• commentary
  • SATURDAY JULY 14 2007 4:00 AM

The Ivy Overfloweth



With Soulcalibur, we focus on creating a game that's visually appealing on such a level that other games can't really compete.
- Soulcalibur IV lead programmer Masaaki Hoshino



Let's go on a journey. A journey into the world of fighting games and female characters. Back in 1991, a girl by the name of Chun-Li was introduced into the male dominated world of fighting games. She may not have been as strong as the others in Street Fighter II, but her quickness lent to her success. Muscular legged and moderately endowed in a blue qipao, studded cuffs and the slightly curious brown pantyhose, Chun-Li quickly rose to popularity offering little sisters and girlfriends their very own fierce female heroine and an open door into gaming.

Within the year, the allure of strong female playable characters had been twisted toward the stereoypical gamer. There was already one obscenely endowed and illogically dressed female protagonist. Enter Fatal Fury 2's Mai Shiranui and her barely covered breasts in 1992. 1992 also gave us Sonya Blade and Mortal Kombat. Does anyone not hear that terrible music cue at the mere sight of those two words? Anyway, Sonya, while her breasts may not be the smallest, she wasn't forced into barely legal outfits. King on the hand, a tall, blond character in SNK's Art of Fighting and King of Fighters took to the extremes, donning men's clothes. She used strength and mind games to win against her opponents, rather than the usual speed boost given to most female characters. In 1995, Battle Arena Toshinden, introduced us to Sofia, the fully endowed, dressed like a dominatrix Russian agent as well as the 3d fighting environments.

And then came Dead or Alive in 1997. DOA designer Tomonobu Itagaki said he wanted to do something to attract people's attention, and borrowing from the aforementioned Fatal Fury, that something became the well known, incredibly unnatural yet hypnotic bouncing breasts that other devs would copy and try to emulate, upgrading our once playable ladies into unrealistic top heavy, barely clothed models. All in order to tap into that wealth of incredibly lonely 18 to 34 year old males. You know, the ones that sit on a stained couch in their parent's basement dressing DOA girls in miscellaneous volleyball outfits and watching them poledance?



That brings us to the present. For the first time in days, my mailbox contained more than just advertisements for 99 cent jugs of milk and teeth whitening services. The August issue EGM was waiting in there and on the cover read World Exclusive First Look at Soulcalibur (apparently it's all one word now) 4. Needless to say, I was pretty excited. Of all the big fighting game series, Soulcalibur is one of the most fun to play for me. A fond summer memory of mine involves a lot of beer, a projector and a huge white sheet and owning all the boys with my cheap Soulcalibur tactics. I flipped through to the story and there on the second page of the article was Ivy, wearing what I can only assume is some kind of gymnastic outfit from childhood barely keeping in her ridiculously overinflated breasts. While battling against katanas and katars with no body armor, she ought to be worried about snagging a leak. The back side of her new outfit also leaves little to the imagination giving players the extra bonus of cheek to cheek combat. Yes, I can almost hear guys cheering everywhere! The bulk of the Soulcalibur 4 ladies have apparently gone under the knife, with Taki opting for two large water balloons rather than breasts. Though Ivy's have grown the most, going from a solid C to a GG. The current trend, no doubt fueled by the boob physics to sales ratio.



Sure, disproportionate, scantily clad heroines have always been a part of the comic and video game world, but in more recent years, it has gotten out of control. I'll be the first to admit when playing City of Heroes, I created a short girl with some pretty decently sized tits. The difference is in user created, and developer generated content. As female gamers, we have little to no choice with these games. We could play a muscular man (essentially moving back to the pre Chun-Li days), play these over sexualized male fantasy characters or not play at all. The continuous imposed creation of these supposed heroines leaves girls feeling ostracized. Video games are not just an outlet for males. Women also enjoy packing away life's stresses and jumping into a new world. We face enough unrealistic images of the perfect woman in American society, we shouldn't have it shoved down our digital throats while trying to escape that very thing.





The Entertainment Software Association has said that 38% of all players are women. Unfortunately games are being developed without considering the full range of women gamers. The games specifically made for girls that are available come across as condescending. I'd rather not tend a garden so I can pay off my in game mortgage or avoid getting caught having an affair in Desperate Housewives nor have a daughter playing the Bratz or That's So Raven. What the hell does that even mean? But that's a subject for another time! The question now is will this ever expanding female body in fighting games ever stop? What will it take to bring our playable sex down to a realistic, or at least less offensive point? We need our female characters designed for us, not for the men. Think original Samus or Hana of Fear Effect before the prequel. No more stilettos and lingerie as armor! Breasts are great! I'm all for breasts... when they aren't all straight out of a Naughty Nurses 6 porno. One can hope that with the growing percentage of female gamers, more will see the need for change, and seek out way to do that.

 

Previous

PAGE: 

1 | 2 | 3 | 4 | 5 | 6

 ... 17

Next

Comments
son_of_desidia

son_of_desidia

Reunion
August 2002

JUL 14, 2007 08:46 AM

Jesus. I kinda liked Ivy, but I suppose that was 60% delightful whip-sword, 20% elitist attitude 10% white hair, 10% fancy admiral uniform alternate outfit.

I never bothered picking up SC3 but if she looks like that in it... well thats a little off-putting and kinda puts off the charm frown

... Guess I'll go back to Nightmare shocked

growlhedgehog

growlhedgehog

I'm lost
July 2007

JUL 14, 2007 09:14 AM

But surely playable female characters who do real women justice would need to come from Female Coders or developers or designers? Not to say that they dont exist but lets face facts, the majority of the people who make these games are guys, and with all due respect they wont be out to appease either gender, they just want to create something which when they look at it makes them think "wow, sweet". And even if they were, how could they possibly know what female gamers such as yourselfs are after?

FattyFatty2x4

FattyFatty2x4

Salt Lake City, UT
May 2006

JUL 14, 2007 09:16 AM

invalidate your points? /salute SGs. I agree with you in almost all aspects.

I'm simply saying i dont even want to comment on that one because I dont agree with replacing tempting outfits just because they are sexy or chavinistic. If you're going to argue that ginormous breasteseses are completely unecessary then so is a 115lb female wearing a suit of platemail. the point though, is whats in the uniforms. NO MORE BIG'ENS!

you're right Kungfoo, it wasnt a conflict of interest. Poor choice of words.

Hunter

Hunter

SUICIDEGIRL

New York, USA

JUL 14, 2007 09:54 AM

I can't believe the size of them titties! I mean...gimme a break. Do gamer dudes really think the pornostar bodytype is the aesthetic ideal??? Apparently so!
I know nothing about videogames and haven't bought a system or given them much thought since Super Nintendo, but I really enjoyed reading this. That means it's a great article.

Cassiel

Cassiel

Aurora, CO
September 2004

JUL 14, 2007 09:59 AM

it's just a game...?

unfiltrator

unfiltrator

San Francisco, CA
April 2004

JUL 14, 2007 10:14 AM

Maybe she's nursing.

Keri

Keri

SUICIDEGIRL

Virginia, USA

JUL 14, 2007 10:30 AM

well it may be "just a game" but i think that having these sexually charged females in these games gives the millions of gamers out there the false perception of what a female body is supposed to be. blatent sexual imagery like that chicks outfit and tit size needs to be toned down. i know that men are going to get defensive about it "noooo don't take away my huge titttiiieeeesss!!! " but give me a break. does it really need to be in the game? whatever

(p.s that ivy girls new tits are fucking foul )

xazapdmytinu

xazapdmytinu

Fort Collins, CO
July 2007

JUL 14, 2007 10:37 AM

Hunter said:
I can't believe the size of them titties! I mean...gimme a break. Do gamer dudes really think the pornostar bodytype is the aesthetic ideal??? Apparently so!
I know nothing about videogames and haven't bought a system or given them much thought since Super Nintendo, but I really enjoyed reading this. That means it's a great article.



You have to wonder about the people who do the concept art for this...I mean, did they exer even earn an art degree? Do they even know how to make a body look remotely real?

I've never been particularly fond of the representation of females in games for a variety of reasons. When I first played tomb raider many years ago I noticed how much the game focused on creating this sexual fighting style that left me wondering...why? I mean, they had't created a character that was strong because she was female, she was strong in spite of being female (And somehow in spite of having an impossible body that should have made it incredibly difficult to fire even just a couple of rounds in a good cluster)

And sure, it's just a game, but it's not just well educated nerds with a cynical outlook on oversexed heroines playing these games. It's young boys, and girls, having an impossible, improbably and extremely dangerous sexual ideal shoved in their faces, usually at a time when they are confused anyway. Yeah, it's just a game, and movies are just movies, but characters aren't just characters, they are role models...games in particular let kids take on an alter ego for a time, so what does it say to girls when their alter ego is a...I don;t even know what to call that...?

And hedgehog, if that was a good excuse for anything then we'd all be living in the dark ages...what if a president or a ceo was at the chopping block over a decision they made that offended the population..."How was I supposed to know?"

you know what the response would be?

"Ask you fucktard!?"

Keri

Keri

SUICIDEGIRL

Virginia, USA

JUL 14, 2007 10:44 AM

sportbikepilot said:
I agree 1000%! give us IBT, game designers!



Well the tits don't have to be itty bitty, but just relevant to the size of the womans body. theres nothing wrong with big tits, small tits, whatever.( i hope that girls with big tits arent thinking this a big tit bashing thread) but those games are just ridiculous.

ninjatoes

ninjatoes

Newport, KY
August 2005

JUL 14, 2007 10:48 AM

Harleen said:
But girls don't play fighting games... we only play nice games like Animal Crossing and Big Brain Academy. Why on Earth would they need to create a female-friendly character? wink



This was sarcasm, right?

KirbyTheGenius

KirbyTheGenius

Clinton Township, MI
September 2006

JUL 14, 2007 10:51 AM

It's just more marketing.

Do I agree with it? No.
Will it sell more copies of their game? Yes.
Baywatch wasn't popular because it was a riveting beach drama.

Will I buy it? Eh, I'll probably rent it first.
Here's why:
The Soul Calibur series is one of the last holdouts of fighters with substance, in my opinion. Plus, over the years, it has grown to be one of the most unique fighters.
At the same time, if they sacrifice substance for "eye candy", I know a whole slew of people that aren't going to go near it.

Developers, it's getting ridiculous.
One "sex object" character maybe--just to sell your (probably) already sub-par game to a mindless mass of teenagers. I mean, hell, that's how we sell everything else, isn't it?

And for the record, I play Taki.

ninjatoes

ninjatoes

Newport, KY
August 2005

JUL 14, 2007 10:51 AM

38% of gamers might be women, but apparently we need a larger percentage of women actually making games.

FreakPirate

FreakPirate

Canada
November 2002

JUL 14, 2007 10:52 AM

Can I still crush people's skulls? Because that's really all I care about.

StarBelliedBoy

StarBelliedBoy

Philadelphia, PA
December 2003

JUL 14, 2007 10:57 AM

ninjatoes said:

Harleen said:
But girls don't play fighting games... we only play nice games like Animal Crossing and Big Brain Academy. Why on Earth would they need to create a female-friendly character? wink



This was sarcasm, right?



...hence the winky face.

unfiltrator

unfiltrator

San Francisco, CA
April 2004

JUL 14, 2007 11:03 AM

ninjatoes said:
38% of gamers might be women, but apparently we need a larger percentage of women actually making games.



Yes please.

Previous

PAGE: 

1 | 2 | 3 | 4 | 5 | 6

 ... 17

Next