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  • WEDNESDAY MAY 13 2009 6:00 AM

Hit Play with PixelVixen707: Velvet Assassin



No one, but no one, is sexier than a spy -- no one, that is, except a female spy. A chick who can infiltrate any base, slip into any disguise, and nix any Nazi without sweating a drop. Violette Summer, the star of the game Velvet Assassin mixes deadly menace with smoky eyeliner and the kind of ass you only get from sneaking around behind enemy lines. If anything, I feared the game would get too sexy. Would the trim S.S. uniform with the stilettos go just a little too far over the top? Let me tell you: she totally pulls it off.

But to understand the appeal of this character, you have to know the history of Violette Szabo, the real life hero who inspired the game. When World War II started, Szabo was working behind the perfume counter of a department store; by 1941, she was a war widow signing up for special operations. She trained in combat, communications, jumping out of planes, and blowing things to hell. She parachuted into occupied France, sabotaged roads and railways, and helped bombers find their targets. She rallied the French resistance. She hated the Nazis.

She braved two missions, and the second ended in tragedy.Szabo found herself pinned down by Germans at a road block. As the London Gazette tells it, she fought back, "exchanging shot for shot with the enemy" 'til she ran out of ammo, and then they caught her. The Germans interrogated her, tortured her, and raped her. She was executed in February, 1945 at Ravensbrück concentration camp. She was only 23.

Szabo's the stuff of legend - a legend that's been retold in books at least one movie (Carve Her Name With Pride, starring Virginia McKenna). But the story hooked me - and I suspect, a lot of people - because she was so brave, and so young, and no one even asked her to be a hero. Yes, she saw her country bombed and besieged. She already had more life experience than most of us would ever want. But still, if it were me? I'm sure I would've stayed behind that perfume counter.

I was intensely curious what a video game would do with a legend like this. Now, I'm a gamer. I love games more than just about anything. In my dreams, I play games for days, perched on a futon amidst a cadre of vigilent manservents who bring me cool beer and hot take-out. Seraphic women with peacock feathers fan my Xbox to keep it from overheating, and two gigantic, muscular men prop up my flat-screen with their - oh sorry, I forgot I'm on deadline.

So, I love gaming. But games aren't always, you know, subtle. The characters rarely show depth or nuance. The scenarios rarely stray from, "Do A to B, before B does A to you." I didn't expect Velvet Assassin to shed light on Szabo's story. The cornball title pretty much tells the tale: they've taken the Szabo story and cranked it to 11.

This is no rookie on her first mission: Summer comes off as stern, smoldering, and war weary. She's not just a secret agent: she's a super-assassin. She can take a flurry of bullets without flinching. She knows fifty ways to stick a knife in a Nazi, from severing his spine to stabbing him in the ear like she's sharing a Q-Tip. And she always works alone, because who needs a squad? In fact, why didn't they just send her after Hitler? This war could've been over in three missions!

When I think of Szabo, I imagine a woman training to be a heroine. But in Velvet Assassin, Summer is already there. When she signals a bombing raid that kills 30,000 civilians, or murders an Allied agent so he won't talk to the Gestapo, she barely winces at her acts. Yes, there's a little bit of a guilt and redemption story here, and a little flicker of humanity. But for the most part, the girl is hot death in leather - and nothing more.

That's the difference between a video game and real life. Violette Szabo was a flesh-and-blood heroine; Violette Summer is a paragon. She's nothing but an ideal. And that's what brings me as close as I'll ever get to feeling like Violette Szabo: minus the kinky SS suit, we're both trying to live up to the same ideal. Every time I hide in the shadows scared that one false footstep will give me away, I get a glimpse of what Szabo felt; every time I score one for Britain, I feel like the super-spy that Szabo aspired to be. But unlike me on my futon, Szabo never got second chances.

Rachael Webster (a.ka.a SG member PixelVixen707) is SG's Hit Play games columnist. A game lover and game blogger living in New York City, she also writes at PixelVixen707.com and tweets as PixelVixen707.

 
Comments
Bev_Antain

Bev_Antain

Italy
February 2004

MAY 13, 2009 09:17 AM

Interesting article, I think I'll check this game out now that I see there's quite an interesting storyline rather than Halo meets Wolfenstein going on.

sexyalterego

sexyalterego

Seattle, WA
August 2007

MAY 13, 2009 10:42 AM

Hey, congratulations on your first column! Keep up the good work.

motorfirebox

motorfirebox

Pittsburgh, PA
March 2004

MAY 13, 2009 10:43 AM

the same thing turned me off of the game, to be honest. i'm not sure i'd want to play a game that accurately portrayed Violette Szabo's part in the war, but i definitely don't want to play a game that glamorizes it like this game seems to.

well, that, and the fact that the PC port fucking sucked.

heathervescent

heathervescent

I'm lost
November 2008

MAY 13, 2009 11:03 AM

Nice. Thanks for sharing the the real story behind the character.

PixelVixen707

PixelVixen707

New York, NY
April 2009

MAY 13, 2009 11:25 AM

Wow, thanks for reading my debut and thanks for the comments!

Motorfirebox - Fair point. I have mixed opinions on whether they should even have mentioned Szabo. I understand that tying this to a real woman in their press releases scores them a nice talking point. (I mean here we are, talking.) And I'm glad I discovered Szabo's story.

At the same time, like I said, this is a fantasy SOE operative. And Szabo was a real woman. Maybe it would have been better to change the heroine's name completely, and mention other operatives like Szabo only in passing.

In a perfect world, I'd love to see a game that could tackle a life like this - both the victories, and the horrors. But anything with sexual violence tends to freak out the fans and the developers. (See also the EXCELLENT game The Path, where suggestions of teen sexuality and possibly rape made a lot of people flip. Especially people who never bothered to play the game themselves.)

nicole_powers

nicole_powers

NEWSWIRE

I'm lost

MAY 13, 2009 12:04 PM

PixelVixen707 said:
Wow, thanks for reading my debut and thanks for the comments!

Motorfirebox - Fair point. I have mixed opinions on whether they should even have mentioned Szabo. I understand that tying this to a real woman in their press releases scores them a nice talking point. (I mean here we are, talking.) And I'm glad I discovered Szabo's story.

At the same time, like I said, this is a fantasy SOE operative. And Szabo was a real woman. Maybe it would have been better to change the heroine's name completely, and mention other operatives like Szabo only in passing.

In a perfect world, I'd love to see a game that could tackle a life like this - both the victories, and the horrors. But anything with sexual violence tends to freak out the fans and the developers. (See also the EXCELLENT game The Path, where suggestions of teen sexuality and possibly rape made a lot of people flip. Especially people who never bothered to play the game themselves.)



Kotaku says the game has "a lot of bugs." What's your experience been with it?

LittleKimbrlyUS

LittleKimbrlyUS

Pinehurst, NC
April 2006

MAY 13, 2009 12:34 PM

cool

PixelVixen707

PixelVixen707

New York, NY
April 2009

MAY 13, 2009 01:43 PM

nicole_powers said:
Kotaku says the game has "a lot of bugs." What's your experience been with it?



Just as a game, it's plenty mediocre - I ran into bugs, but more often I ran into brain-dead AIs, easy exploits, poorly placed checkpoints, patience-trying waits while the Nazis had drawn-out conversations, and lots of mechanics that only worked because the game said they should work. Take morphine mode: if you're pinned down need a lifeline, you can take a shot of morphine and it ... slows down time and hands you an easy kill. Yes, there's an explanation for how it works, but still: wha?

It's an interesting game to write about, but I wouldn't tell anyone to run out and buy it. Hmmm, maybe I should come up with a scoring system ... anyone have a suggestion?

motorfirebox

motorfirebox

Pittsburgh, PA
March 2004

MAY 13, 2009 04:48 PM

i admit to not playing much of it--but i didn't play much because what little i did play wasn't very engaging. it seemed like an incredibly simplistic 'stealth' game, where 'stealth' just means 'wait until the guard pats away'. seems like you just move to shadow, wait for optimal stabbing position, press button, move on. very little depth.

soulbin

soulbin

Mililani, HI
December 2008

MAY 13, 2009 08:46 PM

I would like to add my two cents. A little constructive critisizm.

I read the article and thought "wow ths sounds like a realy cool story line, and pretty cool that it's based on a real person." I was so curious that I googled her. But aside from that you never realy put your opinion of the game in your column. As talking with other people you said it was mediocre. Thats fine but you shoutld have said something similar to that in the column. A scoring system would be a great idea.

Aside from that I loved the article. I was very engaged in your description. Hell like I said I even googled it lol. Good luck in the future.

PixelVixen707

PixelVixen707

New York, NY
April 2009

MAY 13, 2009 09:20 PM

Soulbin - That's more than fair. Over on my own blog, I like to riff on ideas from games without stopping to review the game itself. But I could've found room for a "pro-tip: don't buy this game" in here somewhere. I'll take that into account next time!

Jace

Jace

San Francisco, CA
February 2004

MAY 14, 2009 01:37 AM

If there are more intelligent, cultured, editorial reviews of games on SG, I will be very pumped on the newswire. Since most of the GameSpy staff left and they changed formats, I can't find reviews that are interesting to read anywhere.

Honestly, I could take or leave a more traditional score or recommendation. I can find that elsewhere. I can visit metacritic for that stuff. What's missing out there are intelligent, original reviews that actually have some substance to them, beyond the "this game is buggy, the combat is cool, buy it or don't buy it" fare. There's enormous potential to expand game reviews into more than simple criticism, and it doesn't happen very often.

Welcome to the newswire, Pixel. smile

PixelVixen707

PixelVixen707

New York, NY
April 2009

MAY 14, 2009 08:57 PM

Jace - I'm flattered and flustered. Thanks for the welcome!