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  • SATURDAY JULY 14 2007 4:00 AM

The Ivy Overfloweth



With Soulcalibur, we focus on creating a game that's visually appealing on such a level that other games can't really compete.
- Soulcalibur IV lead programmer Masaaki Hoshino



Let's go on a journey. A journey into the world of fighting games and female characters. Back in 1991, a girl by the name of Chun-Li was introduced into the male dominated world of fighting games. She may not have been as strong as the others in Street Fighter II, but her quickness lent to her success. Muscular legged and moderately endowed in a blue qipao, studded cuffs and the slightly curious brown pantyhose, Chun-Li quickly rose to popularity offering little sisters and girlfriends their very own fierce female heroine and an open door into gaming.

Within the year, the allure of strong female playable characters had been twisted toward the stereoypical gamer. There was already one obscenely endowed and illogically dressed female protagonist. Enter Fatal Fury 2's Mai Shiranui and her barely covered breasts in 1992. 1992 also gave us Sonya Blade and Mortal Kombat. Does anyone not hear that terrible music cue at the mere sight of those two words? Anyway, Sonya, while her breasts may not be the smallest, she wasn't forced into barely legal outfits. King on the hand, a tall, blond character in SNK's Art of Fighting and King of Fighters took to the extremes, donning men's clothes. She used strength and mind games to win against her opponents, rather than the usual speed boost given to most female characters. In 1995, Battle Arena Toshinden, introduced us to Sofia, the fully endowed, dressed like a dominatrix Russian agent as well as the 3d fighting environments.

And then came Dead or Alive in 1997. DOA designer Tomonobu Itagaki said he wanted to do something to attract people's attention, and borrowing from the aforementioned Fatal Fury, that something became the well known, incredibly unnatural yet hypnotic bouncing breasts that other devs would copy and try to emulate, upgrading our once playable ladies into unrealistic top heavy, barely clothed models. All in order to tap into that wealth of incredibly lonely 18 to 34 year old males. You know, the ones that sit on a stained couch in their parent's basement dressing DOA girls in miscellaneous volleyball outfits and watching them poledance?



That brings us to the present. For the first time in days, my mailbox contained more than just advertisements for 99 cent jugs of milk and teeth whitening services. The August issue EGM was waiting in there and on the cover read World Exclusive First Look at Soulcalibur (apparently it's all one word now) 4. Needless to say, I was pretty excited. Of all the big fighting game series, Soulcalibur is one of the most fun to play for me. A fond summer memory of mine involves a lot of beer, a projector and a huge white sheet and owning all the boys with my cheap Soulcalibur tactics. I flipped through to the story and there on the second page of the article was Ivy, wearing what I can only assume is some kind of gymnastic outfit from childhood barely keeping in her ridiculously overinflated breasts. While battling against katanas and katars with no body armor, she ought to be worried about snagging a leak. The back side of her new outfit also leaves little to the imagination giving players the extra bonus of cheek to cheek combat. Yes, I can almost hear guys cheering everywhere! The bulk of the Soulcalibur 4 ladies have apparently gone under the knife, with Taki opting for two large water balloons rather than breasts. Though Ivy's have grown the most, going from a solid C to a GG. The current trend, no doubt fueled by the boob physics to sales ratio.



Sure, disproportionate, scantily clad heroines have always been a part of the comic and video game world, but in more recent years, it has gotten out of control. I'll be the first to admit when playing City of Heroes, I created a short girl with some pretty decently sized tits. The difference is in user created, and developer generated content. As female gamers, we have little to no choice with these games. We could play a muscular man (essentially moving back to the pre Chun-Li days), play these over sexualized male fantasy characters or not play at all. The continuous imposed creation of these supposed heroines leaves girls feeling ostracized. Video games are not just an outlet for males. Women also enjoy packing away life's stresses and jumping into a new world. We face enough unrealistic images of the perfect woman in American society, we shouldn't have it shoved down our digital throats while trying to escape that very thing.





The Entertainment Software Association has said that 38% of all players are women. Unfortunately games are being developed without considering the full range of women gamers. The games specifically made for girls that are available come across as condescending. I'd rather not tend a garden so I can pay off my in game mortgage or avoid getting caught having an affair in Desperate Housewives nor have a daughter playing the Bratz or That's So Raven. What the hell does that even mean? But that's a subject for another time! The question now is will this ever expanding female body in fighting games ever stop? What will it take to bring our playable sex down to a realistic, or at least less offensive point? We need our female characters designed for us, not for the men. Think original Samus or Hana of Fear Effect before the prequel. No more stilettos and lingerie as armor! Breasts are great! I'm all for breasts... when they aren't all straight out of a Naughty Nurses 6 porno. One can hope that with the growing percentage of female gamers, more will see the need for change, and seek out way to do that.

 

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Comments
MistressMissy

mistressmissy

Grand Rapids, MI
March 2003

JUL 14, 2007 02:02 PM

Even though Tira's old outfit shows lots of under boob, I much prefer it to the new one they've put on her.





(please note that you'll have to right click view image.)

StarBelliedBoy

StarBelliedBoy

Philadelphia, PA
December 2003

JUL 14, 2007 02:06 PM

MistressMissy said:
Even though Tira's old outfit shows lots of under boob, I much prefer it to the new one they've put on her.





(please note that you'll have to right click view image.)



Yeah, that looks kinda stupid.

Vermin

Vermin

United Kingdom
July 2007

JUL 14, 2007 02:39 PM

They're certainly huge but they also seem to hang about half a foot lower than they should....if they're going to make them that gigantic they could at leasst put them so she's not shining her shoes.

As for that pole dancing girl, I have never seen or met a single girl - and I know a lot of girls with big boobs - whose tits wave around like an underfilled water mattress WHEN SHE'S STANDING STILL.

As long as nobody expects me or any other real women to actually look like that I have no problems with it, other than the usual women-as-objects rant and also laughing and pointing at limp-dicked teenagers.

RileyStClair

RileyStClair

Los Angeles, CA
September 2006

JUL 14, 2007 02:49 PM

i don't play video games, but i'd like to remark to those attempting to counter with the "male characters have huge muscles" line that aside from the obvious fact that people want to play pretty characters of both sexes, the muscles aren't there to whip up the female gamers into a frenzy. that's the difference.

KMFCM

KMFCM

Peekskill, NY
September 2002

JUL 14, 2007 04:31 PM

ikaruga said:
whilst Soul Calibur (and it's predecessor, Soul Blade) are guilty of fan-service through the iterations, it seems to have got worse and worse. when I first saw the pic my immediate thought was "which iteration of DOA are we onto now?"

which is a damn shame, seeing as the original SC is pretty much my favourite fighting game (never mind on the Dreamcast, pretty much any console full stop)



to quote a freind of mine
"Namco realized SC sells best to people who DON'T play fighting games, so it's been deteriorating to another DOA ever since"

SockPuppet

SockPuppet

I'm lost
July 2006

JUL 14, 2007 05:19 PM


slightly curious brown pantyhose



Great band name smile

attn_ho

attn_ho

Brooklyn, NY
February 2004

JUL 14, 2007 05:24 PM

i knew the picture reminded me of something.





it looks like horny fan art of ember.

Nimbusfool

Nimbusfool

Moscow, ID
August 2006

JUL 14, 2007 05:40 PM

I <3 Female Gamers

JeremyEJones

JeremyEJones

San Francisco, CA
August 2005

JUL 14, 2007 06:08 PM

KMFCM said:

Posh said:
Male characters are still designed for male players. They aren't designed for women to ogle at.



Square Square Square Square Square



.



That's totally realistic.

JeremyEJones

JeremyEJones

San Francisco, CA
August 2005

JUL 14, 2007 06:10 PM

attn_ho said:
i knew the picture reminded me of something.





it looks like horny fan art of ember.



I don't do fighting games, but if it featured Ember slicing up some ninjas, I'd reconsider. However, re: point of article, that Ivy is waaaaaaay off and not in the least appealing to me. What were they thinking?

ninjatoes

ninjatoes

Newport, KY
August 2005

JUL 14, 2007 06:52 PM

Cross post from Girl Gamers:

I thought it was a great article, but unfortunately, I think the point may have been a bit lost of the members of a site to which most come to look at boobs. But I too think it's getting a bit ridiculous. I mean, come on! Where is she getting that support? Are we to believe that ninjas and assassins get boob jobs? Personally, as a larger busted woman myself, I would at least wear a sports bra or tape those puppies down.

And yes, female characters are still being made as eye candy for the boys. Good forbid a developer should create a sexy, strong female character women could actually aspire to. Instead, we have Barbie meets Jenna with an anime twist. I think it's almost become a running inside joke within the game community. Remember the "she kicks high" commercial? But at least give us a punch line. How about a special move where Ivy smothers the other character and cries "MOTORBOAT THIS MOTHERFUCKER!" ?

But I do have to say that after seeing Advent Children, I wanted to do naughty things to Cloud. Is that wrong?

Keri

Keri

SUICIDEGIRL

Virginia, USA

JUL 14, 2007 10:30 PM

Maoh said:
I'm not sure that there's a direct correlation between the appearance of muscles and their strength.
You find yourself a big, chunky, good ol' boy farmer from the sort of backwoods where you would faintly, unconciously hear Dueling Banjos in the distance and pit him in a test of strength against someone whose toned and chiselled like our male fighting game characters. I can prettymuch guarantee that the slobbish farmer would win.
Being built like Adonis is simply eye candy. Alot like unrealistic dimensions on our female characters.



you don't see a direct correlation to muscles and strength? what?!? and i'm pretty sure that "good ol' boy farmers" arent the characters being used. just as good ol farmer girls arent.unless theyre in daisy dukes and cut off plaid shirts... whatever there's a difference b/w men with muscles who use their strength to fight things, then women with ginormous (yes that is a word now thank you very much) tits who serve no purpose in fighting or whatever it is they do in the games. you're missing the point. but i guess those huge fucking tits that you're gawking at (oh wait i meant defending) are in your way.

malkav11

malkav11

Saint Paul, MN
July 2003

JUL 14, 2007 11:19 PM

I like sexy female characters. And I don't exactly mind fan-service, to a point. But for fuck's sake, please make them proportioned and dressed in ways that make sense for the character.

MrOuijaAK

MrOuijaAK

Anchorage, AK
September 2005

JUL 15, 2007 04:01 AM

Oddly huge breasts in video games are distractingly annoying to me. Fighting games are usually the worst culprits, but I think Ninja Gaiden for the XBox is the all time worst offender. Every time I saw Rachel, I got this "How does she fight demons with those in her way all the time?" thought.

But it is only the ultra-ridiculous occasions that annoy me. There has to be some leeway in this style of art, be it video games, cartoons or comic books. You exaggerate proportions in order to make things more obvious. And unfortunately most men and women incorrectly correlate large breasts with beauty. So the more heroic you wish to make your heroine, the larger her breasts should be.

And as many have said, this is the same as the muscles on male characters, as physique is generally held as more heroic for men. The bodies of men in these games are often unattainable, and even the ones that are obtainable would not be realistic; a body-builder CANNOT move like a ninja.

As for some of the comments regarding how men would feel about giant penises flopping around. I think they'd be disgusted, but so would women. The penis and the breast are not directly linked. Breasts are adored by men and women; while penis are generally regarded as odd-looking by both, and size seems to matter more to men in the locker room than woman in the bedroom (no matter what that enlargement pill email tells you). So enlarging it to ridiculous proportions would not be a feasible way to objectify the men for female enjoyment.

Keri

Keri

SUICIDEGIRL

Virginia, USA

JUL 15, 2007 10:43 AM

MrOuijaAK said:

As for some of the comments regarding how men would feel about giant penises flopping around. I think they'd be disgusted, but so would women. The penis and the breast are not directly linked. Breasts are adored by men and women; while penis are generally regarded as odd-looking by both, and size seems to matter more to men in the locker room than woman in the bedroom (no matter what that enlargement pill email tells you). So enlarging it to ridiculous proportions would not be a feasible way to objectify the men for female enjoyment.



exactly. it's almost impossible to objectify men. but our society has made it that way, and video games that represent women this way, don't help.

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