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  • WEDNESDAY JUNE 10 2009 4:00 AM

Hit Play with PixelVixen707: Blueberry Garden



Before I go on a tear about this bizarre new game Blueberry Garden, we should chat about indie games (since it is one). I'm nuts about indie culture, and if you're on this site, you probably are as well. You dig the alternative over the mainstream, the underdog over the overlords. I don't doubt your taste in indie film, music, comics, and bien sûr, erotica, is impeccable.

But maybe you aren't sold on indie games. After all, the indie gaming scene is exploding, but it's not exactly accessible. Maybe you don't know where to start with indie games, beyond the ones that make it to the XBLA or the PlayStation store. Maybe the retro graphics, the Mario homages, and the thrill of downloading strange .exe's off the web with no idea if they'll eat your hard drive, just aren't your bag.

Chasing down the indie scene isn't meant to be simple however. After all, half the joy lies in the hunt: searching the blogs for something new, playing something other than the latest dude-shoots-dudes rampager, encountering a new voice that catches you off guard and maybe even makes you queasy. The press - both gamer, and mainstream - could do a more thorough job of spotting, cataloging and posing these talents like critters in a zoo. For now, I'm happy to dive into the wilds with a sketchy map and a tarantula hiding in my rucksack.

And nothing makes my point more elegantly than Blueberry Garden. After all, it won this year's Seamus McNally grand prize at the Independent Games Festival, which is akin to winning Sundance, or landing Pitchfork's album of the year. But it's not a "safe" pick. From minute one, the game is a total head-scratcher.

Here's the premise: you're Mr. Beak, and you live in a garden. Fruit grows here, and you also meet the wildlife, which includes clumsy fat birds, big blue moose, and little guys who look like marshmallows with party hats. Life in the garden is strange, but idyllic - at least, until you realize there's a crisis at hand, and only you can fix it.

This is the latest from creator Erik Svedäng, whose portfolio includes Pixel Cave Adventures - which you play in something called a Virtual Reality Cave, found only at the University of Skövde - and World of Pong, an online game where hundreds of people play Pong at the same time. (It is the funniest thing I've seen in weeks!)

Svedäng expects people to play Blueberry Garden twice before they beat it; the first time, you're just sussing out how everything works. You can take pleasure in the aesthetics, like the austere piano soundtrack and winsome visuals. At the same time, your left-brained gamer side wants to skip all the pretty stuff and work through the rules: What happens when I eat the pear? How high can I get on a running jump? How do I reach the giant pencil that's stuck in that cave? (And why do I even want to?) The game's chief achievement lies in fending off your reasoning, all the better to keep you wandering.

Aesthetics trump gameplay in another sense. Most of the movements feel clunky. Walking is a pain. Flying is, too. To reach certain destinations, you have to cruise to an altitude that's so high you lose track of the ground, 'til you think you're drifting aimlessly. (Maybe that was the point.) And while the game is technically a puzzle-platformer, you won't face puzzles so much as problems, and the tools you use to solve them feel rough and inexact.

But that's the point; the game's world is organic. It's built to creak and amble. After all, you're not controlling Sonic the Hedgehog: you're Mr. Beak, who's stiff and grumpy and a little aloof, but who nevertheless saves the day.

Beat the game, and you'll get a special reward: a link to a private page on Svedäng's website, where you and all the other winners can hobnob and swap notes. Svedäng even shows up to take questions. (Another reason to love indie devs: they're so touchable.) But truth be told, it's not that exclusive. Most people will knock their way through this thing in about an hour, which you should keep in mind before you drop cash on it. And maybe I'm focusing too much on the rules again, but the game seems to skip a chance to explore its own systems - to compound the difficulty, to use the animals in the puzzles, or to come up with any variations on the theme. It scores on charm but lacks depth.

But if you're new to indie games, and you want a title that'll show you what's up with all this fuss? Try Blueberry Garden. It's a perfect example of discovery in games and world-making in miniature. And who doesn't need a shot of 'wtf' in their gaming?


Rachael Webster (a.ka.a SG member PixelVixen707) is SG's Hit Play games columnist. A game lover and game blogger living in New York City, she also writes at PixelVixen707.com and tweets as PixelVixen707.

 
Comments
x0mb13

x0mb13

USA
November 2008

JUN 10, 2009 04:25 AM

Been waiting for this game since they covered it on the 1up show, Steam says it will be up in 11 hours. yay. Some of the music in the game is available for free here

Tie

Tie

SUICIDEGIRL

Austria

JUN 10, 2009 05:32 AM

Looks great. Thanks for the tip. Don't know much about Indie games, but will try it for sure.

BridgeTwnPeddler

BridgeTwnPeddler

Portland, OR
January 2003

JUN 10, 2009 10:24 AM

it seems something like this is taylor made for uploads to the apple app store for sale. Does not seem to be overly resource intensive and nice for handheld gaming. I would play it on my Ipod Touch but not so sure if I would drop the game time on my PC or PS3 to play this instead. Though we really like the Pixel games.

LBJeffries

LBJeffries

Charleston, SC
June 2009

JUN 10, 2009 12:17 PM

The appeal of games that don't take 30+ hours to beat is getting to be more and more of a reality for me. I started playing a nameless RPG that takes hours to beat and after about three days with it I'm just worn out. I fire up Burnout: Paradise and do drift turns instead. The indie scene's biggest strength over the AAA games is that they actually understand that I don't want every single game to take months of my life to beat.

triplegold

triplegold

Burbank, CA
August 2005

JUN 10, 2009 01:08 PM

Def not my kind of game. Im more of the Bioshock Or Deadspace guy. This just sort of looks like nonsense. smile

x0mb13

x0mb13

USA
November 2008

JUN 10, 2009 03:43 PM

LBJeffries said:
The appeal of games that don't take 30+ hours to beat is getting to be more and more of a reality for me. I started playing a nameless RPG that takes hours to beat and after about three days with it I'm just worn out. I fire up Burnout: Paradise and do drift turns instead. The indie scene's biggest strength over the AAA games is that they actually understand that I don't want every single game to take months of my life to beat.



A lot of it could be they don't have the team or resources to do so either, but i think that box of limitations is where this quirky awesome stuff comes from. Like Vixen said this game isn`t banking on its actual gameplay, its all about the aesthetic and music, and for 5 bucks, im down for that. Also most AAA games that come out are 12 hour shooters at tops, most of them closer to an 8 hour experience. The AAA 30+ hour RPGs are few and far between.

PixelVixen707

PixelVixen707

New York, NY
April 2009

JUN 10, 2009 07:13 PM

First off, I have to welcome a new SG member who's also one of the best game bloggers on Earth (or at least, in English). L.B. writes for PopMatters and blogs at Banana Pepper Martinis, and yes, he's watching you right now with his telephoto lens.

x0mb13 - Thanks for sharing the link to the music. And after two days of technical difficulties, it sounds like Steam finally got the game live right around the time this article ran!

Tie - Glad to help!

BridgeTwnPeddler - I would definitely play this on the iPod. No idea if he plans to release a version for that platform, though.

hullofsorrow - Fair 'nuff. FWIW, I kill people too.

LBJeffries - Too true. And while I critiqued it for length, I'm no fan of doing the "well, it's only this long, but it's only this much" argument with games, especially when two of my faves - Braid and Portal - run 2-5 hours, but those are 2-5 of the best hours of my decade.

There are games where I'd pay more just to cut the filler. And x0mb13, good point - so many AAA FPS's only give you 12 hours, and only 2 of them were original.

Twelve

Twelve

Bay City, MI
April 2007

JUN 10, 2009 08:28 PM

You make it sound a lot like what Little Big Planet tried to do.

Lots of great games are short: MGS?

LBJeffries

LBJeffries

Charleston, SC
June 2009

JUN 11, 2009 05:32 AM

Wasn't trying to imply that all games are too long, just that games that don't pad out their length with repetition and that actually relish in being short deserve credit so long as the price is right.

kumokidx

kumokidx

Kingsland, GA
November 2008

JUN 11, 2009 03:14 PM

MOUSEHUNT!!!!!! *(on facebook) does that count? cause i'm hooked.

RubberSoul

RubberSoul

Los Angeles, CA
February 2003

JUN 11, 2009 04:45 PM

Looks like Mario with bad graphics and shitty Cat Stevens music in the background.

x0mb13

x0mb13

USA
November 2008

JUN 12, 2009 03:58 AM

RubberSoul said:
Looks like Mario with bad graphics and shitty Cat Stevens music in the background.



The music isn`t shitty, it is fine that you don`t like it but that doesn`t make it shitty, far from it. What is it that make the graphics bad? It is an art style, that is how the designer wanted it to look and it is part of the experience.

nicole_powers

nicole_powers

NEWSWIRE

I'm lost

JUN 12, 2009 09:40 AM

x0mb13 said:
Been waiting for this game since they covered it on the 1up show, Steam says it will be up in 11 hours. yay. Some of the music in the game is available for free here




Thanks for the link. I'm downloading now!