• news
  • MONDAY JANUARY 14 2008 6:44 PM

Growing Life from the Dead

Published in the journal Nature Medicine, the results of a team of US scientists’ stem cell research have created a pitter-patter* of excitement among the medical community.

[They] used a process called decellularization to wash away existing cells from the hearts of dead rats while leaving the basic collagen structure intact.

They injected this gelatin-like scaffold with heart cells from newborn rats, fed them a nutrient-rich solution and left them in the lab to grow.

Four days later, the hearts started to contract.
…
Eight days later, the hearts started to pump.


You’re goddamn right; they brought a heart back from the dead. The process is already used to create small amounts of heart tissue and blood vessels. A whole heart seemed like the logical next step.

At some point in the future, the researchers hope that this method will be used to create new, healthy organs from the stripped organ “scaffolds” of pigs or human cadavers. Using cells from the recipient’s own body in order to reduce the rate of rejection, they could craft a new organ and transplant it instead of waiting for a suitable donor.

Go ahead and hurry up on that, guys.

* Bad pun: accomplished.

punk does have a slight fear of rat zombies.

  • news
  • SUNDAY JANUARY 13 2008 11:00 AM

Gizmodo Bites the Hand That Feeds



Bloggers, are they journalists? They often report the news, sometimes faster and more accurately than traditional news sources, but they're really not treated with the respect that journalists are. This attitude was evident at CES in Las Vegas, where - although some Bloggers were granted press passes - they were given their own working lounge, with lesser facilities than those of the traditional press lounge.

So, how would you go about changing this attitude to your profession, were you one of the bloggers granted a press pass? Just how do you get people to take you seriously? The best plan would probably not be to spend your time at the show sabotaging trade stands.

CES has no shortage of displays. And when MAKE offered us some TV-B-Gone clickers to bring to the show, we pretty much couldn't help ourselves. We shut off a TV. And then another. And then a wall of TVs. And we just couldn't stop.





The TV-B-Gone, if you couldn't guess from the name, is designed to turn off TVs wherever you find them. This was obviously what they were hoping the Gizmodo guys would get up to when they sent them some freebies, but the fun seems to have backfired.

We have been informed of inappropriate behavior on the show floor by a credentialed media attendee from the Web site Gizmodo, owned by Gawker Media. Specifically, the Gizmodo staffer interfered with the exhibitor booth operations of numerous companies, including disrupting at least one press event. The Gizmodo staffer violated the terms of CES media credentials and caused harm to CES exhibitors. This Gizmodo staffer has been identified and will be barred from attending any future CES events. Additional sanctions against Gizmodo and Gawker Media are under discussion.


It's hard to see how this won't have wider ramifications for bloggers everywhere, seeing them all treated with suspicion and making it harder for any of them to get press credentials for any event. The press, after all, are welcome at these events for the publicity they bring to the new products, when you stop people publicising their products you're not helping, you're being a massive pain the ass.

  • news
  • WEDNESDAY JANUARY 9 2008 8:00 PM

M3rr14m-w3bst3r For Teh Lose LOL

It would seem that 2004 was a terrible year for words -- according to Merriam-Webster Online, the year's most monumentally defining word was "blog." Despite such strong contenders as whimsical "peloton" or maniacal-whilst-dignified "defenestration," the so-called logophiles congregating at the site instead opted again and again and again for the squat, the deflated, the narcissistic.[1] It would seem that 2004 was a nadir of sorts, future word lists never again deigning to reach such uninspired, self-referential, outdated, mouth-breathing lows.

It would seem that I was wrong.

As 2007 pinwheeled through its last few circadian cycles, the fine wordsmiths at M-W clacked their collective fizzling synapses together, finally emerging this week with one word to rule them all -- a word so fresh, so relevant, so simultaneously scintillating and intriguing that it cannot be confined to mere letters, rising above them like cream (or my eyebrows) in a rallying cry as swift and ebullient as the word itself:

w00t.

1. w00t (interjection)
expressing joy (it could be after a triumph, or for no reason at all); similar in use to the word "yay"

"w00t! I won the contest!"
Submitted by: Kat from Massachusetts on Nov. 30, 2005 23:18



Oh, god. It's obvious what's going on, so why beat around the bush with this? If Merriam-Webster had any cojones at all, they would have just gone all out and proclaimed LOLCAT the word of the year. At least that would have been timely -- "w00t" first crawled across my Instant Messenger window almost eight years ago, and I'm pretty sure even then I was late to the game. But no, instead M-W's gonna go frag madd n00bs, Leeroy Jenkins-style. Ugh. Even the explanation of the word's etymology (no doubt to assuage the hordes of literary-types who are likely scratching their heads about now) is just too precious for words.

This year's winning word first became popular in competitive online gaming forums as part of what is known as l33t ("leet," or "elite"wink speak—an esoteric computer hacker language in which numbers and symbols are put together to look like letters. Although the double "o" in the word is usually represented by double zeroes, the exclamation is also known to be an acronym for "we owned the other team"—again stemming from the gaming community.



It's like watching a movie written by someone who's never functionally been around a computer before. "Oh noes, they've hacked the internet! We must be dealing with some elite hackers here; let's get the FBI on the line to decode their delicate esoteric language." It probably stars Jodie Foster and Gene Hackman. Ugh.

So once again, it's time to turn to Oxford to straighten this nonsense out, rolling up the paltry "w00t" and tossing it aside like so much garbage. What to offer in its place? Try this one on for size: locavore.

Yeah, you heard me. Locavore.

Like a downtown underground nightclub, "locavore" (alternately, "localvore") is so hip that, by the time people start writing about it, it's already on its way to epically-latered. Coined two years ago in San Francisco, it refers to an organic-offshoot movement encouraging folks to help their health and the environment by making a conscious effort to buy local.

The past year saw the popularization of a trend in using locally grown ingredients, taking advantage of seasonally available foodstuffs that can be bought and prepared without the need for extra preservatives.

The “locavore” movement encourages consumers to buy from farmers’ markets or even to grow or pick their own food, arguing that fresh, local products are more nutritious and taste better. Locavores also shun supermarket offerings as an environmentally friendly measure, since shipping food over long distances often requires more fuel for transportation.

“The word ‘locavore’ shows how food-lovers can enjoy what they eat while still appreciating the impact they have on the environment,” said Ben Zimmer, editor for American dictionaries at Oxford University Press. “It’s significant in that it brings together eating and ecology in a new way.”



With two years behind it, enough time to start a movement while still quite able to benefit from the publicity of its title, "locavore" certainly retains the satisfactory freshness that being Word of the Year requires (or ought to require, anyway). It also has that luscious multisyllabic root-word charm, for hose of us who enjoy a little gratuitous pedantry now and then. All that remains to be proven is whether or not it is socially relevant -- and, given that it marries global footprint concerns with a newfound interest in dining, I don't see how it could possibly be any less.

As an American institution, I hate to have to call out Merriam-Webster, but come on -- the British are making us look bad, and I know you can do better than this. In 2005, the word of the year was "integrity."

Show some.



[1] I don't blog; I write. Natch.

[2] Like a bottle of fine wine imbibed all at once, you can't keep a good _DictionaryGirl_ down.

  • news
  • WEDNESDAY JANUARY 9 2008 3:00 PM

Nintendo DS as a Portable Sketch Pad using Colors! Homebrew



Mike over at Kotaku writes about an interesting piece of software called Colors!, available on the Nintendo DS (hacked version required). It utilizes the DS’ seldom-advertised pressure sensitivity feature. So seldom-advertised that I’ve never head of it, and I’d wager neither have you.

Taking advantage of the touch screen's pressure sensitivity, Colors! uses techniques developed for drawing pads to turn the DS into a portable electronic sketchbook.



Check out some examples of artwork created on the DS at Evil Avatar, which also links to a larger gallery at Brombra.net.





You can Color! this editor amazed (ah-har-har!); I almost want to hack my DS so I can use this software. Quick, Nintendo, release something official for those of us who are too chicken to void our warranty. punk is currently scribbling away at The Legend of Zelda: Phantom Hourglass.

  • news
  • WEDNESDAY JANUARY 9 2008 9:00 AM

The PS3 Gets a Faceful of Wii in '07



Amidst all the hoopla in the $40 billion global video game industry, it seems Santa doesn't care about Blu-Ray or overpriced consoles either.

Nintendo's Wii, the little arm-waving, ass-shaking system that could, outsold Sony's Playstation 3 by more than three to one in Japan in 2007, regaining first place in total sales. Mario & Co. couldn't be happier.

Nintendo's Wii outsold rival Sony's PlayStation 3 (PS3) three-fold in Japan last year, helping the country's multi-billion dollar video game market to notch up its best ever year, a survey showed Monday.

Nintendo sold about 3.63 million Wii consoles in its home market in 2007 while Sony sold 1.21 million PS3s, according to magazine publisher Enterbrain.

The Wii also trounced the PS3 more than three-fold in the key year-end sales period between November 25 and December 30, selling 774,123 Wii consoles against Sony's sales of 232,421 PS3s, the survey showed.


Nintendo enjoys the same 3-1 margin in sales against Sony in North America. When your system can't last long enough on shelves to gather dust (and customers are left sucking the dubious cash cow cock of chain stores to buy overpriced "bundle" packages), you're doing something right.

Or, you know, your company fails at increasing supply to meet demand.

I happen to have a sunnier disposition where the Wii is concerned. Mostly because I camped out for 12 hours outside the nearest Target that fateful November morn to be #2 in line. Your personal experience may differ.

"Consumers both in Japan and overseas are still attracted by the Wii, which remains a fresh concept," said Hiroshi Kamide, a game analyst at KBC Securities.

Sony "either has to slash the price further or increase the number of games available, which is something software makers are reluctant to do" because there are too few owners in the US to make it worthwhile, he added.


Kamide also notes the Xbox 360 is still going strong this side of the pond. That's right. Microsoft is still #1 in the US, selling more than 4 million units this past holiday. However, Bill Gates' little "Red Ring of Death"ed love child is still holding the rear in the Land of the Rising Sun.

Microsoft sold 257,841 Xbox 360s last year in Japan, continuing to struggle on its rivals' home turf two years after the console's launch, the survey showed.


Not to mention the problems they encountered with Xbox Live outages.

Video game blogs such as Joystiq recently reported that users had a slew of problems with the site over the holidays, including trouble signing in, downloading media and getting matched with online opponents.

"We are disappointed in our performance," wrote Marc Whitten, general manager of Xbox Live, on the Xbox 360 support Web site.

Whitten said record-breaking traffic and new-member sign-ups caused the "intermittent Xbox Live issues.".


Much like the storied sports rivalries of old, the fight between the Big Three and their loyal fanbases is everlasting. I don't know about you, but I'm too busy killing zombies and saving princesses to go throw the ball around.

thefreak owns 15 different gaming systems. He's a bigger dork than you.

  • news
  • TUESDAY JANUARY 8 2008 1:00 PM

A Quick Look at CES 2008

The International Consumer Electronics Show (CES) is the annual event for electronics enthusiasts. Prior shows have brought us the Xbox (2001), HDTV (1998), the NES (1985), the Commodore 64 (1982), the Compact Disc player (1981), and the VCR (1970) – each of them icons in their own right.

This year’s show is no exception, with Panasonic’s 150-inch Lifescreen Plasma (it’s bigger than a queen size mattress), Pioneer’s 9mm-thick plasma TV and “real black” contrast concept taking the cake. Honorable mentions should include Alienware’s curved rear-projecting gaming monitor, 2880x900 pixels of pure wrap-around gaming goodness, and SanDisk’s 16GB microSDHC card – at least in this geek’s humble opinion.



Technology isn’t the only thing making news this year. During his traditional keynote address, Bill Gates announced his official retirement from Microsoft, highlighted by an entertaining video of his life after Microsoft where attempts to work on his physique and mental well-being with Matthew McConaughey, asks George Clooney to play him in a biopic, and tries to get back on the Daily Show with Jon Stewart. Slash even joined him on-stage for a little bit of Guitar Hero.



But this year, the rest pale in comparison to the ultimate in self defense: Taser’s C2 line of leopard-print (also comes in pink!) bad guy shockers along with a revolutionary MP3-playing holster. You might want to read that again and give it time to sink in. “Fashion with a Bite” meets music-on-the-go for the modern day man or woman who wants to not only sport the latest trends, but listen to cool beats while they pump ne’er-do-wells with 50,000 volts of pure personal protection.

If you’re interested in more coverage of CES 2008, head on over to The Giz’ or Engadget – both of them have agents live on the field.

  • feature
  • MONDAY JANUARY 7 2008 6:00 AM

Sad Decline of the Ninja

THE RISE

When I was a kid nothing filled me with awe like the thought of an actual living breathing -- killing, capable-of-preventing-you-from-breathing -- ninja. They were unstoppable. Cool beyond all belief, and ultra deadly. And they dressed in black.

Popularized by '80s movies like Revenge of the Ninja, American Ninja, various Shaw Brothers films... even the atrocious, yet fondly-recalled Ninja III: The Domination. A movie which, as far as I remember, didn't even have a ninja in it, rather just a ninja's ghost which took over some Jennifer Beals wannabe and turned her into a killing machine.

They even made a short-lived TV show about ninjas called "The Master". Another entrant in that rich television tradition (popularized by David Carradine in "Kung Fu") of white guys playing Asian martial arts masters. In this case, Lee Van Cleef as... um, a ninja.

At one point, after losing my one and only, dull-as-an-ashtray throwing star -- procured through a school yard trade involving baseball cards I had zero use for, and a broken compass -- I decided to buy some genuine "ninja-climbing claws." I'd seen them advertised in a ninja magazine. Think about that. A whole magazine, focusing on nothing but ninjas. What a time to be alive! So I cut out the ad for the claws, figuring, I guess, if I could attain one ninja skill it might as well be the one shared by lumberjacks, phone-line workers and multiple other non-threatening types around the globe. Unfortunately, the ninja's time was coming to an end, and I never got the claws...

THE FALL

Suddenly (Or was it gradually? Really, who can remember?) the ninja began to slide in popularity. Were they overexposed? The victims of a conspiracy? Assassinated? All equally plausible.

Movies began to feature them more in the role of the faceless thug or henchman, rather than hero. Portrayed as disposable, easily stopped and numbering in the thousands. Often dispatched by a muscular white guy armed with stubble and a pair of Ray-Bans.

The rise of the Ultimate Fighting Championship was a further assault, putting forth the idea that, uh, maybe ninjitusu wasn't the most lethal (or practical) way of dispatching another man in one-on-one combat.

Eventually people even dared to mock the once proud, lethal tradition, further eroding the ninja's place atop the bad-ass pyramid. Causing them to tumble down to the bottom level, a spot also occupied by Knights of the Round Table, bodybuilders and guys named Ox.

However it happened, when you look around today you don't see many kids idolizing ninjas. NFL players, pirates, jerks even... not ninjas.

And now, the DEATHBLOW.

Staten Island's costumed crook known as the Ninja Bandit has apparently struck for the 19th time.

In the latest incident, a family on Melhorn Road in the Castleton Corners neighborhood reported that the thief stole more than $100,000 worth of jewelry.


What a sad, sad day for the former elite... Some suburban slob, ripping off houses on Staten Island, dubbed the "Ninja Bandit." Tsk.

The burglary took place between Wednesday and Friday of last week, Speechley said. A sliding glass door was left open, indicating that the thief exited through it and may have entered through it, he said.


Ahh that brings me back. Fondly recalling all those legendary ninja moments when they'd slip through a sliding glass door, leave it open, and run off with a handful of QVC jewelry.

The Ninja Bandit got his nickname after an earlier victim said the intruder wielded a set of nunchucks when they scuffled in the homeowner's kitchen in September. Other residents have also said they encountered the burglar, but the suspect has managed to escape each time.


At least he's using a traditional ninja weapon. Myself, I've never been able to swing a pair without visibly cringing in anticipation of the self-inflicted face shot that never failed to arrive.

The fact that he's not a true ninja, but is using the nunchucks does open him up for counter-attack by weapons superior to the nunchucks. Namely, EVERY OTHER WEAPON, ever. Club, stick, longer stick, gun, rock, mace, other kind of mace... To be fair, though, according to another report, he's already survived one stabbing attempt. So, he's doing better than I would've.

The Ninja's burglary spree has prompted Police Commissioner Raymond Kelly to urge Staten Islanders to lock their doors and windows and to activate their alarm systems.


The final indicator that we're dealing with an phony... Locking doors would be useless against a true ninja.

THE REBIRTH?

Sure, things look bleak for our shadow-dwelling pals, but all is not lost. In fact, their most humbling hour may have unwittingly given them the opportunity for their greatest triumph. To return to their former glory, one thing has to happen.

An actual ninja must find and destroy this bandit.

Leaving him trussed-up in a hanging net for all to see. Once again striking fear into the hearts of imposters, comedians and filmmakers across the land. An example must be made, the Ninja Bandit must fall.

Get the word out, their time is once again here. I leave it to you, America. Put the ninja back where he belongs... in your nightmares!



TheCoolerKing owns one razer-sharp shuriken that he'll occasionally take out and look at... while wondering if there's more he should be doing with it. Then he puts it away until the next time he remembers it exists.

  • commentary
  • MONDAY DECEMBER 31 2007 4:00 AM

Oh, WoW: Ron Paulites March on Azeroth



Every time New Year's Eve rolls around again, I make a resolution to be more politically active. It's not something that comes naturally to me -- despite my strong convictions, for most of the time it ends up feeling like shouting down a concrete wall -- and most years I don't even last as far as the end of the New Year's Day "Twilight Zone" marathon before I find something to make me sigh wearily and retreat to my world of escapism and pop culture.

This year, however, I consider myself lucky. I don't have to waste another 24 hours wondering what will make me hit my head against my desk, because I already know: tomorrow morning, the Paultards come to World of Warcraft.

Republican presidential candidate Ron Paul's internet regiment has come to World of Warcraft-- a group of his supporters are planning to form a guild on Whisperwind and do a march from [Ironforge] to Stormwind (which means they'll probably be Gnomes or Dwarves, which is too bad, because I liked the idea of "Trolls for Ron Paul"wink on New Year's Day at 8:30pm EST.


Well, I'm glad someone got the troll joke out of the way already.

Perhaps you have heard of Ron Paul? If you haven't yet had the pleasure, I recommend starting with FearTheReaper's beginner tutorial and then maybe doing a search. You will learn many fascinating things. Whether you decide to agree with his tenets is entirely up to you. Just know that, should you accept, I take pity on your soul.

And yet, for some reason -- deft cherry-picking of campaign points and poor reading comprehension, perhaps -- Ron Paul is wildly popular on the intertubes. End result: pixelated gnomes and dwarves flying his banner all over the Eastern Kingdom. (Yes, yes, because Ron Paul represents the underdog giving a voice to the little people. Got it.) It would sound like a joke made at Paul supporters' expense, were it not for the 200+ page organizing thread on a Ron Paul grassroots forum.

Ah, and me with my poor little baby elf all the way over on Deathwing.

One thing I will say to the Paultards' credit -- they learned from others' mistakes. The rally will be carried out on Whisperwind, a PvE server, meaning that our rallying pals will be fully shielded from ambushes and combat. What a drag. Not that, as Wired so delicately implies, one is limited to heckling the rally with swords and bows alone.

While I'm sure Mr. Paul's ubiquitous Internet support will manage to draw hundreds of supporters to this e-rally, this sort of thing is a far-too-tempting target for griefers as well. If you want to show off your virtual political allegiances, I'd recommend getting there before the local hooligans start spamming the chat channels and pelting people with snowballs.



What a splendid idea! Perhaps it's not too late for some political involvement after all. Azeroth is a magical world, ol' buddies -- snowball, anyone?




_DictionaryGirl_ regrets to inform you that, with this article and the dawning of the new year, her time on the SG Newswire team draws to a quiet close. As such, she could find no higher note to end things on than Ron Paul, extreme geekery, and a Calvin and Hobbes paraphrase. Thank you all so, so much for reading.

  • news
  • TUESDAY DECEMBER 25 2007 4:00 AM

Tuesday Tasting: XXXmas, In-Flight Porn, And Global Orgasm Gadgets



As the last installment on SuicideGirls, Tuesday Tasting will be moving to Shake Well Before Use in 2008.

Each week, Ariel Waldman serves a tasting of the latest in sex and tech.

Santa Brought Us Slutty Stocking Stuffers

Fleshbot posts ten XXXmas videos aimed to get you hotter than a Macbook on bare thighs. Naughty, video-loving vixens are decked out in reindeer hats and ready to ride your sleigh (at least on screen).

Yes, it's been well established that "Christmas porn" pretty much just means "babes in Santa hats," but it can also mean so much more. For example, sometimes the dudes are wearing the hats! Also, sometimes there's a tree in the background!

From "Three Tight XXXMas chicks share Santa" to "Hardcore Christmas party", the videos are definitely NSFW, but that shouldn't be a problem today.

Flying Home For The Holidays Will Still Suck

The friendly skies want to make sure they remain just that: friendly, but not of the fuck-buddy variety. Airlines are starting to open up to in-flight wi-fi and mobile phone service. Unfortunately, the possibility of porn is making many planes hesitant to allow unrestricted Internet access.

And there are going to be a ton of questions to answer. Will it be free? Ad-supported? Will there be a subscription charge? What if the guy in the seat next to you is looking at porn? Even worse, what if he plugs in a Skype headset and starts yakking away?

Personally, we'd much prefer an accidental glance at Britney's latest crotch shot on an adjacent laptop, than listen to someone ask what groceries are left in the fridge on our flight home.

362 Days Left To Stock Up On Gadgets For Global Orgasm Day 2008

Missed Global Orgasm Day last week, only to go directly to a thinly-walled, relative's home for the holidays? Thankfully, Gizmodo listed the top 10 gadgets you need for Global Orgasm Day, most of which you can order or make through the quiet convenience of a few clicks. If pink Japanese blowjob machines and Call Me Panties aren't your thing, then we can only hope your fingers and a fast internet connection help satiate next year's winter solstice.

And now it is time for this sexy geek to bid you adieu...

  • news
  • FRIDAY DECEMBER 21 2007 4:00 AM

Alderaan Was a Peaceful Planet (Before the Black Hole)

How fascinating are black holes? Like bottomless, pitch-dark wells of mystery and intrigue, they are eternally showing us some new side and defying expectations. Sometimes it's as simple and self-contained as redefining dark matter's role in relation to space; other times, however, black holes like to take a page from Wil Tarkin's interrogation cliff notes and break a couple thumbs, Grand Moff style.

For the first time astronomers have witnessed a supermassive black hole blasting its galactic neighbor with a deadly beam of energy.



Have I watched entirely too much Star Wars growing up? I suppose that's all relative, isn't it? At least I'm not alone in my immediate association -- NASA astronomers are currently referring to the black hole nega-system in question as a "Death Star galaxy," wholly validating the mental link bound to occur regarding the structures' malicious intents.

Needless to say (as it is pretty much modus operandi for black holes), this whole dark-energy beam shtick is something the likes of which the good folks at NASA have never seen outside the mechanized lens of George Lucas, and they seem to be grappling for a statement.

"We've seen many jets produced by black holes, but this is the first time we've seen one punch into another galaxy like we're seeing here," said Dan Evans, astronomer at the Harvard-Smithsonian Center for Astrophysics in Cambridge, Mass. "This jet could be causing all sorts of problems for the smaller galaxy it is pummeling."



Sadly, Dr. Evans has gravely mixed his metaphors. Punching into? Pummeling? This is Episode IV, sir, not Rocky IV. Drago was certainly a big dude, but he wasn't a planet.

But anyway, to elaborate further on the situation: long, long ago (because, as you know, what we see is not always when we're seeing it), and far, far away (in the 3C321 system, to be exact), there existed two galaxies: one our proverbial peaceful planet, and the other our war star of death. Instead of lasers, the black hole galaxy glances off its neighbor with a lightning-fast beam of electrons and radioactive-tastic x-ray and gamma ray photons, and while the result doesn't have quite the same panache as a fireworks explosion, it's pretty sinister nonetheless.

The deadly galaxy — the largest of two in a system known as 3C321 — is aiming the high-energy jet from its center at a smaller galaxy 20,000 light-years away from it, or roughly the distance from Earth to the Milky Way's core. [...] "The photons can have a really dramatic, profound effect on a planetary atmosphere," he said, including vaporizing ozone and other gases. With the protective layers gone, life at the surface would be subject to the jet's full wrath.



Dramatic, no? Perhaps it's all our fault -- see, we looked at the universe wrong, and now it has no choice but to eat itself. Still, this isn't necessarily as bad as it sounds. After all, every bit of destruction brings the opportunity for a new beginning. Just as the destruction of Alderaan perhaps gave the Rebel Alliance that extra push of motivation it needed to finally send the Empire spiraling into destruction, so too does this supermassive black hole of doom push researchers ever further in their examinations and discoveries of our universe.

"We've seen jets do pretty weird things to their environments, but a head-on collision is really rare and generates a [large] amount of information about physics that we can understand and use," Evans said. "For that galaxy to be looking right down ... the barrel of the gun of that jet is incredibly rare, so this makes it a really exciting discovery."



What's more, it is theorized that, even as the energy beam rips and tears at its subject, new constructs may be built from its ashes. Built on the shoulders of this destruction, torn off and invigorated with irradiated energy, there may come new stars or whole new galaxies.

Perhaps even, dare I say... a new hope?



_DictionaryGirl_ doffs her astronaut helmet at Tony_T for the story. 'Ta!

  • feature
  • WEDNESDAY DECEMBER 19 2007 12:00 PM

Wil Wheaton's Geek in Review: So Long, and Thanks for All the Fish

Due to budget cuts at the Newswire, this will be the last Geek in Review. It’s been an awesome year, but all good things must come to an end, and I think the GiR will be very happy living on a farm where it can play with other columns all day long.

For my final column, I'm collecting some of my favorites before I say so long, and thanks for all the fish.

When I transitioned from Geek News editor to featured columnist, I wanted to use my first column to talk about something that had been on my mind for years: The Real Revenge of the Nerds.

When technology and information became highly-prized commodities in the 90s as we were all getting out of college, those of us who had spent much of the 80s alone in our darkened bedrooms, bathed in the green or amber glow of a personal computer's CRT while we "jacked in" at 300 baud to FidoNet and the few of us who were lucky enough to have access to the real Matrix (ARPANet) when 56k was but a dream for mortals had a head start on an entirely new world. While the popular kids continued what Lester Bangs called "the long journey to the middle," we were using our passion for computers and knowledge to found companies and change the way people communicated with each other. It wasn't long before we became our own demographic, and not just any demographic_a demographic that was inherently smart, and had a lot of disposable income. Suddenly, mainstream companies were marketing to us, and in the dot com boom, we finally threw the massive parties we were never invited to when we were younger. The geeks may not have inherited the Earth, but we certainly had arrived, and now we got a say in what was cool.



I’m geeky for a lot of things, but nothing defines my geekiness more than hobby games. One of my personal favorites was a retrospective look at how I became the gaming geek I am today, A Portrait of the Artist as a Young Geek.

January, 1984:
Papers scattered across my bed appeared to be homework to the casual observer, but to me they were people. A thief, a couple of wizards, some fighters; a party of adventurers who desperately wanted to storm The Keep on the Borderlands. But without anyone to guide them, they sat alone, trapped in the purgatory of my bedroom, straining behind college-ruled blue lines to come to life.I tried to recruit my younger brother to play with me, but he was 7, and more interested in Monchichi. The kids in my neighborhood were more interested in football and riding bikes, so I was left to read through module B2 by myself, wandering the Caves of Chaos and dodging Lizardmen alone.



When I wrote the first Sci-Fi Guilty Pleasures column, I had no idea I’d be starting a recurring feature that was as much fun to write as it was painful (and awesome) to watch the movies I covered.

I know that I'm opening myself up to ridicule from my peers, but I'm going to take it like a man, and admit to really liking a few movies from the 1970s that some may call cult classics, but I call guilty pleasures.

After the atomic horror B-movie onslaught of the 1950s, the 1960s were a relatively dry decade for Sci-Fi, with notable exceptions like 2001 and Planet of the Apes. As the 1970s got underway, though, there was an explosion of Sci-Fi flicks, giving audiences a cautionary look at an ultramodern, dystopian future that was as much influenced by the Vietnam war and Watergate as it was by classic Sci-Fi themes.

Though the '70s were a prolific decade for big studio Sci-Fi films -- particularly the "pre-Star Wars" half of the decade -- quantity clearly outpaced quality, and this is where I'll focus my attention this week. These movies don't age particularly well, which is a big part of their charm, and I share them today in the hopes that they may just become guilty pleasures of yours, too, if you can accept a future world where the sideburns are huge, the furniture is made of molded white plastic, and almost everyone wears a tunic.



Before I was a writer, I was an actor. I spent quite a bit of time on this silly little science fiction show called Star Trek: The Next Generation that some of you may have heard your parents talk about. It was only natural that I’d write about some things associated with it, like Star Trek: The Experience in Las Vegas, and what it means to me as someone who once wore spandex to work.

The Transporter Chief says, "Welcome to the 24th century. You are aboard the starship Enterprise."

She could have said to me, "Welcome to 1987, Wil. You are on Stage 9."

Then there was the first time I met WILLIAM FUCKING SHATNER, a story so turgid it took two parts to tell it all.

"What is that, your spacesuit?" He said, and made a sound that was somewhere between a laugh and a cough.

"Oh? This? Yeah. It's not as cool as yours, but it's what they tell me to wear." I put my hand down. I really wanted to leave. I felt a little light headed. Why wouldn't Captain Kirk shake my hand? And why didn't he like my spacesuit? Could he see the fake muscles? Maybe he didn't like the color. I became hyper-aware of the spandex, clinging to my body, and longed for the comfort of my fleece jacket.

"Well?" He asked.Oh no. He'd asked me a question, and I'd missed it."Excuse me?" I replied."I said, what do you do over there?" he asked. There was a challenge in his voice.

"Oh, uh, well, I'm an acting ensign, and I sometimes pilot the ship." Maybe he'd be impressed that I'd already logged several hours at the helm of the Enterprise D, all before the age of 16.

"Well, I'd never let a kid come onto my bridge." He said, and walked away.

I wrote about some of the times I’ve been asked to Sign Here, Please.

Over the years, I've learned something from being on both sides of this table: it's never about the signature. It's about that brief moment, that brief encounter with a Star Trek cast member, that is so important to the fans. That 30 seconds or so of hopefully undivided attention is what they're really paying for, and I always do my best to make sure they get their money's worth. Contrary to popular belief, sitting at a table signing hundreds of autographs for several hours without a break is hard. It's not just mindlessly scrawling my name; It's stopping and listening to the always excited, sometimes shaking, always sweating, sometimes scary dude who wants to know exactly why I did "X" on episode "Y" and would I please sign his picture in silver . . . because Marina signed it in gold and now I want the men in silver and the women in gold, and I hated your character and here are 25 reasons why and I expect an answer for each one of them and I'm not leaving until I'm satisfied.

I finally got to say a proper goodbye to Star Trek earlier this year when I visited our old stages to do some filming for a DVD documentary. I was happy to share my Big Goodbye with Geek in Review readers.

"So I thought we'd head over toward stage 9," the producer said to me, "and we'll shoot our host wraps in there."

"Wait." I said. "You mean we get to walk into stage 9?"

"Don't get too excited," He said, " there's nothing left from Trek in there."

Though I knew that there was no way they'd preserve our sets for twenty years, and though I knew that someone else would eventually move into our stages, just as we'd moved into the original series' stages, I still felt a little sad.

"Nothing at all?" I said. It was a stupid question. Of course there wouldn't be anything there. But like a kid who just learned that Darth Vader was just a guy in a suit, or that KITT didn't really talk, I had to ask again, just to be sure I hadn't somehow misunderstood the cold hard reality.

"They're building sets for some reshoots on a Farrelly Brothers movie," he said, "So we'll just shoot outside." I was struck by how blasé he was, which also shouldn't have surprised me. How could I expect anyone else in the world to have the same emotional attachment to those stages as I did?

At the end of that day, I contemplated my Journey’s End.

I struggled to put the nostalgia and associated sadness of the day into perspective. I didn't mourn the loss of my sets, as much as I mourned the time in my life those sets represented: a time when my biggest responsibility was knowing my lines and getting to the set on time, not coming up with college tuition for the next four years. A time when KROQ played music that was relevant to me, and I knew all the DJs. A time when my biggest problem in the world was getting out of costume and makeup early enough to make it to the Forum for a Kings game. A time when my life was simpler and easier, when I had the luxury of taking for granted that I would always have everything I wanted and my opportunities were as numerous as the little mirrored stars on the black velvet starfield that hung behind Ten Forward on stage 9 . . . stars that are, most likely, cut up into hundreds of little bits to be doled out at auction for the next decade.

But, complicated as it is, I really like my life. I have a beautiful wife and two children who, though they don't carry my DNA, are clearly mine in every way that matters. I'm not going to be buying a boat any time soon, but I have been able to touch lives as a writer in ways that I never could have when I wore a spacesuit, just reading the words that other people thought I should say.



I’m 35, and as I officially become old and lame (according to my teenage kids) I spend a lot of time thinking about the things I loved to do when I was younger, like playing video games in arcades during the golden era of coin-ops. I was happy to learn that I’m not the only guy here with Pac-Man Fever:

I was born in 1972, and came of age in the 1980s, which means that I am of the video game generation. Though my family started with the Odyssey2 before moving to the Atari 2600 and Atari 400 (membrane keyboards FTW!) much of my gaming took place in various arcades, or local businesses _ pizza parlors, drug stores, bowling alleys, liquor stores and even a head shop _ and they played such an important role in my life, I still have all kinds of very clear and powerful memories associated with certain games and the places I played them. It's good that I do, because arcades in America are vanishing like rainforests.

Come with me, for a moment, back to the days when a quarter really meant something, and take a look at some of those games and places . . .



I also loved console gaming, and wrote about my first encounter with the Nintendo Entertianment System. I liked this column so much, I incorporated parts of it into my 2007 PAX keynote address.

"Mom! Dad! That Intendo is so great!" Jeremy said, once we were in the car.

"It's Nintendo, Jeremy," I said, in my very best Serious and Mature voice, "and it's probably the most advanced computer that will ever be made."



While geek culture has been assimilated into mainstream culture in several realms, especially video games and movies, we still have conventions as a secret gathering place where we can really let our freak flags fly. I’ve been to thousands of conventions in my life, both as a guest and as an attendee. Near the end of this year’s convention season, I wrote some rules Concerning Conventions.

Rule One: Conventions would not exist without fans.
Pay attention, promoters: you have no business without the fans who come to your shows. Don't ever forget that, and respect them. I've personally watched promoters figure out that they could do something awesome for fans and earn nothing but goodwill for it, or alienate, exploit, and piss off fans to earn a dollar. Time and again, these people choose to earn the single dollar.

Rule Two: Conventions cannot function without volunteers.
When you see a volunteer, thank them. They're paying to be there just like you are, but they're also volunteering their time to help make the convention run smoothly.

Rule Three: Respect your fellow fans.
Treat your fellow fans with kindness and respect, especially when you're in line. Take a fucking shower every day. If you get hot and sweaty in your costume (excuse me, uh, "uniform") and it's stinky, guess what? You don't get to wear it until you've had it cleaned. If we can see the stink lines coming off of you when you walk into the con, we shouldn't have to endure standing next to you for two hours while we wait in an autograph line.

Rule Four: A memo to celebrity guests who sign autographs.
If someone waits in line to meet you and get your autograph, give them a moment of your undivided attention, listen to what they have to say, and honor them. If you're not willing to seriously interact with the people who are paying outrageous sums of money to see you, do us all a favor and don't go.

Rule Five: Don’t be a dick.
This one is for fans and promoters and celebrities alike. If you're a promoter and you're just doing whatever you can to separate the fans from their money, you're a dick. If you're a guest and and you're just there to take whatever money you can from the fans without giving them any of your time or energy, you're a dick. If you're a fan, and you're determined to be unhappy no matter what happens at the show, you're also a dick. There are always fans at conventions who will not be happy no matter what happens, and we've all seen them. I will never understand why someone will spend the time and money to go to a show just to be miserable and complain the entire time they are there, but they are certainly a square on convention bingo.



Now that the Geek in Review is over, I’ll have a harder time justifying my rampant purchases of video games (“Honey, I need to buy this so I can review it for Suicide Girls. I swear.”) This is sad, but it will also reduce the number of times I get Carded.

"Wait." I said to the cashier. "You're carding me for a video game?"

"Yeah," he said, "It's an M-rated game. I have to."

"I'm 35," I said. "This is hilarious."

"I'm sorry, but my manager is standing right there, so . . ." he said.

"Well, I don't want to be a dick, and I don't want to get you into any trouble." I said. I reached into my wallet and handed him my ID. "But isn't this sort of lame?"

The manager nodded. "It's the stupidest thing in the world, and it's all because of the Grand Theft Auto thing."



I guess it’s appropriate that, just over a month ago, I wrote my favorite column of the entire Geek in Review. It's a look at the various media choices we geeks are faced with, viewed as a classic Infocom text adventure: A Mind Forever Voyaging.

My limited time is the most valuable commodity I have. I can always earn more money; I can always eat more food; I can stay up late if I didn't finish that load of laundry in the afternoon. (Curse you, Guitar Hero III: Thief of Daylight!) But I can't get back time that's already spent - in some cases, wasted (the time, not me) - on hollow pursuits, so I think very carefully about how I invest my limited free time, and my even more limited "me" time. Here's a look at a typical afternoon spent in a twisty maze of options, all enticing . . .

LOOK>A twisty maze of passages, all alike, is behind you. You face a wall with four doors.
EXAMINE DOORS>There are four old doors: Movies, Television, Books, and Games.



Oh . . . this should be interesting.




I’ll be honest: I’m sad that this is over, and I want to thank Sean, Missy, Helen, Erin, Gerry, and Christopher (who brought me here in the first place two years ago as an editor) for making me part of this tremendous community. This has been an incredible time for me, and I’ve really enjoyed working with everyone on the newswire. I’m proud of everything I did here, and it’s been an honor to share the masthead with people like Warren Ellis and Rob Corddry. I don’t know where I’ll take my geeky writings next, but I’m keeping my membership and will be visiting regularly, uh, for the articles . . . even if I’m not writing them.

Wil Wheaton is making a note here: HUGE SUCCESS.

  • news
  • TUESDAY DECEMBER 18 2007 4:00 AM

Tuesday Tasting: Grand Theft Auto, Guitars, And Gadget Girls



Each week, Ariel Waldman serves a tasting of the latest in sex and tech.

Rock Out With Your OhMiBod Cock Out

With a few cords and connections, you can now rock out to good vibrations. While techno remains an old standby for OhMiBod, the vibrator that responds to music, Jean at Notcot recently hooked up their humming companion to a Vox AmPlug and a guitar.

Connect the two together ~ and its an interesting way to seriously touch someone through the music you PLAY. We all know girls can’t resist a musician (yes, yes, protest if you must, but we all know its pretty hard?) ~ this would take that love of musician and his music to a whole new level.


Sex Workers Against Grand Theft Auto

Not surprisingly, sex workers are speaking out against Grand Theft Auto for its violence against virtual prostitutes. Yesterday marked the fifth annual International Day to End Violence Against Sex Workers, and with it came vocal outcries against the video game. Though violence is certainly aimed at every type of citizen within the game, it doesn't soften the blow for sex worker advocates. It is not yet known if future Grand Theft Autos will take this feedback into consideration.

Gadget Girls Will Heat Up Your Holidays

Never much of a story behind gadget girls. Just the run of the mill, hot girl on gadget action. i4u attempts to make some demand for a DVD player by shelling out photos of a scantily-clad Miss Santa. We heart geek girls, but the lovely Miss Santa model named Lundon loses major points for needing to pull out the manual.

  • news
  • FRIDAY DECEMBER 14 2007 4:00 AM

Too Many Cats Can Kill You FYI



I've never been much of a cat person. It isn't to say I'm not fond of the brutes, it's just that it takes a very special kitty to really melt my heart. It's a preference that has put me squarely at odds with some of my friends on the other end of the pet spectrum, and only a couple of weeks ago I found myself in a brief debate over whether or not dogs and cats are equally disgusting creatures. I lost that particular battle due to cats' so-called self-cleaning instincts (a moot point if you bathe your dog regularly, I should think), but I think I've found enough ammo to win the war. See, some dogs may occassionally succumb to feats of stupidity (yeah, okay, some of them eat things they just finished expelling), but at least their parasites won't drive you slowly into madness and a life of unfathomable cat-lady filth.

Here’s a little-known and slightly terrifying fact: According to estimates from the Centers for Disease Control and Prevention, more than 60 million people in the United States are infected with a parasite that may migrate into their brains and alter their behavior in a way that — among other things — may leave them more likely to be eaten by cats. New research into this common parasite — Toxoplasma gondii — may offer clues to the phenomenon known to the unscientifically-minded as “crazy cat lady” syndrome.



Dear god. To be perfectly frank, this article had me at "infected with a parasite," because I'm a little on the squeamish side when it comes to horrific infestations, but it's the whole "more likely to be eaten by cats" bit that is truly intriguing. While it has long been scientific knowledge that kitties lower one's functioning IQ, I had always assumed the integral factor to be not a parasite so much as brain-frying cuteness. Boy, did those cats have me fooled!

The basic facts: Toxo can infect many species, but it undergoes sexual reproduction only in cat digestive tracts. Once the parasite reproduces, the cat passes it in its feces, where the next unwitting host picks it up by digesting it (intentionally or unintentionally). Then the cycle starts again. In the long run, Toxo must find its way back to a cat’s stomach to survive. So the parasite has evolved a complicated system for taking over its hosts’ brains to increase the likelihood that they’ll be eaten by cats.



Suffice it to say, Toxoplasma Gondii are some gnarly motherfuckers -- as protozoa, like their brother Malaria, they share many of the same symptoms. Key differences, on the other hand, include a slower organ failure death and a nonchalant attitude toward rampant cat piss. Yes, you heard me.

Research conducted this year by Toxo expert Robert Sapolsky of Stanford, and also by Joanne Webster, professor of parasite epidemiology at Imperial College London, has found that Toxo actually causes rats to become attracted to the smell of cat urine.



So the theory in a nutshell, then, is that Toxo makes you lust for the pungent aroma of cat pee, causing you to fill your house with it -- driving away all sane relatives until A.) the Humane Society has to wade knee deep in Fresh Step to haul you off to a home, or B.) you die alone, the neighbors finding you a carcass weeks later, picked clean by your parasitic brood.

Ugh. Sounds about right.

Despite, however, these theories that seem to make a lot of sense, the researchers' official stance is that nothing is definitively conclusive as of yet (aside from that Toxo sufferers so far have shown slower reflexes and are 2.5 times more likely to get in a car accident -- old cat lady, anyone?) and that they need more time to run studies. I'm not sure what more they need -- I'm convinced.

Like I said: it's not that I have any sort of bias against cats. They can be cold and unfriendly, and give you that look like they're bored to death that you're still alive, but the right cat can be a perfect pal. All I'm saying is this: parasites. Better yet: parasites that may drive you syphilitically insane and degrade your own quality of life. So, you know -- put that in your "cats are so much cleaner than dogs" pipe and smoke it.

Quod erat demonstrandum.



_DictionaryGirl_ and her cat-crazy boy are totally getting a kitten, and she will certainly love it to pieces, but let it be known -- she will be sleeping with one eye open. She will not be a statistic.

  • news
  • TUESDAY DECEMBER 11 2007 4:00 AM

Tuesday Tasting: Second Life, CyberLove, And Bluetooth Bracelets



Each week, Ariel Waldman serves a tasting of the latest in sex and tech.

Pony Play Penetrates Second Life

No amount of sex and animal combinations ever seem to satiate Second Lifers. Having sex with a unicorn to own unicorn babies certainly wasn't enough. Now, the world of pony play is emerging in the virtual world. Ponygirls and ponyboys are "submissive who like to roleplay the part of ponies in bondage and fetish scenes. There are also roles of trainers, grooms, and handlers for the dominant set of participants." We can hardly wait to see which fetish group will find its following in Second Life next.

Cyber-Sex Bot Socially Engineers Its Way To Stealing

Social engineering has become a form of hactivism both online and offline. On the internet front, a new program called CyberLove "can mimic online flirtation and then extract personal information from its unsuspecting conversation partners". The program works by using artificial intelligence to trick users to giving up personal data while getting hot in front of the keyboard. While it appears to only be attacking Russian sites, experts are urging the easily excited to be careful worldwide.

Bluetooth Vibrators Hit The Mainstream

Bluetooth vibrating devices have finally hit the mainstream. Unfortunately, they only come in the form of a bracelet. Paired with your phone, the bracelet vibrates when you have an incoming call, text or email. While the accessory is certainly a step up from shoving an annoying headset into an ear orifice, the use of bluetooth and a vibrator have so much more potential. A little tinkering, and the vibrating "bracelet" could become an excellent way to get excited about Monday morning conference calls.

  • news
  • SUNDAY DECEMBER 9 2007 5:00 AM

Saturday Morning Feel-Good Story: Warcraft Saves Children from Moose



(Okay, so it's not Saturday. I couldn't get the site to work last night. Desculpa-me!)


People go on and on about how video games are bad for kids, turning them into ruthless killers and car thieves who like their coffee like they like their women: pixilated. And hot. Or something. But what about when video games save lives? I give you: Hans Jørgen Olsen. Yes, I know his name is totally awesome (although my friend Jeff says the vowel "ø" sounds horrendously ugly when spoken aloud), but more importantly is the fact that without the help of a certain beloved RPG, the only place left to marvel at that name might have been on a tombstone.

Hans Jørgen Olsen, a 12-year-old Norwegian boy, recently survived a moose attack by feigning death, "just like you learn at level 30 in World of Warcraft."



What kind of world are we living in that children are being attacked by a moose? What's next, flying squirrel kamikaze missions? On the other hand, it must be nice to live in a place where you can just stroll through a nearby forest with huge wintry animals roaming about. But I digress. So in the face of fearsome antler-wielding forest animals, this kid not only had the fortitude to take charge and get the moose away from his little sister (what a great brother!), but then to follow the lead of his Warcraft hunter character and drop like the dead, throwing his enemy off the track.

According to Norwegian site Nettavisen , Hans and his sister apparently enraged one of the local moose (mooses? meese?) during a walk in the forest near their home. After shouting at the gigantic creature to ward it away from his sister, Olsen dropped to the ground, and presumably his lifebar plummeted to zero.



Pure genius. Can you even imagine what kind of bloodbath might have gone down if the kid has been playing Mortal Kombat? Then again, that would change the story from "heart-warmingly quirky and showing a more productive side of video games" to "child goes crazy on forest animal and proves video game stereotypes right -- berserker!" So it's probably for the best that it didn't come to that.

As it does stand, this kid deserves some sort of medal. Bravery, heroism, and the right to get his WoW on for a little bit before digging into homework. Hey, after all, it's not like it never taught him anything.



_DictionaryGirl_ is saddened by the fact that, should she have found herself in a similar position, she would not have had the same brilliant options. Despite her best efforts, in real life she can neither cast arcane missiles nor turn enemies into sheep. She is also not sure what the benefits of turning a moose into a sheep might be.


  • commentary
  • THURSDAY DECEMBER 6 2007 8:00 AM

On the Annihilation of Stars that Might Have Been



When I saw that space dot com had an article out called "How to Destroy a Giant Planet," I got really excited in an "I hope no nefarious super-villians are reading this" sort of way. As it turns out, it's coming from an angle not involving dynamite or hordes of zombie minions, but nevertheless it's still quite an informative little essay if you're interested -- not a manual on grand-scale demolition so much, but a study in the structural evolution of gas giants, and the sort of extremes that might have led to these planets' own demise.

The gas giants are apparently something more of a mystery than other bits of our solar system. We have a good handle on how stars are formed, after all, and the concrete inner planets like our own are relatively straightforward, but our colder and more distant satellites are caught somewhere in between. According to a team of researchers at University College London, that very distance is really all that keeps them held together.

We know that Jupiter has a thin, stable atmosphere and orbits the sun at 5 Astronomical Units (AU)—or five times the distance between the sun and the Earth," explained UCL's Tommi Koskinen. "In contrast, we also know that closely orbiting exoplanets like HD209458b—which orbits about 100 times closer to its sun than Jupiter does—has a very expanded atmosphere which is boiling off into space. Our team wanted to find out at what point this change takes place, and how it happens...
"If you brought Jupiter inside the Earth's orbit, to 0.16AU, it would remain Jupiter-like, with a stable atmosphere," Koskinen said. "But if you brought it just a little bit closer to the sun, to 0.14AU, its atmosphere would suddenly start to expand, become unstable and escape."



In summary, the closer you bring a planet like Jupiter to the actual sun, the more likely it is to no longer exist. Which would be, one would think, pretty much the same response as everything else in the galaxy. The interesting thing is that the researchers say it wouldn't burn up (the bane of all these tiny stars that never ignited) so much as evaporate. Why is that? Loss of atmosphere, they say. It's not happening with our friendly neighbor planets, thanks to distance, but many are watching it happen on aforementioned and ungainly-named HD209485b, which orbits so close to its own sun that a year takes only three and a half days.

According to a group of U.S. astronomers, data from the Hubble Space Telescope show how intense ultraviolet radiation from the host star heats the gas in the planet's upper atmosphere, inflating it like a balloon. The gas becomes so hot and energetic that it escapes the planet's gravitational pull, blasting out into space at a rate of nearly 10,000 tonnes per second - more than three times the rate of water flowing over Niagara Falls. The escaping gas gives the planet a tail, said the team.



The UCL researchers mentioned a magic number, a safe distance of 0.15 Astronomical Units. Anything closer seems to affect the level of hydrogen in the planets' atmosphere, creating something like a hole-in-the-ozone effect -- except that, in this case, air gets sucked out of that hole in the atmosphere like an airplane with a window kicked in.

A giant planet is cooled by its own winds blowing around the planet. This helps keep the atmosphere stable. Another cool effect: An electrically-charged form of hydrogen called H3+ reflects solar radiation back to space. As the virtual Jupiter was brought closer to the sun, more H3+ was produced, bolstering this cooling mechanism.

"We found that 0.15AU is the significant point of no return," said study co-author Alan Aylward. "If you take a planet even slightly beyond this, molecular hydrogen becomes unstable and no more H3+ is produced. The self-regulating, 'thermostatic' effect then disintegrates and the atmosphere begins to heat up uncontrollably."



It's just a little more insight into the way our galaxy works, which is always pretty fascinating. Let's just hope there are no evil scientists reading this: with a few improbable billion dollar planet-moving tools, who knows what sort of malarkey could be done, now that you know how to evaporate a planet.


_DictionaryGirl_ will so call the X-Men on you, so seriously, don't even think about it.

  • feature
  • WEDNESDAY DECEMBER 5 2007 12:00 PM

Wil Wheaton's Geek in Review: For Those About to Rock

With the holidays fast approaching, the question facing wannabe rockers and those who would buy gifts for them is clear: Rock Band, or Guitar Hero III?

It’s not as simple as it may seem. Both games have strong and weak points, and while they both have The Rock[1] in common, they are distinctly different games, and choosing which one is right for you or your favorite lil’rocker[2] can be a difficult proposition. Since we’re talking about a substantial amount of money here – though the GH 3 360 bundle has an MSRP of $89 and the Rock Band Special Edition has an MSRP of $160, both are in limited supply and are going for Tickle Me Elmo prices online – I thought I’d use this week’s Geek in Review to review both games, highlight their differences, and justify to my wife why I’ve played both of them so much in the last two weeks, I have a serious RSI in my right forearm and wrist.

Note: I have the Xbox 360 version of each game, so that’s what I’ll be referring to in this column.

Let’s begin with a few similarities: both games have outstanding set lists, featuring a good balance of current and classic rock songs at various difficulties. A big part of the fun for me in these games is unlocking new songs as I play without knowing what’s coming up next. If you’re like me, you won’t want to see the complete Guitar Hero III setlist, or the complete Rock Band setlist.

However, you may want to know that both games feature songs from Metallica, The Killers, The Rolling Stones, Weezer, and a few others. Only one of them has extra cowbell, though.

Both games also work with the wired and wireless Guitar Hero controllers on the 360, though I’ve heard complaints that there are some issues with the PS3’s wireless controllers, giving PS3 owners what they deserve for buying a big stupid blu-ray player with some gaming thrown in as an afterthought.[3] Both games regularly release new songs through the Xbox Marketplace, and so far, I’ve found Rock Band’s DLC to be vastly superior to GH 3’s.

Both games have fun career modes for single and multi-player, and since that’s where the similarities end, let’s look at them both on their own merits.

Guitar Hero III: Legends of Rock.

This is the fourth Guitar Hero game (if you count this summer’s profoundly disappointing Rocks the 80s) so players know what to expect: pick a rocker, grab a guitar, and start working your way through setlists of increasing difficulty on your journey to Guitar Legend (which doesn’t sound as cool as Rock God, but if you get all the way to the end on Hard or Expert, you’ll feel like one. Trust me.)

What’s Back
Several of your favorite characters have returned, including Lars Umlaut, Johnny Napalm, Casey Lynch (who gets a serious hotness upgrade) and Judy Nails (who gets a serious boobies upgrade.) The rock store, where you can buy bonus songs, guitars, costumes and rockers has also returned. The basic style of play is unchanged, and Neversoft (which replaced Harmonix when they split off from RedOctane) did a great job with all songs. The hammer-ons and pull-offs function the same way as they did in GH 2, but the overall difficulty has been ramped up quite a bit. I read on the ‘tubes somewhere the suggestion that GH3 Hard = GH2 Expert, and I can mostly agree with that.

What’s New
The graphics have gotten a serious upgrade from the last time around, and it’s stylized without being too cartoony. There are a couple of new characters, all-new venues, and a new storyline with awesome cutscenes that tracks your band’s rise, fall, redemption, and . . . well, I don’t want to give away the ending, but it’s fun and cool.

Two completely new additions to the game are the Boss battles, and the Career Co-op mode. The Boss battles pit you against real-life rockers Slash, Tom Morello, and a mystery opponent, in a face off that replaces star power with battle power. When you play against these guys (or against a friend in multiplayer) you don’t get stars to increase your score and get the audience on your side. Instead, you collect different ways to fuck with the other guy, like the Whammy, which forces him to wail on the whammy bar before he can play any additional notes, and the Amp Overload, which causes his fretboard shake and notes to blink, making it insanely difficult to play them correctly. Personally, I hate the battle mode, but I also hate the Red Hot Chili Peppers and that damn screaming Emo music, so clearly I do not have my finger on the pulse of the damn kids today. Both of my kids (16 and 18) think Battle mode is awesome.

Career co-op mode takes the old co-op mode but gives you encores songs that can only be unlocked when you play with a friend, and an entirely different set of cutscenes. I liked it, because it added the sense of achievement I got while playing through the solo career mode to the fun I have rocking out with a friend (or, more frequently, one of my kids.) Unlike Rock Band, players don’t have to pick an instrument and stick with it, so you’re free to switch off between bass and guitar from song to song.

What Rocks
Nearly all of the songs are performed by the original artists. If you think that’s not a big deal, go play Guitar Hero II and report back. Five paragraphs, double-spaced, please.

Though the setlist is obviously focused on songs with blistering solos, it’s still a well-balanced collection of different genres and difficulties. Each song is accompanied by the year it was released, which is a minor detail that I nevertheless appreciated.

Poison frontman Brett Michaels did motion capture for all the male singers in the game, and I can honestly say it’s the first thing he’s ever done that I thought was awesome.

Sonic Youth’s Kool Thing. I know, I know, I said I wouldn’t spoil any of the setlist, but this song is so fucking awesome it deserves special mention in this section, because it’s not the sort of song that you’d expect to find in this game. Now, if they’d only give us some Bauhaus . . .

What Sucks
The audience. They didn’t put anything new into this subroutine to improve on the crowds in GH2. Everyone moves around in exactly the same way, looking like one person replicated over and over again, sort of like a gathering of Ron Paul fanatics.[4]

The vocal on Pride and Joy is so bad, Zombie Stevie Ray Vaughn was recently spotted prowling the Texas countryside, looking for revenge.

When you go from the penultimate setlist to the final setlist, the difficulty explodes, and songs cross over from “challenging-but-fun” to “oh my fucking god why can’t I get past 90% on this?” I suppose it gives a sense of real accomplishment when you finally make it to the final boss battle, but I just found it demoralizing. That’s not to say the songs are bad. Three of the songs in that setlist are my favorites in the game, even if they’re so damn hard to play I want to smash my controller like I’m a member of The Who.

Finally, my biggest complaint about the game: there’s advertising everywhere, and while I don’t mind that sort of thing where it makes sense – like Ernie Ball strings, and Gibson guitars – there’s stuff that feels totally out of place, like all the Pontiac crap in one level, or obviously intrusive, like the cans of Red Bull that seem to end up littering every single stage.

Guitar Hero III continues where Guitar Hero 2 left off, and it rocks just as hard. I can say with complete confidence that if you like any of the games in the franchise, the latest installment won’t let you down, and will seriously rock your socks off.

Rock Band
Because Rock Band exists in a world that’s already seen four Guitar Hero games, is seen as a natural competitor to that franchise, and wouldn’t exist if not for Guitar Hero’s success, it’s nearly impossible to let it stand entirely on its own merits. No matter what, it’s going to be compared to Guitar Hero, which is a shame, because while there are similarities, Rock Band is an entirely different game, that’s satisfying to play for entirely different reasons. It's not just Guitar Hero with extra instruments; it's much more.

Rock Band takes Guitar Hero III’s career co-op, and adds singing and drums. There’s a solo mode where players can choose one of the different instruments and work their way through different setlists, but it’s not nearly as fun as multiplayer. In fact, to steal a phrase from Penny Arcade’s Tycho, this game needs to be played with other people, because that’s where it shines.

Bass and guitar is exactly what you’d expect, and if you’re familiar with their Guitar Hero counterparts, you should feel right at home. Rock Band isn't nearly as forgiving as Guitar Hero 2 and 3, though, and the hammer ons and pull offs look and respond very differently than what you're used to. This will probably put some people off, but I adjusted fairly quickly.

Rock Band ships with a guitar that’s modeled after the Fender Stratocaster, that is decidedly different than the controllers you’re used to. I like it, but it takes a lot of getting used to. This is one of the many areas where Rock Band’s comparisons to Guitar Hero hurt it: the controller looks and feels good, and has a nifty 5-way switch that lets you apply effects like echo, wah wah, and chorus to your solos. There are also tapping buttons high on the neck that can be played without strumming during solo sections, but players who are unwilling to adjust to the new axe won’t ever get to enjoy those little tweaks.

Players who choose to sing will get a microphone and will be scored on pitch and annunciation. Unlike some other karaoke games, you can’t just hum your way through songs and expect to get a good score, so if you don’t know the words to a song, find someone who does. We had a lot of fun setting up a rudimentary mic stand (built from a box kite tube, some bungee cords and a chair, naturally) and taking turns singing while we played guitar or bass, but at the more advanced difficulties, you’ll want to focus on just one instrument to get high scores and unlock new gigs. And singers? In some songs, you’ll get to bang your microphone like a tambourine . . . or a cowbell. Yeah, that’s right: a cowbell.

The drums are my favorite instrument, and I’ve heard real drummers say that if you can play the drums in Rock Band on Hard, then you can play the drums in real life. When you drum, you’ll see a vertically scrolling section just like the guitar and bass players. You play notes by banging drum sticks on colored pads that sound like toms, snares, crash and ride cymbals. There’s also a foot pedal that thumps like a bass drum. The best part about being a drummer is releasing Rock Band’s version of starpower, which is cleverly called “energy.” When you build up enough “energy,” your section will switch to four glowing vertical bars of color [5] indicating that you can imrpovise a drum fill. This is so much fun, because it gives wannabe drummers like me a chance to play along with a real song, and then add whatever flourish we feel like bringing to the song before hitting the crash cymbal and sending our score into overdrive.

Rock Band lets you do all of this with 58 songs – 51 of them by the original artists – and a shitload crapton of downloadable content, which Harmonix has pledged to keep updating every week from now until the end of time. Already, they’ve released songpacks from Bowie, The Police, Metallica, and Queens of the Stone Age. Eventually, players will be able to purchase entire albums, starting with The Who’s Who’s Next.

What Rocks
Multiplayer, baby. It’s all about the world tour, where you get to name your band, give it a motto, and fill it with characters you and your friends have created.

The loading screens are pictures of your band in action, and they add a level of realism to the “I’m in a rock band” fantasy that will put a smile on your face if you’re willing to commit to it. I squeed a little bit when I saw a loading screen with my band’s name – and my character – on a billboard.

Customizing your band and characters. There are countless graphics to choose from, so you can design an original logo (perfect for the inevitable T-shirt sales) for your band. As you progress through the game, you can customize your characters with tattoos, haircuts, and costumes. There are so many options, you can make your player look like a reasonable recreation of you in real life[6], or you can mold yourself after your ultimate rocker (I made myself look like Elvis Costello, because I don’t want to go to Chelsea.)

The Big Rock Ending: At the end of certain songs, you’ll be presented with an opportunity to blast out one of those huge endings that brings the house down. What makes it really cool and fun is that you get to just wail away on your instrument to build up a huge bank of points . . . which you only get to collect if you hit s randomly-assigned note or series of notes at the end of it all. If your whole band pulls it off, you can get tens of thousands of points and a huge cheer from the audience. If any one of you misses it, though, you won’t get the points, and you’ll just hear crickets.

The artwork is magnificent, and the set design in each venue rules. In some songs, your lead singer will even leap into the audience, just like a real rocker.

When you are really rocking, the audience will actually sing along with you. This is seriously cool, but if you have 5.1 surround, it cranks up to 11 on the awesome scale, as it seems to come from all around you.

What Sucks
There are some minor annoyances in multiplayer. For instance, if I start a session as a guitarist, I can’t switch my character to drums for one song without signing out and logging back in, and if I’m the band leader, I’m stuck with one instrument for the life of the band. That’s stupid, and the game would be much more fun for casual players if we could choose what instrument we’d play at the beginning of each song.

To unlock new venues, your band must amass a certain number of fans. The number of fans you gain each gig is determined by the difficulty level of each member of your band, so you reach “fan caps” where the game comes to a halt until you can successfully play at a higher difficulty level. For some players, this isn’t bad at all, and is a good motivator to try harder levels. For casual players, though, it totally sucks. I know plenty of people who love to play on Hard, but have no interest in playing on Expert. The way I understand this, unless Harmonix removes the fan cap (which I think they’ll have to do, eventually) some people won’t ever be able to experience the entire game. That’s just fucking retarded. Not everyone wants to play the game on Hard or Expert settings, and preventing those people from enjoying the game the same way Hard and Expert players do is stupid and wrong.

There is an even bigger problem, though, that almost breaks the game for me: it’s infuriatingly repetitive in multiplayer career mode, especially at the beginning. As you advance through different cities and unlock new gigs, you’ll be faced with challenges, where the audience randomly picks songs for you to play. The RNG that decides the songs is thoroughly fucked, and frequently results in forcing you to play the same song three times in 30 minutes. If it’s a song you love, not such a big deal; but if it’s a song you hate – like Wanted, Dead or Alive, for instance – you’re screwed. If you’re trying to introduce new players to the game who are used to Guitar Hero’s “one and done” approach to playing songs, it can be a massive turn off. In fact, this problem has driven both of my kids and all of their friends away from Rock Band. While some people claim that playing the same songs over and over again is realistic and more like being in a real band, I totally disagree. I’m not looking for a perfectly realistic recreation of being in a band, I just want to experience the fun of playing songs that I’d never be able to play for real with my friends. I want to play Don’t Fear the Reaper and Won’t Get Fooled Again, and I don’ t want to have to play Celebrity Skin fifty fucking times to get there.

I have a solution to this, though: the game should ask itself if a particular song has been played in the last two hours. If the answer is yes, it chooses a different song for your band to play. See? Done and done.

Those two annoyances aside, I just love Rock Band. I love the feeling of pointless accomplishment I get when I see I’ve gotten 100% on a solo, or improvised a particularly wicked drum fill. Mostly, I love the way Rock Band lets me pretend like I’m in a real band, playing for real people on a real world tour. In fact, to fully enjoy it, you and your bandmates should totally commit to the fantasy, and rock out as hard as you can while you play; it’s the only way to unleash the game’s full potential.

The bottom line.
These are very different games, and I like them both for very different reasons. If you have friends who can consistently get together with you to play, Rock Band destroys Guitar Hero. If you’re going to be playing alone, or if you’re buying for a teenager who thinks the greatest achievement in life is getting 5 stars on Buckethead in Expert mode, mashing guitar buttons like we used to mash Street Fighter buttons, then Guitar Hero III is a clear winner.

Whatever you choose, you’re going to get a great game that’s a ton of fun to play. For those about to rock, I salute you.

[1]That would be the music type of The Rock, not the kind that wants you to smell various things which are cooking.
[2] I say “lil’rocker” because it conjures up images of those adorable, chunky plastic toys, and let’s be honest: that’s how people view us when we’re shredding our balls off during a solo on Expert.
[3] Yeah, that’s won’t arouse any passions, will it?
[4] I’m feeling randy today. Ron Paul supporters and PS3 owners? Look out, Truthers. You’re next.
[5] I hear that’s fairly common for real drummers in real bands, especially if your name was John Bonham.
[6] That’s clearly not me. It’s Posh. Durr.

Wil Wheaton’s band is called Zombitis: Dawn of the Shred. He’s currently accepting applications from potential groupies.

  • news
  • TUESDAY DECEMBER 4 2007 4:00 AM

Tuesday Tasting: When Good Things Go Wrong



Each week, Ariel Waldman serves a tasting of the latest in sex and tech.

2 Girls, 1 Cup Curiosity Gets Malware

Curiosity killed the cat, but it can also certainly kill your computer. The 2 Girls, 1 Cup grotesque viral phenomenon isn't slowing down. The sheer buzz around a video most find too terrifying to describe is building in search engines, with hacker trolls trailing behind. Sites now claiming to host the video are infact infested with malware. As if the sight of the reactions (uncontrollable puking, dry heaving, etc.) of other people watching 2 Girls, 1 Cup wasn't enough to deter us from seeking out the video, the possibility of malware on our precious Macs/PCs has us avoiding hitting play for good.

Uber-dexterous Robotic Hand Copies Humans

We were just as excited as Engadget to learn about the new "uber-dexterous robotic hand" that was recently released. Supposedly, it's being held up as "one of the holy grails of science". At first glance, the sensor-saturated hand seems like it could be the perfect balance of man and machine for personal pleasure. That is until, we read that the dynamic device would be "using artificial intelligence to create software that could "learn and copy human hand movements." Sure, great for those who lost a limb, but for those of us interested in using technology for temptation, who would want a pleasure device that mimics the clumsiness of your college boyfriends?

Parents Recommended To Buy Game Promoted By Nude Models

The National Institute for Media and the Family compiles a yearly "buying guide" around the holidays for approved and disapproved games, based on family values. Kotaku of course caught the "helplessly out of touch" organization recommending video games with specific promotions of naked Page 3 girls. The game featuring the girls was Need For Speed: Pro Street. To give NIMF a break, naked girls may be the perfect escape from eggnog overdoses during the forced holiday family-time. Just be sure to hide the console from the kids.

  • news
  • MONDAY DECEMBER 3 2007 4:00 AM

Those Are Some Bad-Ass Dolphins



What should you do if you're surfing and a great white shark appears out of nowhere and starts chomping on your leg? You should summon your roving pack of bottlenose dolphin pals to form a protective ring around you, ensuring your safe return to shore with whatever is left of your leg.

This actually happened to a surfer by the name of Todd Endris in Marina State Park just off the coast of Monterey, California. In addition to successfully eating the flesh off of Todd's leg, the great white shark peeled the skin off of his back.

The shark, estimated at 12 to 15 feet long, hit him first as Endris was sitting on his surfboard, but couldn’t get its monster jaws around both surfer and surfboard. “The second time, he came down and clamped on my torso — sandwiched my board and my torso in his mouth,” Endris said.

The third time, the shark tried to swallow Endris’ right leg, and he said that was actually a good thing, because the shark’s grip anchored him while he kicked the beast in the head and snout with his left leg until it let go.



Back on shore some lifeguards stood around utterly helpless.

… including some lifeguards who told his friend, Brian Simpson, that Endris wasn’t going to make it.



Cut to: the dolphins! I picture that the dolphins were huddled up trying to figure out what to do. The head dolphin leads the charge just like Samuel L. Jackson in Snakes on a Plane. "I'm tired of these mother-fucking sharks eating these mother-fucking people!"

The dolphins, which had been cavorting in the surf all along, showed up then. They circled him, keeping the shark at bay, and enabled Endris to get back on his board and catch a wave to the shore.



The Whale and Dolphin Conservation Society has a few stories about dolphins helping humans. The first story dates back to the musician Arion in ancient Greece nearly over two-thousand years ago. The most recent story involves a group of fisherman in South Carolina and their sunken boat. They were surrounded by sharks and a group of dolphins told the sharks to scram and babysat the fishermen all night.

There is no conclusive evidence as to why dolphins are such sweeties. It could be that they think we're just another sea creature like them or they are some miraculous, other-worldly creatures with amazing consciences. You decide!

I love the unpredictability of sharks. They are totally ruthless predators in some situations. If you're Sharkman, you can seduce them into tonic immobility and have them eating out of the palm of your hand, rather than eating your hand.



  • news
  • SATURDAY DECEMBER 1 2007 4:00 AM

Saturday Morning Feel-Good Story: Playground From the Mind That Brought Us Katamari



Can someone please get me a ticket to Nottingham? I mean, not right this minute or anything, but some time in the next few years might be good. Preferably corresponding with whenever the greatest playground in the history of the world is completed.

Katamari Damacy creator Keita Takahashi will be fulfilling a personal dream when he designs a playground for the kids of Nottingham, England.



Wow. So apparently, while discussing the finer points of his GameCity festival keynote speech, Takahashi casually mentioned his dreams of playgrounds to Iain Simmons, the festival's director; in a snap the guy was off and running toward city council, pulling as many strings as possible to make the vision a reality. The Wired news brief links to an interview with the mad genius, in which he further outlays his plans.

Discussions are still at an early stage, but the currently favored site is an old playground in need of replacement in University Park, near the Lakeside Arts Centre. We visited it with Takahashi early on an overcast morning, the day before his talk. Despite the gloomy conditions, he seemed taken with the site, frequently wandering off in the middle of conversation to test the equipment and photograph the views. He imagines installing a wind turbine on the climbing net, and decorating it with hundreds of LEDs.

“I want to make it happen,” he announces later, after staring out of the window for some time. “But I don’t really understand why everyone is trusting me so much!” he adds, with his trademark shy giggle.



Oh God, he shyly giggles. Everything about the guy exudes such cuteness that sometimes I think his brain must be made of kittens. Seriously though, how could anyone not trust him with this undertaking? It seems so natural. The lovely Alukh introduced me to Katamari two years ago, and it's one of the very few games I've played that is so bizarre and cute that I don't even particularly mind losing at it -- it's worth it just to have had the experience. Gathering everything in the world from kaiju to fireflies to giant household items in the role of a Little Prince-esque protagonist, it's pretty much the definition of wide-eyed exploration: the vaguest of aims, and wondrous new perspectives. Having played it, it doesn't come as much of a surprise really that Takahashi would be interested in creating a world of his imagination on a grander and more tangible level. In fact, I can't think of anyone who might better design a playground. Hayao Miyazaki, perhaps, or maybe Shigeru Miyamoto -- though all those pipes and bricks might be injury lawsuits waiting to happen.

Takahashi also alludes to a new game in the works -- Noby Noby Boy, a game even its own creator seems at a loss for describing (which isn't a bad thing, considering Katamari made absolutely no sense to me at all until I actually sat down and played it) -- but the playground wonderland seems to be on the front burner at the moment. This is how he sees it:

"I just want to make a park where a child will feel like taking off his shoes and start to run."



Not if I get there first. I may have been the slowest runner in my class every year, but my legs are longer now that I'm older. I'll meet you at the fiber optic swing sets, jumping off at the highest point into a field of sparkling lights.



_DictionaryGirl_ is sometimes fascinated by the same sorts of things that amused her in kindergarten, and still finds stealth swinging in quiet playgrounds to be top of cool.

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