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  • SATURDAY JULY 14 2007 4:00 AM

The Ivy Overfloweth



With Soulcalibur, we focus on creating a game that's visually appealing on such a level that other games can't really compete.
- Soulcalibur IV lead programmer Masaaki Hoshino



Let's go on a journey. A journey into the world of fighting games and female characters. Back in 1991, a girl by the name of Chun-Li was introduced into the male dominated world of fighting games. She may not have been as strong as the others in Street Fighter II, but her quickness lent to her success. Muscular legged and moderately endowed in a blue qipao, studded cuffs and the slightly curious brown pantyhose, Chun-Li quickly rose to popularity offering little sisters and girlfriends their very own fierce female heroine and an open door into gaming.

Within the year, the allure of strong female playable characters had been twisted toward the stereoypical gamer. There was already one obscenely endowed and illogically dressed female protagonist. Enter Fatal Fury 2's Mai Shiranui and her barely covered breasts in 1992. 1992 also gave us Sonya Blade and Mortal Kombat. Does anyone not hear that terrible music cue at the mere sight of those two words? Anyway, Sonya, while her breasts may not be the smallest, she wasn't forced into barely legal outfits. King on the hand, a tall, blond character in SNK's Art of Fighting and King of Fighters took to the extremes, donning men's clothes. She used strength and mind games to win against her opponents, rather than the usual speed boost given to most female characters. In 1995, Battle Arena Toshinden, introduced us to Sofia, the fully endowed, dressed like a dominatrix Russian agent as well as the 3d fighting environments.

And then came Dead or Alive in 1997. DOA designer Tomonobu Itagaki said he wanted to do something to attract people's attention, and borrowing from the aforementioned Fatal Fury, that something became the well known, incredibly unnatural yet hypnotic bouncing breasts that other devs would copy and try to emulate, upgrading our once playable ladies into unrealistic top heavy, barely clothed models. All in order to tap into that wealth of incredibly lonely 18 to 34 year old males. You know, the ones that sit on a stained couch in their parent's basement dressing DOA girls in miscellaneous volleyball outfits and watching them poledance?



That brings us to the present. For the first time in days, my mailbox contained more than just advertisements for 99 cent jugs of milk and teeth whitening services. The August issue EGM was waiting in there and on the cover read World Exclusive First Look at Soulcalibur (apparently it's all one word now) 4. Needless to say, I was pretty excited. Of all the big fighting game series, Soulcalibur is one of the most fun to play for me. A fond summer memory of mine involves a lot of beer, a projector and a huge white sheet and owning all the boys with my cheap Soulcalibur tactics. I flipped through to the story and there on the second page of the article was Ivy, wearing what I can only assume is some kind of gymnastic outfit from childhood barely keeping in her ridiculously overinflated breasts. While battling against katanas and katars with no body armor, she ought to be worried about snagging a leak. The back side of her new outfit also leaves little to the imagination giving players the extra bonus of cheek to cheek combat. Yes, I can almost hear guys cheering everywhere! The bulk of the Soulcalibur 4 ladies have apparently gone under the knife, with Taki opting for two large water balloons rather than breasts. Though Ivy's have grown the most, going from a solid C to a GG. The current trend, no doubt fueled by the boob physics to sales ratio.



Sure, disproportionate, scantily clad heroines have always been a part of the comic and video game world, but in more recent years, it has gotten out of control. I'll be the first to admit when playing City of Heroes, I created a short girl with some pretty decently sized tits. The difference is in user created, and developer generated content. As female gamers, we have little to no choice with these games. We could play a muscular man (essentially moving back to the pre Chun-Li days), play these over sexualized male fantasy characters or not play at all. The continuous imposed creation of these supposed heroines leaves girls feeling ostracized. Video games are not just an outlet for males. Women also enjoy packing away life's stresses and jumping into a new world. We face enough unrealistic images of the perfect woman in American society, we shouldn't have it shoved down our digital throats while trying to escape that very thing.





The Entertainment Software Association has said that 38% of all players are women. Unfortunately games are being developed without considering the full range of women gamers. The games specifically made for girls that are available come across as condescending. I'd rather not tend a garden so I can pay off my in game mortgage or avoid getting caught having an affair in Desperate Housewives nor have a daughter playing the Bratz or That's So Raven. What the hell does that even mean? But that's a subject for another time! The question now is will this ever expanding female body in fighting games ever stop? What will it take to bring our playable sex down to a realistic, or at least less offensive point? We need our female characters designed for us, not for the men. Think original Samus or Hana of Fear Effect before the prequel. No more stilettos and lingerie as armor! Breasts are great! I'm all for breasts... when they aren't all straight out of a Naughty Nurses 6 porno. One can hope that with the growing percentage of female gamers, more will see the need for change, and seek out way to do that.

 

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Comments
legman

legman

Portland, OR
February 2006

JUL 14, 2007 11:11 AM

heh. water balloons is right! tongue

emotedcreations

emotedcreations

Germany
July 2006

JUL 14, 2007 11:13 AM

1) Thank you Posh for writing about a video game I can actually comment on. Soul Caliber is the only video game I've ever spent large amounts of time playing (minus Zelda on the original NES). I remember playing it in my friends dorm room for hours on end my freshmen year on the Sega whatever system (yeah, I'm a huge gamer). Then later on other systems. In fact, I went out and bought a game cube just so I could play the new Soul Caliber (it was like one of two games I actually bought for it). It's just very accurate as far as real life fight tactics are concerned. I've always found other fighting games to be way too, well, unrealistic.

2) As to the body image thing: I firmly believe that we as a society have a problem with trying to sell and idealize extremely unrealistic body types especially with women, but to be sure also with men especially recently. That being said, I don't think there's anything wrong with video games exaggerating body types a bit. After all it's supposed to be a fantasy world (women's magazines with skinny models are supposedly selling "real world" body image). I would point out that the men are also highly exaggerated. That being said, Ivy's new boobs are pretty fucking outrageous. To be honest, I thought they were exaggerated enough before. Perhaps they are just testing the extremes and things will tone down a bit. I'm not familiar with the process of making video games and how it responds to customer feedback, so I couldn't be one hundred percent sure about that.

3) Posh good for you for writing the article. Hopefully, woman gamers who feel similar will write the creators of these games and express their opinions, not only that, but don't buy the game if they think they are being ridiculous. If all women gamers did this (assuming all women gamers would buy Soul Caliber) and they felt the pain of a 38% market protest, they'd think twice about making women with outrageous boob sizes and highly unrealistic body types. I don't really have much else to say except that I don't own a game console, so I'll definitely not be buying it.

Saraah

Saraah

Los Angeles, CA
March 2007

JUL 14, 2007 11:15 AM

Great article. The people here who are saying that "it's just a game" or "sex sells" I think are kind of missing the point. Sex DOES sell. Hot women sell. Seeing as I head up marketing for SuicideGirls, I am able to announce that shocking news to you all with 100% certainty.

The issue is (and I would think that every single member of this site would get this) that Hot Woman does not necessarily equal "gravity-defying breasts, each large enough to hold another person with huge breasts, Russian Nesting Doll style".

Plenty of gamer/geek guys have lusted over the characters/women who played, say, Buffy or Trinity (Matrix) or actresses like (hot DAMN!) Milla Jovovich in 5th Element. You can make hot, sexy, fictional women without resorting to the giant boob thing every time. Even if they are drawn.

YES, the character designs are exaggerated. That is fine too. Eye candy is delightful, I think we can all agree. It's not that those massive knockers should never again be seen on screen, it's just...why not some diversity of hotness? Plus, you can create hot, breast-tastic women who are still wearing armor. The well-designed boob-plate is a staple of any D&D figure.

For the record, I thoroughly enjoyed running around in Dead Rising with the muscle-bound character wearing (alternately) a sundress or a youth-sized t-shirt and shorts. Eye candy! Hysterical eye candy!

Gerry_D

Gerry_D

Los Angeles, CA
May 2003

JUL 14, 2007 12:03 PM

Really great article - and kudos to most commenters for getting the point.

mat8drb

mat8drb

United Kingdom
October 2004

JUL 14, 2007 12:16 PM

miss_snow said:
christ on a bike! It looks like there's an ass glued to her torso!


That was my reaction too. I thought we were past this. Even the makers of Tomb Raider woke up to it.

That 38% is only going to get bigger as well. And that is the thing that should get bigger.

TheCoolerKing

TheCoolerKing

NEWSWIRE

Los Angeles, CA

JUL 14, 2007 12:25 PM

Fantastic article.

And think about it, how pissed would guys be if all they had to choose from was huge-donged characters running around with chain-mail covered cocks?

The wind generated from the the front door-slamming, mass exodus of nerds running outside would knock planes out of the sky.

skeptik

skeptik

New Orleans, LA
February 2004

JUL 14, 2007 12:28 PM

Haven't seen the game yet, so my impression might be wrong. But that picture of Ivy doesn't look so much like she was given unrealistically humungous boobs. I mean, her ass is pretty ginormous as well.

I think they just made her head too small. "Pinhead Ivy." New character name?

aldoushuxley

aldoushuxley

USA
November 2005

JUL 14, 2007 12:31 PM

Ok I am not much of gamer and unless the games involve other people and competition I refuse to play them. Soul Caliber happens to be one of my favorite games ever created based on it's fast pace and balanced game play. My favorite character has always been Seoung Mina, I almost always play female characters in fighting games as well. I like them for the lightning speed and recovery they have. Now I can understand where you ladies are coming from on this issue with breasts, but the same thing happens with guys, in movies as well. Almost all guys in games like this are humongous with rippling muscles, and body builder bodies. Now being in a profession that is practically founded on physical fitness I see very few guys who are that muscular, so it is unrealistic on both fronts. Though I like women with smaller breasts as well, they do not sag as much and they do not cause the back problems that big breasts cause later in life.

ikaruga

ikaruga

United Kingdom
May 2006

JUL 14, 2007 12:49 PM

whilst Soul Calibur (and it's predecessor, Soul Blade) are guilty of fan-service through the iterations, it seems to have got worse and worse. when I first saw the pic my immediate thought was "which iteration of DOA are we onto now?"

which is a damn shame, seeing as the original SC is pretty much my favourite fighting game (never mind on the Dreamcast, pretty much any console full stop)

Keri

Keri

SUICIDEGIRL

Virginia, USA

JUL 14, 2007 12:50 PM

skeptik said:
Haven't seen the game yet, so my impression might be wrong. But that picture of Ivy doesn't look so much like she was given unrealistically humungous boobs. I mean, her ass is pretty ginormous as well.

I think they just made her head too small. "Pinhead Ivy." New character name?



uuummm yer joking right?

and to those of you who are saying that the male characters are made extremely unbelievable as well....i don't nessicarily see that the big muscles are there as a "sexual" thing. it's more of a strength thing. i know when i see muscular males in video games i think that it's to show their strengh not how hot they are. there's a different connotation all together with that. plus not all male characters are shown buff. there are usually other smaller male characters to pick from.

FreakPirate

FreakPirate

Canada
November 2002

JUL 14, 2007 12:58 PM

See... here's my question... do people actually buy games based solely on how attractive they make the girls in the game? I know I don't. And with the exception of my roommate buying DOA Beach Volleyball 2 (which was a fucking awful game) I don't know anyone who has.

skeptik

skeptik

New Orleans, LA
February 2004

JUL 14, 2007 01:01 PM

Keri said:

skeptik said:
Haven't seen the game yet, so my impression might be wrong. But that picture of Ivy doesn't look so much like she was given unrealistically humungous boobs. I mean, her ass is pretty ginormous as well.

I think they just made her head too small. "Pinhead Ivy." New character name?



uuummm yer joking right?

and to those of you who are saying that the male characters are made extremely unbelievable as well....i don't nessicarily see that the big muscles are there as a "sexual" thing. it's more of a strength thing. i know when i see muscular males in video games i think that it's to show their strengh not how hot they are. there's a different connotation all together with that. plus not all male characters are shown buff. there are usually other smaller male characters to pick from.



Yes, I'm joking.

Although I really do think that picture of her would look far more reasonable if her head was just proportional to her body. Still amazon proportions, but more like Xena than Stripperella.

And I agree with you on the "big muscles vs. big breasts" comparison and sexualization. If people think that male characters are exaggerated as well, then why don't they also have 10-pound testicles? A more apt comparison, I would think.

d20

d20

San Francisco, CA
September 2003

JUL 14, 2007 01:28 PM

KMFCM said:

Posh said:
Male characters are still designed for male players. They aren't designed for women to ogle at.



Square Square Square Square Square



sorry, but Squenix guys are pure yaoi wink

Saraah said:
The issue is (and I would think that every single member of this site would get this) that Hot Woman does not necessarily equal "gravity-defying breasts, each large enough to hold another person with huge breasts, Russian Nesting Doll style".



i loved it.

xazapdmytinu

xazapdmytinu

Fort Collins, CO
July 2007

JUL 14, 2007 01:32 PM

FreakPirate said:
Can I still crush people's skulls? Because that's really all I care about.



actually Ivy has this new move...

Maoh

Maoh

Pocatello, ID
August 2005

JUL 14, 2007 01:38 PM

I'm not sure that there's a direct correlation between the appearance of muscles and their strength.
You find yourself a big, chunky, good ol' boy farmer from the sort of backwoods where you would faintly, unconciously hear Dueling Banjos in the distance and pit him in a test of strength against someone whose toned and chiselled like our male fighting game characters. I can prettymuch guarantee that the slobbish farmer would win.
Being built like Adonis is simply eye candy. Alot like unrealistic dimensions on our female characters.

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