- news
- FRIDAY OCTOBER 5 2007 4:00 PM
Bungie Breaks Free From Microsoft
Submitted by Uncognitive
Edited by erin_broadley
Tags: Halo, Bungie, Microsoft, Halo 3, Xbox 360, Xbox, videogames, Not another fucking story about Halo 3 what did Microsoft pay you fucktards or something?
Its theoretically possible that there may be some of you out there who are still unaware that Halo 3, the latest and supposedly final chapter in the ludicrously popular videogame series, has recently become available for purchase.
In which case, Id like to congratulate you for escaping from solitary confinement in a Thai prison, but if you dont mind me saying so, stopping by a local internet café to browse the SG Newswire might not be the best way to celebrate your new-found freedom.
For the rest of you, if Microsofts marketing tsunami hasnt already convinced you to buy one of the three different versions of Halo 3 to play on your new Halo 3-themed Xbox 360 console while you drink Halo 3-flavored Mountain Dew and then impress fellow Halo 3 players by burping loudly into your Halo 3-themed wireless Xbox Live Headset, theyve got one last trick up their sleeves to wring a few more drops of hype from Halo 3 now that its gone from upcoming videogame packed with life-altering awesomeness to tangible shiny disc-shaped object you can be interactively entertained by while Bill Gates takes another swim in his Scrooge McDuck-sized pool of money.
To celebrate the release of Halo 3, Microsoft announced today that they are evolving their relationship with Bungie, the game development studio that created the Halo games. Bungie, who had been in a monogamous relationship with Microsoft since Microsoft bought them in 2000, got the 7 year itch and decided the time was right to take a little break, get back into the swingin independent game developer scene, maybe see some other consoles. Microsoft fell for the its not you, its me line and now only owns a minority stake in Bungie.
Like most major developments in the videogame industry, news of the Microsoft/Bungie split first appeared as an unsourced rumor in an obscure videogame blog. The original article, which paints the reasons for the split in less glowing terms than the eventual Bungie and Microsoft press releases, started a geeksplosion of skeptical postings and articles on other, slightly less obscure videogame websites.
Those of you who have social lives that dont involve bellowing Boom! Headshot! into your headset might not realize how the accuracy of most videogame rumors posted on the internet is on par with broken watches and blind pigs, which makes it all the more surprising that this one turned out to be true.
But before you start daydreaming about how awesome itll be to play Halo 4 with your Wiimote, Microsoft still owns the intellectual property rights to all things Halo. Also, Microsoft will be continuing its long-standing publishing agreement with Bungie for future games, and Bungie claims that they will continue to develop with our primary focus on Microsofts platforms.
I just hope this split doesn't further delay the release of my most anticipated Bungie game that doesn't involve the word "Halo", the genre-defining killer app known as Pimps At Sea.
- feature
- THURSDAY SEPTEMBER 27 2007 12:00 PM
Chris Gore's Footage Fetishes: Halo is the Next Epic Movie Franchise
Submitted by Chris_Gore
Edited by Chris_Gore
Tags: halo, xbox, 360, movie, peter jackson
Perhaps you are one of the many who has not been caught up in the Halo 3 hype. Thats okay. Its alright if you dont like it or just dont get it. Its probably because youve never played it. This weeks release of the game marked the largest grossing entertainment launch in history Halo 3 racked up $170 million dollars in sales exceeding Spider-Man 3s box-office opening and sales of the other recent geek midnight madness for the final book in the Harry Potter series. So, if you are not caught up yourself, theres a good chance you know someone who is.
At its core, the multi-player aspect of Halo is as simple as schoolyard games like tag, king of the hill along with a healthy dose of paint-ball thrown into the mix. Perhaps that explains its unprecedented popularity in many ways, its a new kind of sport. And while its very easy to understand the rules, it can take time to master the skills required to become a great player. But that only applies to the multi-player element of Halo, the campaign mode of the game actually has all the makings of the next great movie franchise on the level of a Star Trek or a Harry Potter.

A Faceless Hero
Basically, Spartan Officer John 117, or as most of you non-gamers know him, Master Chief, is the last of the Spartans, a kind of "Super-Stormtrooper," if you will. And weve never seen his face which allows anyone playing the game to picture them in his helmet. This is very much in keeping with the spirit of epic myths as explained by author Joseph Campbell in his book The Hero with a Thousand Faces. However, any film version of the movie will likely have to reveal the face behind the mask as this seems to be the most often asked question, What does Master Chief really look like? The answer is simple
he, or she for that matter, is you. I am hoping Chief is female, that would be hot.

Epic Musical Score
John Williams is the go-to man of choice when it comes to epic films. From the Star Wars movies to Indiana Jones and Harry Potter, he has composed the most memorable film scores in history. And if you cant get John, theres always Danny Elfman who has also created some amazing film music as well. Martin ODonnell & Michael Salvatori have created a music track to accompany the levels of Halos campaign mode that is both emotionally stirring and triumphantly epic. Its like no video game score youve ever heard and even non-Halo fans will recognize it if one begins to hum the notes.

War, Weapons and Blowing Up Real Good
There is no shortage of impressive technology in the Halo Universe from the weaponry wielded by the Chief or the alien guns from the Covenant. The Covenant consists of a loose collection of alien allies who shoot pretty purple laser weaponry, the coolest of which is the needler gun. The ghost motorcycle is also damn cool along with the very practical warthog. Its like opening the toy soldier set and letting them loose in a world where anything goes and in the sci-fi film world, we havent seen anything as epic as the battles portrayed in Halo. Well, we havent seen it yet, at least.

Actress Jen Taylor (center of course) is best known to as the voice of Cortana.
Sexy Holograms
Cortana is Master Chiefs guide through the story. Shes sexy as hell but unfortunately is not real flesh and blood shes a hologram and the Chief will only touch her in his dreams. In the world of movies, Cortana would be known as Miss Exposition showing up at key moments to explain what just happened, what we need to do next, and the goal that must be achieved. But shes so much more than that as she represents, in a sad way, desire that will never be fulfilled.

Scary Zombies
Who doesnt love zombie movies? The Flood is the scourge devouring sentient life in the galaxy, turning living things into a cross between the horrific creatures from George Romeros Dead films and John Carpenters The Thing. Just the sounds of the Flood monstrosities creeping around unseen will make your skin crawl. And these things are as scary as they are hard to kill. I personally love all things zombie-related and I even have a bumper sticker on my car that reads: I heart Zombies.

The Biggest Threat in the Galaxy
Sure, the Star Wars movies had the menacing Death Star, two of them in fact. And Star Trek had that giant carrot-shaped planet eater from the original series, the huge Borg Cube from the Next Generation and the colossal VGer from the Motion Picture. But the Halo ring dwarfs them all with its ability to wipe out all life in the galaxy to prevent the scourge of the Flood from spreading. Now requires coining a new word on the level of Humongo-normous-colossalopolis!

Could a Halo movie win Peter Jackson another Oscar?
For some reason, the Halo movie has been filled with false starts, even with talent like Peter Jackson involved as executive producer. Perhaps this recent financial milestone and public frenzy will inspire a version of the film that will resonate beyond the rabid gaming fan base. And we may even see, for the first time, a movie based on a video game that actually goes on to win the Oscar for Best Picture. Just kidding, I think a Halo movie that works as a decent motion picture would be a worthwhile achievement on its own. Clearly, all the elements of a great film experience are there, but doing it right may be as difficult as finishing the fight
solo
on Legendary. (You know what Im talking about.)
Gore gone!
Chris_Gore prefers to beat campaign before attempting multi-player. So shoot me.

- commentary
- FRIDAY JULY 13 2007 12:00 PM
Chris Gore's Footage Fetishes: The "Best" Video Game Movies?
Submitted by Chris_Gore
Edited by Chris_Gore
Tags: e3, mario, nintendo, xbox, movies, video games, halo, gears of war
At the recent E3: Electronic Entertainment Expo, I had the opportunity to speak with Cliff Bleszinski, or Cliffy B as he is widely known among gamers. Cliff is the lead designer of the best selling game Gears of War on the XBox 360, which is in development at New Line to be translated to the screen. Strangely, for those who have played Gears, the experience is often described as being cinematic. When I asked Cliff about the movie-like elements of his game, he was very adamant that
if game designers want to make a movie, then they should make a movie. Good point.

Super Mario Brothers
As someone who at times, straddles the line between various industries, I have always admired the video game business. When a game is not ready, sometimes having to do with bugs, but more often having to do with concerns regarding the quality of the game itself, that game is delayed. Schedules are often pushed back, and while marketing departments at game companies push for release dates centered on prime holiday buying periods, a game that is not ready will not ship. Not every company in the games business sticks to this philosophy, but it seems to be a sound way of doing business when reputations are built and destroyed over the quality of one title.

Lara Croft: Tomb Raider
It might be nice if, say, the film business adopted the same philosophy. If a movie is not ready, if its not up to quality standards, then the release date should be pushed back. That might have improved films like Fantastic Four: Rise of the Silver Surfer, which was entertaining and fun but clearly not good. A test audience might have mentioned that the inclusion of Galactus as a character would have added more weight to the story, but this is wishful thinking. Films are rarely ever delayed these days, and the quality, or lack thereof, would never impact the release date. The film business is so costly when it comes to major theatrical releases, theatrical releases that are tied into ad campaigns that must be booked months in advance, merchandising tie-in deals, partnerships with retailers or fast food franchises, to delay the release of any movie would ensure that film never made a profit. But it might make a better movie.

Wing Commander
Still, why is it that movies and video games, mediums that are so closely linked, just cant seem to work when translating from one to the other?

Resident Evil
The history of video games made into movies is a very rocky one. In fact, compiling a Top 10 or list of the Best video game movies is a complete waste of time. The simple reason is that there has hardly been one good film made from a video game, much less one that is remotely watch-able. The evidence is clear when simply creating the list from which to draw the best.

Street Fighter
Consider examples like Street Fighter or Double Dragon or Super Mario Brothers or Lara Croft: Tomb Raider or The House of the Dead or Mortal Kombat, which was kind of fun, but ultimately cheesy and tame compared to the game. You might find a list of the Best somewhere, but its more like reading a list of films made from video games, none of them rising to the top as being films worth seeing when separated from their video game roots.

The House of the Dead

Final Fantasy: The Spirits Within
Oddly enough, gamers will tell you that there has never been a decent game made from a movie, which is probably true. Most games made from film franchises are rushed to meet a release date coinciding with the theatrical release and include familiar, yet not particularly challenging gameplay resulting in a mediocre game at best. Still, like an idiot, I play them. I happen to enjoy video games based on movie franchises because they are not very challenging. They often result in games I can finish because my limited skills as a gamer would definitely keep me from being considered as a back up for those players in the MLG. (Thats Major League Gaming, and yes, it really exists.)

Gears of War (left) is in development at New Line, while the groundbreaking Halo franchise is in the able hands of Lord of the Rings director Peter Jackson, who is executive producing. Will either translate into a decent movie?
As my conversation with Cliffy B wrapped up, he did express enthusiasm about the Gears movie. He told me that a script was delivered by screenwriter Stuart Beattie and that it was going to be a good film first, not a video game movie. In fact, Cliff was adamant about staying focused on his career as a game designer with no aspirations about being in the film business. Its a lesson many learn to late just stick to what you know.
Gore gone.
In addition to being a movie geek, Chris_Gore continues to battle a lifelong addiction to video games.

- commentary
- FRIDAY MARCH 2 2007 9:00 AM
Calling All Xbox Live Ladies!
Tags: gamer girls, xbox, 360

Here's the deal: I'm playing around with the idea of an SG All Girls Gaming Guild. What I need are some mature, top notch females interested in playing with and against like minded ladies. Think GamerchiX, but with an Alt edge. What I'd like to see happen is for a team of skilled ladies to emerge, able to compete against anyone and everyone, from at home week of the night competitions, to organized against other team competitions. But let's not get ahead of ourselves!
So, if you need a break from being the only girl in every round of Gears, or Halo you play, tired of seeing penises during that game of Uno, or just want to have a collective of girls to play with at any given time, drop me an email at: sg.gamer.girls@gmail.com with your gamertag and a little bit about yourself.
Do note that this isn't limited strictly to SG members! If you're into the idea, send me an email! Though if you are a member in these here parts, head on over and join the Girl Gamers group!
And remember, Skills for Kills, my friends. Skills for Kills. ![]()
- news
- WEDNESDAY JANUARY 31 2007 4:00 AM
10 New Xbox Live Arcade Titles Announced
Tags: 360, xbox, xbla, arcade, castlevania, alien hominid,
According to Destructoid, Microsoft will have 10 new Xbox Live Arcade titles coming our way starting in February. Exact dates and point costs haven't been announced at this point. Nonetheless, the list will surely bring child like joy to a bunch of you.
3D Ultra Minigolf Adventures: from developer Wanako Games and publisher Sierra Online, allows gamers to putt their way through 36 fun-filled holes of manic minigolf action on wild courses that range from the Old West to outer space and feature a bevy of crazy hazards and obstacles.
Alien Hominid HD: from The Behemoth features side-scrolling, hysterical cartoon action with a quirky twist and exclusive Xbox Live Arcade features.
Band of Bugs: from NinjaBee is a fast-paced tactical strategy game that offers gameplay deep enough to satisfy tactical genre fans and friendly enough to appeal to casual gamers. Creative gamers can even design their own levels with the built-in level editor, then play them solo or over Xbox Live with friends.*
Castlevania: Symphony of the Night: from Konami is a faithful version of this legendary classic updated for Xbox Live Arcade and featuring the games full soundtrack and memorable side-scrolling vampire-hunting action.
Catan: from developer Big Huge Games Inc. and publisher Microsoft® Game Studios, is a faithful remake of the immensely popular strategy board game.
Eets: Chowdown: from Klei Entertainment Inc. is a completely revamped version of the popular PC title of the same name. It offers new items, 120 new levels and the exclusive debut of Marsho Madness, a high-adrenaline action game in which players must keep the impending evil marshmallows at bay.
LUXOR 2: from developer MumboJumbo LLC, sets a new standard for action puzzlers as players match and shoot their way through the land of ancient Egypt.
Paperboy: from developer Digital Eclipse and publisher Midway, is a classic coin-op hit, specially enhanced for Xbox Live Arcade.
Root Beer Tapper: also from developer Digital Eclipse and publisher Midway, features fast-paced reflex action as players scramble to keep thirsty patrons happy without dropping root beer mugs in the scramble to earn the biggest tips.
Worms: from developer Team 17 Software Ltd. features armies of adorable weapon-toting worms locked in tactical combat.
Please! Oh, please! Let Castlevania, Alien Hominid HD and Paperboy come out first!
- feature
- FRIDAY DECEMBER 15 2006 12:00 PM
Chris Gores Footage Fetishes: Red VS. Blu The HD-DVD War
Submitted by Chris_Gore
Edited by Chris_Gore
One day I imagine a world at peace. A day in which a small black box on top of my television comes armed with the ability to download and view any movie or TV show along with those accompanying extra features that we once found only on those silver platters we used to collect so long ago, way back at the turn of the century. Remember those things? Remember DVDs?

The battle for the next DVD format rages on and consumers have yet to pick a winner.
Were still a long way from downloadable content taking hold in numbers worth noting. (My estimate is five years.) However, the war raging now is a different kind of Red VS. Blue. Im not talking states in the US, of course, but the competing HD-DVD formats that have been thrust upon the public. A public that didnt even know that the current televisions or DVDs they were watching were in need of an upgrade.
While there have been countless articles quoting techno-babble and specs and stats comparing the two formats of HD-DVD, I want to add to the discussion by pointing out a few things that traditional tech writers may have missed. So, heres a few of the basic questions answered without a lot of techno-babble.
Do I really need an HD-TV?
I guess that depends on how good your eyesight is. I was at an electronics store once when I realized that the average person doesnt really care and the HD-TV format is being forced upon consumers. After staring for some time at an HD-TV a woman turned to me and asked, Is that HD or not? And this has happened on more than one occasion. While the differences in picture quality are clear, especially considering the rectangular shape of the widescreen, the general public still needs a side-by-side comparison to tell. Heres the deal
Regular TVs have 480 lines of resolution.
HD-TVs have 720 lines of resolution, nearly double. And many new HD-TVs support up to 1080 and there are newer HD-TVs coming that will go as high as 1350.
Whats the difference between the formats of HD-DVDs?
There are a lot of complicated specs thrown at consumers regarding the two formats of DVDsHD-DVD and Blu-Ray disc. And you can look at a great comparison of those tech specs here. The bottom line is that Blu-ray (blue packaging) can hold more data than regular HD-DVD (red packaging). And neither format is compatible with the other.
Do technical specs really matter?
In this battle, it really does not matter. So, while storage space on Blu-ray is higher, the other differences are negligible when you consider picture quality. On the quality of image, both are superior with no visible differences when viewed on the same television screens. In fact, if your TV is smaller than 32 inches, its probably not worth getting an HD-TV anyway, much less an HD-DVD player.

In glorious 1080 resolution, some movies are still unwatchable.
Do I have to choose a side, I mean, can I go both ways?
Yes. You can. A combo player that will accommodate both Blu-ray and regular HD-DVD is coming soon, but will cost about $1,000. In addition, some studios such as Warner Brothers, are releasing DVDs that are playable on both a regular DVD player and a standard HD-DVD player. So, if you were considering buying Superman Returns anyway, and you dont have an HD-TV or an HD-DVD player, you can purchase the film and get both. Once you do upgrade to HD, youll be ready for image quality that is both jaw-dropping (explosions) and disconcerting (bad skin on actors you may have previously found attractive). The combo DVD/HD-DVD format is really the only edge in the format war.
Im confused, just tell me what to do!
That is the reaction from most consumers, Just tell me which one is the best. In this battle, there is no best format. It really comes down to cost. Sonys PS3 (if you can find one) is also a Blu-ray player, and Microsofts Xbox 360 has an add-on that will allow one to play regular HD-DVDs. When you add them up, both cost the same (about $600), although, for $200, you can by the Xbox HD-DVD add-on and, with a USB and some technical ingenuity, connect it to your computer.

XBox 360 has an external HD-DVD drive available.
My advice is to wait. Just be patient. And before you even consider an HD-DVD format, its more important to choose an HD-TV. Next Christmas will see the real HD-DVD format battle when more and more people actually have HD televisions in which to view them. So, go ahead and buy that HD-TV (as long as its larger than 40 its well worth it) and, if you buy DVDs frequently, get those combo discs to build your library. Thats what Im going to do.
Gore gone.
Chris_Gore is an author, a filmmaker, the creator of Film Threat, and happens to own an XBox 360 with an HD-DVD drive.

- news
- MONDAY DECEMBER 4 2006 5:00 PM
God of War Creator Tells Sony Exec To Go Fuck Himself
Submitted by Scopitone
Edited by erin_broadley

Fueled with booze and surrounded by boobs, self described B-Level game designer David Jaffe let loose some details on his God of War series recently at the Playboy Mansion. Drunkenly shooting down rumors that he has been working on part three of his series before part two is even released, Jaffe boldly admits that his PSP version was shit and ultimately scrapped to save face and cash. Jaffes gaffes continued tumbling out once the sauced up Sony marketing exec Jeff Reese tried selling some bullshit that only the most devoted of fan boys would have bought.
Jeff ReeseGod of War is going to move onto multiple platforms and eventually culminate in a classic battlerama on the PS3
David JaffeFuck you! I dont know what you just said!
Multiple platforms? Unless Sony is developing another hand held device or wising up and not selling a console purchased solely by oil barons and virgins for life, Mr. Reese is just talking out his overly paid ass. Then again he is drunk and surrounded by the boobies so perhaps he gets a pass.
Jaffe goes on to rightfully praise the Xbox Live service and hopes the Sony equivalent will be competitive and perhaps surpass Live someday. Considering how unappealing it would be to have some geek shove a microphone in your face at the Playboy Mansion for an impromptu interview, Jaffe managed to indulge his fans (and ego) with some wonderful sound bytes. Not to mention giving birth to one hell of a catch phrase when bullied by the butt-hurt, alpha-male Sony exec.
Oh my god, go fuck yourself in the grotto because no one else is going to fuck you in there!
For those not in the know, God of War is a sadistically sublime game on the PS2 wherein you control a bald (he shaves it!), Conan-like Man God that has his way with women and splits monsters from the Greek mythos right up the middle with his bloody hands and chained blades. Studies have shown that playing it for a mere hour is tantamount to cock-punching Mike Tyson and calling him A Gay to his face.
- feature
- WEDNESDAY NOVEMBER 29 2006 12:00 PM
Wil Wheaton's Geek In Review: Destroy All Humans! 2
Submitted by WilWheaton
Edited by erin_broadley
Tags: games, ps2, xbox, destroy all humans
In last year's Destroy All Humans! Pandemic Studios put players into a satirical and sardonic look at 1950s America during the height of the Cold War. It was one of my favorite games of 2005, and when I found out there was a sequel in the works for this year, I nearly shot my disintegrator ray right in my pants.
I picked up the game the day it came out, but didn't have much time to play it until last week, when I decided to make the supreme sacrifice that SG readers have come to expect from me, and spent four straight days doing nothing but, well, Destroying All Humans, to find out if the game is worth a pile of your "earth money."
Warning: There will be spoilers in here, but none of them should rise to the level of "Darth Vader is Luke's Father" or "Trinity and Neo Get Killed" or "Snape Kills Dumbledore."
...What?
Moving on.
Destroy All Humans! 2: Make War, Not Love
Rated T for Teen
PS2, Xbox
Destroy All Humans! 2 picks up a decade after Destroy All Humans! ended. Cryptosporidium-137 is gone, but his clone, Cryptosporidium-138 is alive and well, masquerading as the president of the United States, and wreaking havoc from within (Hrm. Maybe Dick Cheney is an alien. I'll have to look into that. It would explain a few things.) Everything is going beautifully, until the KGB shoots Cryto's mothership out of the sky and kills his commander, Orthopox-13 (who then spends the rest of the game as a floating holographic head.) The destruction of the mother ship, and Crypto's search for revenge is what we writers call the "inciting incident" or the "hook" to get the story moving, and get moving it does.
You'll begin in Bay City, which is suspiciously similar to San Francisco and swarming with those damn Hippies, before moving on to Albion, which is suspiciously similar to London, and also swarming with Hippies. From there, the story takes you to Takoshima (want to guess what that's suspiciously similar to and swarming with?) and points...beyond, as new and unexpected enemies arrive and give Crypto plenty of opportunities to make war, not love.
What's New
Just like its predecessor, DAH!2 is a sandbox game, and the designers have created even bigger environments and added even more side missions for players to explore, including a really funny continuing story where Crypto gets humans to join the Cult of Arkvoodle, the ancient Furon Lord of the Sacred Crotch (seriously.)
There are new weapons for Crypto to carry around (my personal favorite is called the Gastro Gun, mostly for its humor, rather than its ability to destroy all humans) as well as new weapons for his saucer (my personal favorite being the Anti-gravity Field, entirely for its ability to destroy all humans.) You have new mental abilities to play around with, but to unlock and upgrade them, you'll have to abduct various humans and mash them together in the saucer's gene blender (this is a lot more fun than it sounds.) Finally, the holobob from DAH! has been replaced with the Bodysnatch ability, where you'll physically take over an unsuspecting human to activate various side missions, and avoid raising the always-annoying alert level.
Though the missions aren't particularly complex or overly-challenging for experienced gamers, players who complained about how quick and easy it was to finish Destroy All Humans! should be pleased with the length of the sequel. All the side missions, the size of the play areas, and the addition of multi-player games (like tennis, using PK to launch humans over a fence at each other) give you plenty of stuff to do. They've also added the ability to call your saucer to the various landing zones, so you don't have to waste a lot of time running from one side of the map to another and back.
Destroy All Humans! 2 never takes itself seriously, contains all the satirical humor that made its predecessor so much fun to play, and takes it even further this time around. The relationship between Crypto and Pox is hilarious, and the thoughts and dialogue of the NPCs does for the free love of 1969 what Destroy All Humans! did for the repression and Cold War hysteria of 1959.
Crypto is a more fully-developed character in the sequel, (just how much depends on dialogue choices the player makes during conversations with supporting characters, and I encourage you to explore them all) so he's more than a just a cool-looking model with a Jack Nicholson-eqsue voice that seemed a little arbitrary last time. He frequently breaks the fourth wall to make comments on elements of the game, too. At one point, he complains to Pox, "The game's called Destroy All Humans, not Keep Kids Off Drugs!", he rants about all the crates that are scattered all over one of the levels, and during one particularly long-winded exchange with a character says, "You know the player's in the kitchen making nachos by this point, right?"
Good for Geeks Because: You're playing an alien and you can destroy buildings with your flying saucer. If that's not enough to get your slide rule, uh, sliding, there are enough pop culture references to get their own VH-1 special, and many of them are really geeky (Rocky Horror, Red vs. Blue, The Ultimate Showdown of Ultimate Destiny.) With a little bit of work, you could even turn it into a drinking game. But remember, geeks: if you're drinking alone, you're not partying. You're an alcoholic.
Bottom Line: It's really fun, it's really clever, and the story is well designed. It does what a good sequel should do, and takes all the things that made Destroy All Humans fun, and builds a great game upon that foundation. It's not quite San Andreas to Destroy All Humans!'s Vice City, but it's still a hell of a game. If you missed out on the Wii, didn't feel like dodging bullets in a PS3 riot, or have a hatred of Microsoft irrational enough to keep you from buying a 360, have no fear. Destroy All Humans! 2 is available for those quaint and obsolete PS2s you have propping open a door right now, and for that Xbox gathering dust in the closet that you swore you were going to mod into a media center. It's a perfect game for the special geek in your life (and let's be honest with ourselves, people: for most geeks, the special geek in their life is them. And there's nothing wrong with that.)
Grade: A-
Wil Wheaton is totally going to mod that Xbox into a media center.
- news
- WEDNESDAY SEPTEMBER 20 2006 1:30 PM
Guitar Hero Coming to XBox
Submitted by WilWheaton
Edited by WilWheaton
Tags: Guitar Hero, Xbox, gaming
If Dead Rising wasn't a good enough reason for you to buy a 360, perhaps the latest news from Activision will change your mind, Mr. Bond:
CEO and chairman of Activision Robert Kotick revealed . . . that Guitar Hero would appear "on every significant new format", while discussing intentions for yearly updates and building franchises across a number of key Activision titles.
The revelation comes in the same week that employees of retail chain Gamestation were reportedly informed that the game would appear on Xbox 360 in the first part of 2007.
1UP observes one of the only ways this could get even better: offering new songs for purchase via online transactions, like the Xbox Live Arcade. Guitar Hero 2 comes out for Playstation in November.
- news
- THURSDAY AUGUST 31 2006 5:30 PM
Beta Release of Microsofts Game Development Tool
Tags: Video games, Xbox, Microsoft
In an ever increasingly competitive console market, Microsoft has finally let loose its first sexy salvo into the future faces of Sonys pricey PS3 and Nintendos tiny Wii. The recently released beta of its XNA Studio now puts tips and tools in the hands of those itching to create games for PCs and the Xbox 360.

XNA Game Studio Express will enable you to create Windows and now Xbox 360 console games much more easily. These games are limited to non-commercial scenarios for 360 titles created with XNA Game Studio Express. However, XNA Game Studio Express may be used to create commercial games which target Windows. We will be releasing XNA Game Studio Professional next spring which will allow developers to create commercial games for Xbox addition to Windows.
Indie game developers, video game enthusiasts, and eager students now have one hell of a community and set of tools with which to begin creating their very own games. Thankfully, the price of said tools is reasonable to anyone with a job or those proficient in the dark arts of thievery and light mugging.
The XNA Game Studio Express tools and runtime environment for Windows is completely free. To develop, debug and/or play games on the Xbox 360 you will be required to purchase a XNA Creators Club subscription on the Xbox 360 through Xbox Live Marketplace. The subscription is available in 2 options, $99 a year or $49 for 4 months.
The continued growth and popularity of Microsofts Xbox Live Arcade content coupled with hilariously high development costs for mainstream games, has created an enormous market for low budget indie titles easily and cheaply delivered to gamers. We can only hope that the slight cost of entry will keep such horrifying titles as Bangkok Suck Slaves in Space and Fashion Force Five: Assault on Tragicstan as ever being created.
- news
- THURSDAY AUGUST 10 2006 3:00 PM
Battlestar Galactica Coming to Xbox Live
Tags: Battlestar Galactica, Xbox,
Please, my dear friends, I implore you to avoid using 'frak' in your excitement over this announcement. I know, it's hard not to mimic your favorite tv show, but if we all hold hands, together we can stop this! Battlestar Galactica, the popular SciFi network remake of the 1978 cult hit, will be making an appearance at the Xbox Live Marketplace this September.
In anticipation of the new season of Battlestar Galactica, NBC Universal has created a special recap of all the important happenings in the miniseries as well as both seasons. Hopefully with as much Six footage as humanly possible. This special will be the first full television show available for download. As far as size goes, that much is unclear.
Premiering in October, season 3 of the show is said to be much darker. Considering the dark nature of the first two seasons, I can only imagine what we'll see now that the Humans are under Cylon control.
Fans have even more to look forward to with the upcoming prequel spinoff Caprica. The show would be set on the planet of Caprica fifty years prior and tell the story of the Twelve Colonies. The show is currently in the early stages of development.
And if you are curious about the differences between the new and old Battlestar Galactica series, an in depth Wikipedia page exists for your wondering mind.
- news
- WEDNESDAY JULY 12 2006 1:00 PM
Classic 80s Games Coming to XBox Live
Submitted by WilWheaton
Edited by WilWheaton
XBox Live subscribers, get ready to party like it's 1989!
Microsoft Corp.'s Xbox 360 may exemplify the high-tech future of video game consoles, but the company is hoping some of its avid players still pine for the good old days of Pac-Man and Frogger.
Microsoft plans Wednesday to offer some additional updated versions of popular 1980s-era games through Xbox Live Arcade, an online service that lets people download free trial games and buy them for $5 to $15.
Microsoft will start with Frogger, and offer a new classic game each week for the next five weeks. There are currently 20 titles available to XBox Live subscribers, and Microsoft says they hope to have a total of 50 available by next year.
- news
- FRIDAY JUNE 23 2006 1:00 PM
G.R.A.W: Now With More Places to Snipe Mexicans
Ubisoft announced yesterday the release of Chapter 2 Ghost Recon Advanced Warfighter content available for download via the Xbox Live Marketplace. At a hefty cost of 1200 points, I was a little hesitant to get that download action going. Of course, when I saw that 2 new camouflage patterns were added, one of which being Canadian, how could I not give in.
Included in the package are 4 new co-op campaign missions: Coffee Plantation (Day), Shipping Port (Evening), River Depot (Dawn), and Jungle Mine (Day). 8 favorite maps, revisited and more importantly relit, for a new playing experience. May I interject and I say I loathe night maps, and I refuse to play multiplayer on them. There are also two new game types to one game mode: Team Battle, with Team Blind Siege and Team Battle. 4 New Faces have been added -- where are the ladies?! -- with new camouflage patterns.
And lastly, new weapons! I generally stick to the MR-C, though on occasion I'll use a SCAR-L. Anyhow, here is the list of new weapons:
SR-25 SD (Marksman)
Description - "7.62x51mmSS - Combining the power of the SR-25 rifle with a suppressor, the SR-25 SD Sniper rifle is lethal, accurate, and quiet."
Game Info - Silenced, 20 rounds per mag, 10 mags (increased for marksmen), Single Shot, 8x and 16x Zoom
M468 (Rifleman)
Description - "6.8x43mm - This updated version of the standard US carbine uses a larger round to provide greater lethality against both armored and unarmored targets."
Game Info - 28 rounds per mag, 10 mags (increased for grenadiers), Single Shot and Full Auto, 3x Zoom
M468/M320 (Grenadier)
Description - "6.8x43mm/40mm - The standard M468 with attached M320 grenade launcher provides a versatile dual-purpose firing platform."
Game Info - 28 rounds per mag, 10 mags (increased for grenadiers), Single Shot and Full Auto, 3x Zoom
AK-47 LMG (Gunner)
Description - "7.62x39mm - Modified from the classic AK-47 the AK-47 LMG includes a 75 round drum magazine, and shares most of the characteristics of the AK-47."
Game Info - 75 rounds per magazine, 6 mags (increased for gunners). Fully Auto Only, no zoom
SCAR-H SV (Rifleman)
Description - "7.62x51mm - This version of the SCAR-H rifle comes with a standard barrel and improved optics, making it better for long-range shooting."
Game Info - 20 rounds per mag, 10 mags (increased for riflemen), Single Shot, 2x and 4x Zoom
See y'all in game!
- news
- SATURDAY JUNE 17 2006 2:00 PM
Rock Out to FlatOut 2
A game's soundtrack can be a major factor in turning the masses on or off. The Grand Turismo, SSX and Tony Hawk franchises all typically have top notch sounctracks. In fact, I first started to enjoy Louis XIV because of the most recent SSX game. Today Empire Interactive revealed the rocktastic musical lineup for their upcoming sequel to FlatOut.
On the bill are Rob Zombie, Alkaline Trio, Audioslave, Wolfmother, Fall Out Boy, and a questionable Nickelback. I know that when I'm speeding down low traction dirt roads, with scenery resembling an abstract painting by a prolific monkey, the last thing that's going to push me and my surging adrenaline over the winning edge is a track by Nickleback.
FlatOut 2 is due for release June 30th in Europe, and August 1st in the United States, with 12 new race environments, and twice as many tracks. Vehicles available this round have doubled, divided into race, derby and street classes. Online play is fully supported on all platforms, with battles of up to 8 players on Xbox Live and PC, and 6 players on PS2 Online.
- news
- TUESDAY JUNE 13 2006 9:00 PM
360 Backwards Compatibility Back at the Forefront
Tags: Xbox, microsoft, backwards compatibility, dashboard
Despite unsubstantiated claims from Peter Moore, (the Corporate VP of Interactive Entertainment Business in the E&D Division at Microsoft), bringing original Xbox games to the 360 is still on the go.
"Nobody is concerned anymore about backwards compatibility. We under promised and over delivered on that. It's a very complicated thing... very complex work. I'm just stunned that we have hundreds of games that are backwards compatible."
The list of supported older games grew today by 27. Most notable include LEGO Star Wars, Spider-Man and Big Mutha Truckers. Alright, alright--I just threw that last one in for fun. Star Wars Battlefront is said to be updated, but I could have sworn that one already had an update, since I had it at my place last week. Booya!
Xbox 360 Dashboard also had a tiny update this morning, but Confucius say: there really wasn't anything new added, unless you're using the localized Chinese language version.



