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  • SATURDAY MAY 14 2005 6:00 AM

New Xbox Unveiled

Thursday night, Microsoft revealed their new Xbox, called the Xbox 360, on MTV.

The dish?

The new console, which is more like a media center, has a 20-GB hard drive, a DVD-ROM, three USB 2.0 ports, and two memory unit slots. The sleek-looking machine, which can be placed horizontally or vertically, is white in color as opposed to the black Xbox

[...]

The entertainment system-like console has a built-in progressive scan DVD movie, CD music, and photo playback support. And the integration of the Xbox Live gaming system will let players interact with other players around the world while watching movies or listening to music.

With the Xbox 360, gamers will get a free subscription to the Xbox Live online game entertainment system, which currently comes with a monthly fee.

In keeping up with the high-definition era, every Xbox 360 game will be designed for high-definition televisions (HDTVs) and wide-screen televisions. In addition, it will also stream HDTV and movies stored on Microsoft Media Center PCs.


Furthermore, the Xbox 360 features standard wireless controllers, which also have remote power toggle for the Xbox.

Backwards compatibility still remains a question. Day one release titles have not yet been announced. And the price? All those questions and more will be revealed at this month's E3.

Expect a November launch - in time for Christmas. Who knows - maybe it'll be the magic November 15th date so near and dear to Microsoft's heart.

 

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Andy_Hallam

Andy_Hallam

United Kingdom
April 2003

MAY 15, 2005 05:16 AM

TedKoppel said:

JoshXXX said:
... and thanks for the heads up about the keyboard/mouse vs. console controller. I never even took into consideration the kinds of games best played with the former since none of them are really my style.


The thing I didn't mention was strategy games, which are also best played with mouse/keyboard, but they don't really make those for consoles at all, so it didn't really occur to me. Warcraft III is great with a mouse and keyboard but would be totally unplayable on console. And while I know the majority of the people who play Morrowind do so with an X-Box controller in their hands, for the life of me I cannot imagine how they would manage.

On the other hand, I'm on the last level of Psychonauts, having played that totally mouse & keyboard, which is a clearly inferior way to play it, so I guess it works both ways.

PS: As long as we're all nerds here, go buy Psychonauts, okay? The creator of Grim Fandango and Full Throttle and Day of the Tentacle made it and since he's never had a game that's sold well, I'm always concerned he will not get to continue making games. It's a platformer, it's fun, it's funny, and while the gameplay isn't really creative, it feels like it is because it's coupled with an insane story and creative art. And the lead character has the voice of Invader Zim and if you like that show you would definitely like this game and if you don't like that show you still might.

Back to your regularly scheduled bitching about the X-Box controllers. Which do suck ass, those fucking bulbous, tiny-range-of-motion-on-the-control-sticks pieces of shit. I can't really tell from the pictures exactly, but they still look odd to me.




I have actually played Morrowind on both Xbox and PC.
Each method has it's merits, the Xbox controller seems a little more intuitive, easier to use, Keyboard and mouse is more flexible and turning/aiming with a mouse IS easier.
Plus if you have a good PC, the graphics are SO much better.

gothi

gothi

United Kingdom
December 2004

MAY 15, 2005 05:27 AM

I'm suprised that no-one has mentioned the new Live subscription method already.

The current Live service is far superior to the model used by Sony and the new two-tier method and intergration into games and the OS means that online gaming on consoles should really start to take off more than before and add to that the possability of creating custom items for sale/free ala PC games and a whole new world opens to those that would normally not think twice about messing around with content creation tools.

I_Poop_Too_Much

I_Poop_Too_Much

I'm lost
February 2004

MAY 15, 2005 05:35 AM

gothi said:
I'm suprised that no-one has mentioned the new Live subscription method already.

The current Live service is far superior to the model used by Sony and the new two-tier method and intergration into games and the OS means that online gaming on consoles should really start to take off more than before and add to that the possability of creating custom items for sale/free ala PC games and a whole new world opens to those that would normally not think twice about messing around with content creation tools.



I honestly think that Live is the only positive thing about XBox....it's a shame that a certain other huge gaming company (or two) can't take a note. Streamlining, it's a beautiful thing.

Cadyne

cadyne

Laurel, MD
May 2005

MAY 15, 2005 05:39 AM

I haven't played video games since around 1996.. I miss my Sega..

KMFCM

KMFCM

Peekskill, NY
September 2002

MAY 15, 2005 07:19 AM

eyeofcolossus said:

KMFCM said:
yes
dreamcast was the last actual game system
the rest are glorified overpriced DVD players



....yeaaaaa..... whatever

Whoopie, so they have features-the Dreamcast was more a gimmick system than game system. Inferior graphics, no classic or wildly popular titles (except maybe the old holdout Sonic), the mic/visual memory card/gig discs/etc....there's a reason that the Dreamcast isn't remembered:it simply wasn't anything special.



okay, I can see you're not even worth arguing with.
I'm just gonna say two words that prove you wrong on the "no classic or wildly popular titles" argument: SOUL CALIBUR.

enjoy your new school crap.

Blackey

Blackey

Amherst, MA
October 2004

MAY 15, 2005 02:34 PM

Okay, so, here's my thing. I'm interested in getting into the game design field, and I see a slight problem with all of these new games. It's all the same thing, repeated over and over. There's nothing really new about all these new games. Same genres, different backgrounds. I'm interested to see what Nintendo (even though I'm not really a fan. I'm a PS Boy) has up their sleeves with the Revolution.

I'm wondering if I'm the only one here that feels this way. When was the last time something really innovative and completely new came out? What needs to change? What do us gamers want to see come out from our games? We're dishing out enough cash, shouldn't we get something mind-blowing for it?

I mean, whoop-dee-do for new graphics. ooOOoo, anti-alising and light effects. Who cares unless the game can perform for months and years to come.
Alright, that's my rant. But seriously, what do you gamers want to see?

SomethingStupid

SomethingStupid

North Hollywood, CA
March 2004

MAY 15, 2005 03:37 PM

Blackey said:
Okay, so, here's my thing. I'm interested in getting into the game design field, and I see a slight problem with all of these new games. It's all the same thing, repeated over and over. There's nothing really new about all these new games. Same genres, different backgrounds.


Yes. This is the thing: you can go for new and radical ideas, but it might not work and could cost you millions of dollars. Or you could go for incremental changes to an established game design, which comes closer to a guarantee that you're going to get a return. I mean, sure, sometimes you get a game that breaks all the rules and becomes a huge seller (The Sims). And sometimes you have a seemingly proven game in a proven genre that tanks (The Sims Online). And when you're working for a publisher, they're going to assign you a type of game to make, usually. So it's not like you just get to make whatever you want, the way it was when a tiny group of people could make a game in a matter of months.

Apart from that, it's hard to know exactly what we gamers want. Truthfully, I don't even know. You ask me to list what bugs me about current games, sure, I can tell you that. A whole cadre of things, unoriginality being a major one. But it's harder to tell people exactly what you're not seeing.

The thing that I'd like to see people build on is the idea of personalizing games. One game that tried to do this and didn't really succeed all that well was Black and White. I respected it for trying, but the fact of the matter was that the game just wasn't any bloody fun. But anyway. Black and White is a God game; you rule people, perform miracles to impress them and make them worship you. Your sort of link to the world is a giant creature - one of what eventually could be a fairly large number of animals, although the three base ones were cow, tiger and orangatan. Your creature was literally your pet. You could train it to perform miracles, you could train it to destroy your enemies, you could train it to do nothing but sleep and eat its own feces. If left on its own, it would just futz around, eating people, crapping on your town and generally doing whatever it liked.

There's a multitude of reasons it didn't work as a game, some of them stemming from poor implementation and some of them being that this whole sentient being on your computer thing worked better in theory than it did in practice. But the thing that it was trying to do was make the game and the world your own. If you were an evil god, your world would frequently be rainy, your citadel would change in appearance, and depending on how you treated it, your creature would change too, as well as taking on scars from battles. So, instead of having a plot-based game, you have more of a sandbox that you get to make your own. In theory. I really think that that's the direction games need to be pushed in. Not that having a plot is absolutely a bad thing, but in order to really capitalize on the medium, I feel that the player making a tangible difference in the game world beyond minor superficial differences, and allowing the gamer the freedom to do things that you, the designer, hadn't thought of are the future.

I know that's not a game model, but that's what I want to see from games.

They are, by the way, making a sequel to Black and White that seems to be doing a lot to fix what was wrong with the first game. Or that's the idea, anyway.

Brinstar

Brinstar

Chicago, IL
September 2002

MAY 15, 2005 08:04 PM

gothi said:
I'm suprised that no-one has mentioned the new Live subscription method already.

The current Live service is far superior to the model used by Sony and the new two-tier method and intergration into games and the OS means that online gaming on consoles should really start to take off more than before and add to that the possability of creating custom items for sale/free ala PC games and a whole new world opens to those that would normally not think twice about messing around with content creation tools.



Yeah, Microsoft has a big plan for micropayments. I sure can't wait till developers start purposely leaving stuff out to charge for it later.

I_Poop_Too_Much

I_Poop_Too_Much

I'm lost
February 2004

MAY 16, 2005 06:56 AM

Blackey said:
Okay, so, here's my thing. I'm interested in getting into the game design field, and I see a slight problem with all of these new games. It's all the same thing, repeated over and over. There's nothing really new about all these new games. Same genres, different backgrounds.



There's only so many things you can do, and now that we have finally reached competant 3d technology are most of the final borders smashed-now it's a matter of scale.

Ultimately, all "new" ideas can be compared to something else:most people rave about Katamari Damacy (sp?) being incredibly original, but you know....I seem to remember a game called Monkey Ball, where you rolled around and picked things up. Repetition in design has been a "problem" for decades now, it's part of what killed Atari; it's a matter of innovating those features now and tweaking the scales.

I_Poop_Too_Much

I_Poop_Too_Much

I'm lost
February 2004

MAY 16, 2005 07:03 AM

KMFCM said:

eyeofcolossus said:

KMFCM said:
yes
dreamcast was the last actual game system
the rest are glorified overpriced DVD players



....yeaaaaa..... whatever

Whoopie, so they have features-the Dreamcast was more a gimmick system than game system. Inferior graphics, no classic or wildly popular titles (except maybe the old holdout Sonic), the mic/visual memory card/gig discs/etc....there's a reason that the Dreamcast isn't remembered:it simply wasn't anything special.



okay, I can see you're not even worth arguing with.
I'm just gonna say two words that prove you wrong on the "no classic or wildly popular titles" argument: SOUL CALIBUR.

enjoy your new school crap.



Wow. So you can pull ONE title out, and it's really just another (damn well made) fighting game? Well, I'm beaten. Obviously, Dreamcast wasn't just another flash in the pan pre-PS2 rush. Who can forget the classic Soul Calibur, that name just JUMPS when you think of Dreamcast. I certainly didn't think of the sequel, either, which sold considerably better than the obvious classic original.

"new school crap"-yep, innovation is bad, we should all be happy to play fighters over and over again.

Funny thing about that comment, too; that's what most people had to say about Dreamcast and other "next gen" systems of the time. The "school" of the technology really doesn't change it's qualities. Say, I think there's a "new school" Soul Calibur game out.

Sorry, the Dreamcast was a beefed up N64 with a disc drive and few good games. It got by on a marketing blitz, and you see what happened to it once an actual "next gen" console was released and had games. Yes, god forbid you should have a game machine that can do other things, let's stick around in the stone age. For a system to run on DVDs or CDs and expect them NOT to support popular uses of that format is COMPLETELY SENSIBLE. whatever

Snottlebocket

Snottlebocket

Netherlands
March 2004

MAY 16, 2005 07:11 AM

eyeofcolossus said:

KMFCM said:

eyeofcolossus said:

KMFCM said:
yes
dreamcast was the last actual game system
the rest are glorified overpriced DVD players



....yeaaaaa..... whatever

Whoopie, so they have features-the Dreamcast was more a gimmick system than game system. Inferior graphics, no classic or wildly popular titles (except maybe the old holdout Sonic), the mic/visual memory card/gig discs/etc....there's a reason that the Dreamcast isn't remembered:it simply wasn't anything special.



okay, I can see you're not even worth arguing with.
I'm just gonna say two words that prove you wrong on the "no classic or wildly popular titles" argument: SOUL CALIBUR.

enjoy your new school crap.



Wow. So you can pull ONE title out, and it's really just another (damn well made) fighting game? Well, I'm beaten. Obviously, Dreamcast wasn't just another flash in the pan pre-PS2 rush. Who can forget the classic Soul Calibur, that name just JUMPS when you think of Dreamcast. I certainly didn't think of the sequel, either, which sold considerably better than the obvious classic original.

"new school crap"-yep, innovation is bad, we should all be happy to play fighters over and over again.

Funny thing about that comment, too; that's what most people had to say about Dreamcast and other "next gen" systems of the time. The "school" of the technology really doesn't change it's qualities. Say, I think there's a "new school" Soul Calibur game out.

Sorry, the Dreamcast was a beefed up N64 with a disc drive and few good games. It got by on a marketing blitz, and you see what happened to it once an actual "next gen" console was released and had games. Yes, god forbid you should have a game machine that can do other things, let's stick around in the stone age. For a system to run on DVDs or CDs and expect them NOT to support popular uses of that format is COMPLETELY SENSIBLE. whatever



don't forget jetset radio, crazy taxi and a whole bunch of other games that started on dreamcast and ended up being ported to xbox.
half the games on xbox that are worth playing are dreamcast ports.

and dreamcast is hardly forgotten, there's a whole group of people that consider the dreamcast to be the best of the of the newer generation of consoles and certainly a lot of popular games and franchises for the ps2 and xbox originally hail from the dreamcast.

not to mention that the dreamcast is one of the only "dead" consoles that still managed to produce and sell games months if not years after it's demise simply because it was a good console that died on due to the corperate side instead of the gamers side, there was certainly interest from the gamers themselfs.

sega let it die, the gamers simply had no choice but to follow suit.

Aya

Aya

SUICIDEGIRL

Alberta, Canada

MAY 16, 2005 08:10 AM

KMFCM said:
yes
dreamcast was the last actual game system
the rest are glorified overpriced DVD players



So they play DVDs. PCs play DVDs and they still fucking sell as PCs.
I hardly see the point of that arguement.

The fact of the matter is that gaming is no longer for hardcore gamers. In order for this industry to remain as viable as it is it has to appeal to casual users. These are people who aren't as willing to drop 450 dollars at launch for a console alone. When you tell them that hey, it plays games, but it also plays DVDs, so you're saving 100.00 instead of buying a DVD player, and hey, it also allows you to play music, photoshare and interface with your ipod, people are more willing to pick up the thing.

And the technology for the bells and whistles is relatively cheap anyways. It's the actual technology - the chipsets, motherboards and harddrives that cost the big cash.

Moreover, nobody actually makes money on selling consoles. It is with games where the profit lies, and by proliferating the consoles, even to lay persons who'll only buy a couple games a year, you're earning a profit where there would otherwise be none.

Don't get me wrong - if fucking LOVE Sega. Let's not forget, before we go on about Xbox's Live capacity that it was Sega who first decided to utilize the internet for gaming on consoles. Fuck, the dreamcast had a built in modem.

Sega was for gamers, just 4 or 5 years too early. Always too early.

I_Poop_Too_Much

I_Poop_Too_Much

I'm lost
February 2004

MAY 16, 2005 08:42 AM

Aya said:

KMFCM said:
yes
dreamcast was the last actual game system
the rest are glorified overpriced DVD players



So they play DVDs. PCs play DVDs and they still fucking sell as PCs.
I hardly see the point of that arguement.




And those of us that love the backwards compatibility idea get the same shit:why not just keep the old system? Because I don't want a dozen electronics and connections to keep track of and make space for. If ONE spot can serve as multiple game systems, DVD player, CD player, whoknowswhatelse player, all the better-so long as it works.

I_Poop_Too_Much

I_Poop_Too_Much

I'm lost
February 2004

MAY 16, 2005 08:53 AM

Snottlebocket said:
don't forget jetset radio, crazy taxi and a whole bunch of other games that started on dreamcast and ended up being ported to xbox.
half the games on xbox that are worth playing are dreamcast ports.



Again, nothing classic that people buy an system exclusively for, and Dreamcast/XBox....both "me too!" products. They have some good games, but keeping with this example....what will the XBox be remembered for? Umm.....Halo? A generic scifi shooter that survived on a marketing blitz as well?

[uote]not to mention that the dreamcast is one of the only "dead" consoles that still managed to produce and sell games months if not years after it's demisep

I was managing a gaming store at the time the PS2 hit and through the end of 2002, at my store and others in the city there were almost NO Dreamcast sales by the end of 2001. Months, I'd say, what kept it alive are Dreamcast purists like that fellow who thinks that new=bad (unless it's old, in which case being "new" wasn't bad in it's time period).

The PS1 is probably the only system that still has games being sold-I think the last PS1 game MADE was last year, so it's got to hold the title for longest production/sale. Final Fantasy 7 for example still sells plenty of copies a year.

due to the corperate side instead of the gamers side, there was certainly interest from the gamers themselfs.



So.....corporations forced people to stop buying Dreamcasts and N64's for PS2s and Box preorders? If there was interest from gamers, the money to keep going would have been there. Again going from memory of my work experience, after the PS2 launch the only people buying Dreamcasts were collectors looking to fill out, or people that simply decided "Eh, I guess I'll get a Dreamcast instead then. My friend says it's better." Why? "Oh, it just is."

sega let it die, the gamers simply had no choice but to follow suit.



Gamers let Sega die buy not buying their stuff anymore because the Dreamcast simply didn't have killer apps or the graphic horsepower, nor did it have any of those horrible multiple functions like playing DVDs. What the Dreamcast had going for it was online play, but again-just a gimmick. Online play with a dialup modem? Toss that in the "feature we need to say we have" pile. Online gaming on dialup speed was long since dead by 1999.

Don't get me wrong-I owned a Dreamcast and a few games, but there's nothing about it that makes it stand out, other than it's historical bookmark:a noble last ditch effort by a hype reliant company that had long since been beaten in the console wars. I'd say that's a better footnote than "could have been huge, but felt that CDROMs wouldn't be a good idea".

AkiraLi

AkiraLi

Norristown, PA
March 2003

MAY 16, 2005 09:51 PM

Aya said:
The fact of the matter is that gaming is no longer for hardcore gamers. In order for this industry to remain as viable as it is it has to appeal to casual users. These are people who aren't as willing to drop 450 dollars at launch for a console alone. When you tell them that hey, it plays games, but it also plays DVDs, so you're saving 100.00 instead of buying a DVD player, and hey, it also allows you to play music, photoshare and interface with your ipod, people are more willing to pick up the thing.

And the technology for the bells and whistles is relatively cheap anyways. It's the actual technology - the chipsets, motherboards and harddrives that cost the big cash.

Moreover, nobody actually makes money on selling consoles. It is with games where the profit lies, and by proliferating the consoles, even to lay persons who'll only buy a couple games a year, you're earning a profit where there would otherwise be none.

Don't get me wrong - if fucking LOVE Sega. Let's not forget, before we go on about Xbox's Live capacity that it was Sega who first decided to utilize the internet for gaming on consoles. Fuck, the dreamcast had a built in modem.

Sega was for gamers, just 4 or 5 years too early. Always too early.


Thank you for saying exactly what I wanted to say.

[Edited on May 17, 2005 by Akira]

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