stuff, essays, geekery and scree, stuff about writing and reading, and self-important diatribes. I'm a professional paper-RPG developer and freelance...
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