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  • SATURDAY JULY 14 2007 4:00 AM

The Ivy Overfloweth



With Soulcalibur, we focus on creating a game that's visually appealing on such a level that other games can't really compete.
- Soulcalibur IV lead programmer Masaaki Hoshino



Let's go on a journey. A journey into the world of fighting games and female characters. Back in 1991, a girl by the name of Chun-Li was introduced into the male dominated world of fighting games. She may not have been as strong as the others in Street Fighter II, but her quickness lent to her success. Muscular legged and moderately endowed in a blue qipao, studded cuffs and the slightly curious brown pantyhose, Chun-Li quickly rose to popularity offering little sisters and girlfriends their very own fierce female heroine and an open door into gaming.

Within the year, the allure of strong female playable characters had been twisted toward the stereoypical gamer. There was already one obscenely endowed and illogically dressed female protagonist. Enter Fatal Fury 2's Mai Shiranui and her barely covered breasts in 1992. 1992 also gave us Sonya Blade and Mortal Kombat. Does anyone not hear that terrible music cue at the mere sight of those two words? Anyway, Sonya, while her breasts may not be the smallest, she wasn't forced into barely legal outfits. King on the hand, a tall, blond character in SNK's Art of Fighting and King of Fighters took to the extremes, donning men's clothes. She used strength and mind games to win against her opponents, rather than the usual speed boost given to most female characters. In 1995, Battle Arena Toshinden, introduced us to Sofia, the fully endowed, dressed like a dominatrix Russian agent as well as the 3d fighting environments.

And then came Dead or Alive in 1997. DOA designer Tomonobu Itagaki said he wanted to do something to attract people's attention, and borrowing from the aforementioned Fatal Fury, that something became the well known, incredibly unnatural yet hypnotic bouncing breasts that other devs would copy and try to emulate, upgrading our once playable ladies into unrealistic top heavy, barely clothed models. All in order to tap into that wealth of incredibly lonely 18 to 34 year old males. You know, the ones that sit on a stained couch in their parent's basement dressing DOA girls in miscellaneous volleyball outfits and watching them poledance?



That brings us to the present. For the first time in days, my mailbox contained more than just advertisements for 99 cent jugs of milk and teeth whitening services. The August issue EGM was waiting in there and on the cover read World Exclusive First Look at Soulcalibur (apparently it's all one word now) 4. Needless to say, I was pretty excited. Of all the big fighting game series, Soulcalibur is one of the most fun to play for me. A fond summer memory of mine involves a lot of beer, a projector and a huge white sheet and owning all the boys with my cheap Soulcalibur tactics. I flipped through to the story and there on the second page of the article was Ivy, wearing what I can only assume is some kind of gymnastic outfit from childhood barely keeping in her ridiculously overinflated breasts. While battling against katanas and katars with no body armor, she ought to be worried about snagging a leak. The back side of her new outfit also leaves little to the imagination giving players the extra bonus of cheek to cheek combat. Yes, I can almost hear guys cheering everywhere! The bulk of the Soulcalibur 4 ladies have apparently gone under the knife, with Taki opting for two large water balloons rather than breasts. Though Ivy's have grown the most, going from a solid C to a GG. The current trend, no doubt fueled by the boob physics to sales ratio.



Sure, disproportionate, scantily clad heroines have always been a part of the comic and video game world, but in more recent years, it has gotten out of control. I'll be the first to admit when playing City of Heroes, I created a short girl with some pretty decently sized tits. The difference is in user created, and developer generated content. As female gamers, we have little to no choice with these games. We could play a muscular man (essentially moving back to the pre Chun-Li days), play these over sexualized male fantasy characters or not play at all. The continuous imposed creation of these supposed heroines leaves girls feeling ostracized. Video games are not just an outlet for males. Women also enjoy packing away life's stresses and jumping into a new world. We face enough unrealistic images of the perfect woman in American society, we shouldn't have it shoved down our digital throats while trying to escape that very thing.





The Entertainment Software Association has said that 38% of all players are women. Unfortunately games are being developed without considering the full range of women gamers. The games specifically made for girls that are available come across as condescending. I'd rather not tend a garden so I can pay off my in game mortgage or avoid getting caught having an affair in Desperate Housewives nor have a daughter playing the Bratz or That's So Raven. What the hell does that even mean? But that's a subject for another time! The question now is will this ever expanding female body in fighting games ever stop? What will it take to bring our playable sex down to a realistic, or at least less offensive point? We need our female characters designed for us, not for the men. Think original Samus or Hana of Fear Effect before the prequel. No more stilettos and lingerie as armor! Breasts are great! I'm all for breasts... when they aren't all straight out of a Naughty Nurses 6 porno. One can hope that with the growing percentage of female gamers, more will see the need for change, and seek out way to do that.

 

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Comments
emotedcreations

emotedcreations

Germany
July 2006

JUL 15, 2007 11:21 AM

Keri said:
exactly. it's almost impossible to objectify men. but our society has made it that way, and video games that represent women this way, don't help.

Come on, women can objectify men just as easily as men can objectify women. If they didn't, there wouldn't be male strip clubs. Moreover, when I was in high school one of my best friends was a girl and I had to spend more time then I liked listening to them objectifying men. I'm sorry it's definitely a two-way street. That's not to say 1) I think it's necessary to give women humungus boobs in video games and 2) that objectification of women is equally harmful (I actually think it's more harmful), but don't tell me it doesn't happen or that it isn't commonplace.

*comment meant with all due respect*

skeptik

skeptik

New Orleans, LA
February 2004

JUL 15, 2007 11:33 AM

Incidentally, studies have shown that while breast size is a primary measure of objectification of women, the equivalent for men is kind of surprising. It's not muscularity or size of package. It's height.

Which, interestingly enough, doesn't get in the way of swinging a sword.




Carry on.

Keri

Keri

SUICIDEGIRL

Virginia, USA

JUL 15, 2007 04:07 PM

emotedcreations said:

Keri said:
exactly. it's almost impossible to objectify men. but our society has made it that way, and video games that represent women this way, don't help.

Come on, women can objectify men just as easily as men can objectify women. If they didn't, there wouldn't be male strip clubs. Moreover, when I was in high school one of my best friends was a girl and I had to spend more time then I liked listening to them objectifying men. I'm sorry it's definitely a two-way street. That's not to say 1) I think it's necessary to give women humungus boobs in video games and 2) that objectification of women is equally harmful (I actually think it's more harmful), but don't tell me it doesn't happen or that it isn't commonplace.

*comment meant with all due respect*



okay point taken. i shouldnt have said never. but we're talking video games here. i don't see how a male having big muscles in a video game is objectifing males. having unrealisticly huge boobs on the other hand...is purely a sexual thing. changing the way that society looks at females and what males feel that real women should live up to in real life.
i know that it's fantasy, and i know that all characters are going to be exaggerated. thats a give in. but the blatant sexual underlinings of these games is where the problem lies.

Keri

Keri

SUICIDEGIRL

Virginia, USA

JUL 15, 2007 04:11 PM

and oh yea....i'm pretty sure that the percentage of male strip clubs fall far behind the percentage of female strip clubs. and it actually is really hard to objectify men. in my personal opinion.

emotedcreations

emotedcreations

Germany
July 2006

JUL 15, 2007 05:05 PM

Keri said:
and oh yea....i'm pretty sure that the percentage of male strip clubs fall far behind the percentage of female strip clubs. and it actually is really hard to objectify men. in my personal opinion.

I just figured I'd point it out, and I wasn't trying to argue that women in video games aren't highly sexualized (from my limited experience they are). Honestly, I think our society (video games or otherwise) is hyper-sexual in general and unless that changes it's bound to be displayed in video games (for better or worse).

attn_ho

attn_ho

Brooklyn, NY
February 2004

JUL 15, 2007 05:26 PM

what would a male objectified game look like? most women go for quality over quantity, so i can only assume that it would be something like jude law and johnny depp swordfighting.

SPOILERS! (Click to view)
with or without swords.

MrOuijaAK

MrOuijaAK

Anchorage, AK
September 2005

JUL 15, 2007 06:33 PM

Keri said:
and oh yea....i'm pretty sure that the percentage of male strip clubs fall far behind the percentage of female strip clubs. and it actually is really hard to objectify men. in my personal opinion.



There are more female strip clubs, but the women at male strip clubs are much, much rowdier towards the men. And female strip clubs get business from men and women (even if they're straight). You don't see hetero men going to male strip clubs.

BloodMoney

BloodMoney

Bakersfield, CA
December 2006

JUL 15, 2007 11:35 PM

Whats worse is that the devs said they are actually modeling the nipples under Ivy's outfit. I wish there were more characters like Jade from Beyond Good And Evil.

wenis

wenis

San Francisco, CA
July 2006

JUL 15, 2007 11:55 PM

i pretty much couldnt stop laughing at what they did to ivy after i finished the soul calibur article in EGM. she was my character back in SC2 (i never touched sc3 because it was so unbalanced) honestly though while it is annoying that the japanese still find this the best way to sell the game, its still business and the only way its going to change is when more femals get into the developer roles. hopefully now that there is more of a larger ratio from male to female gamers we will start seeing more females working to getting into the biz. thats when we will actually start seeing changes. its not like we are enveloped in it right now there are still strong female characters jade (beyond good and evil), any of the females from the resident evil games, a lot of solid snakes boss characters in metal gear solid (for heavens sakes a female trained snake to become a legendary soldier...thats pretty damn cool) even now the chick from heavenly sword seems to be evenly proportioned and shes taking out armys of dudes.change will come its just gunna take some time.

also this was a very well written article.

Keri

Keri

SUICIDEGIRL

Virginia, USA

JUL 16, 2007 08:57 AM

MrOuijaAK said:

Keri said:
and oh yea....i'm pretty sure that the percentage of male strip clubs fall far behind the percentage of female strip clubs. and it actually is really hard to objectify men. in my personal opinion.



There are more female strip clubs, but the women at male strip clubs are much, much rowdier towards the men. And female strip clubs get business from men and women (even if they're straight). You don't see hetero men going to male strip clubs.



Eh they're rowdier at male strip clubs bc it's more of a joke than female strip clubs. most of the women i know that go to male strip clubs are there because it's funny. not because it makes them horny. not that strip clubs are even the issue here haha

Maoh

Maoh

Pocatello, ID
August 2005

JUL 17, 2007 12:06 PM

Keri said:
you don't see a direct correlation to muscles and strength? what?!? and i'm pretty sure that "good ol' boy farmers" arent the characters being used. just as good ol farmer girls arent.unless theyre in daisy dukes and cut off plaid shirts... whatever there's a difference b/w men with muscles who use their strength to fight things, then women with ginormous (yes that is a word now thank you very much) tits who serve no purpose in fighting or whatever it is they do in the games. you're missing the point. but i guess those huge fucking tits that you're gawking at (oh wait i meant defending) are in your way.



Come on, now. If you're going to go through the trouble of actually attacking me, at least fully understand what I'm saying.
The APPEARANCE of muscles has little correlation with their intrinsic strength. Take the comic book character Kingpin for example, or sumo wrestlers. You don't have to be cut like Bruce Lee to punch as hard as he.
I understand and agree with your point that these women defy physics and reason. I'll never belittle that opinion.
But I will defend the concurrent opinion that the appearance of male characters is often unreasonable as well. I don't see any point in my post where I was defending beanbag chair-sized boobs
Just because you're offended, we don't get to be offended too?
And thank you, but I'm not so sad as to get aroused to the point of gawking over a digitally rendered fake woman.

Longpastbedtime

Longpastbedtime

Ames, IA
March 2003

JUL 17, 2007 09:34 PM

Y'know, I'm with FreakPirate on this one. There are a couple of good questions to ask here: do the designers of the game wish to move more units or generate more buzz by giving Ivy ginormous boobs? And can absolutely nothing feature a stylized or caricatured form of the human body without being assaulted for giving people unhealthy or abnormal views on body shape?

Sex sells, blah blah, we know this. But if you'd, you know, read the article, you'd know the developers talked about ways to improve the game, especially because they know the last iteration was lacking. The massive mammaries were mentioned only as a joking aside by the developers. SC's always had (or tried to have) a really good fighting system, and that's what they're paying the most attention to. I don't think they expect the fact that Taki has an end-table for a rack to do much for it.

Also, where does Sophita fit into your many rants about objectification and oppression? She and her fairly modest, if well-toned, physique were strangely absent from both discussion and pictures.

Keri

Keri

SUICIDEGIRL

Virginia, USA

JUL 17, 2007 09:38 PM

Maoh said:

Keri said:
you don't see a direct correlation to muscles and strength? what?!? and i'm pretty sure that "good ol' boy farmers" arent the characters being used. just as good ol farmer girls arent.unless theyre in daisy dukes and cut off plaid shirts... whatever there's a difference b/w men with muscles who use their strength to fight things, then women with ginormous (yes that is a word now thank you very much) tits who serve no purpose in fighting or whatever it is they do in the games. you're missing the point. but i guess those huge fucking tits that you're gawking at (oh wait i meant defending) are in your way.



Come on, now. If you're going to go through the trouble of actually attacking me, at least fully understand what I'm saying.
The APPEARANCE of muscles has little correlation with their intrinsic strength. Take the comic book character Kingpin for example, or sumo wrestlers. You don't have to be cut like Bruce Lee to punch as hard as he.
I understand and agree with your point that these women defy physics and reason. I'll never belittle that opinion.
But I will defend the concurrent opinion that the appearance of male characters is often unreasonable as well. I don't see any point in my post where I was defending beanbag chair-sized boobs
Just because you're offended, we don't get to be offended too?
And thank you, but I'm not so sad as to get aroused to the point of gawking over a digitally rendered fake woman.



well actually you can chill out because i wasnt attacking you just reinstating my point on what i thought the article was about. no need to get defensive. one can argue a point online withou t"attacking" anyone.

Keri

Keri

SUICIDEGIRL

Virginia, USA

JUL 17, 2007 09:39 PM

Keri said:

Maoh said:

Keri said:
you don't see a direct correlation to muscles and strength? what?!? and i'm pretty sure that "good ol' boy farmers" arent the characters being used. just as good ol farmer girls arent.unless theyre in daisy dukes and cut off plaid shirts... whatever there's a difference b/w men with muscles who use their strength to fight things, then women with ginormous (yes that is a word now thank you very much) tits who serve no purpose in fighting or whatever it is they do in the games. you're missing the point. but i guess those huge fucking tits that you're gawking at (oh wait i meant defending) are in your way.



Come on, now. If you're going to go through the trouble of actually attacking me, at least fully understand what I'm saying.
The APPEARANCE of muscles has little correlation with their intrinsic strength. Take the comic book character Kingpin for example, or sumo wrestlers. You don't have to be cut like Bruce Lee to punch as hard as he.
I understand and agree with your point that these women defy physics and reason. I'll never belittle that opinion.
But I will defend the concurrent opinion that the appearance of male characters is often unreasonable as well. I don't see any point in my post where I was defending beanbag chair-sized boobs
Just because you're offended, we don't get to be offended too?
And thank you, but I'm not so sad as to get aroused to the point of gawking over a digitally rendered fake woman.



well actually you can chill out because i wasnt attacking you just reinstating my point on what i thought the article was about. no need to get defensive. one can argue a point online withou t"attacking" anyone. and no i dont understand what youre saying. i didnt say that the male characters looked like everyday men. i just said that the correlation b/w muscles and strength is there. boobs and any kind of ability...isn't.



Estrada

Estrada

University Place, WA
OLD SKOOL

JUL 19, 2007 05:29 AM

KMFCM said:
to quote a freind of mine
"Namco realized SC sells best to people who DON'T play fighting games, so it's been deteriorating to another DOA ever since"



The Tekkenizing of fighting games (mainly 3D) hurts. At least crazy 2D fighting games are still struggling along.

Longpastbedtime said:
Also, where does Sophita fit into your many rants about objectification and oppression? She and her fairly modest, if well-toned, physique were strangely absent from both discussion and pictures.



There are always exceptions and just because you can spot one does not negate an entire argument. Odd how Sophita and her sister were my favorites in terms of move set and balance.

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