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  • SATURDAY JULY 14 2007 4:00 AM

The Ivy Overfloweth



With Soulcalibur, we focus on creating a game that's visually appealing on such a level that other games can't really compete.
- Soulcalibur IV lead programmer Masaaki Hoshino



Let's go on a journey. A journey into the world of fighting games and female characters. Back in 1991, a girl by the name of Chun-Li was introduced into the male dominated world of fighting games. She may not have been as strong as the others in Street Fighter II, but her quickness lent to her success. Muscular legged and moderately endowed in a blue qipao, studded cuffs and the slightly curious brown pantyhose, Chun-Li quickly rose to popularity offering little sisters and girlfriends their very own fierce female heroine and an open door into gaming.

Within the year, the allure of strong female playable characters had been twisted toward the stereoypical gamer. There was already one obscenely endowed and illogically dressed female protagonist. Enter Fatal Fury 2's Mai Shiranui and her barely covered breasts in 1992. 1992 also gave us Sonya Blade and Mortal Kombat. Does anyone not hear that terrible music cue at the mere sight of those two words? Anyway, Sonya, while her breasts may not be the smallest, she wasn't forced into barely legal outfits. King on the hand, a tall, blond character in SNK's Art of Fighting and King of Fighters took to the extremes, donning men's clothes. She used strength and mind games to win against her opponents, rather than the usual speed boost given to most female characters. In 1995, Battle Arena Toshinden, introduced us to Sofia, the fully endowed, dressed like a dominatrix Russian agent as well as the 3d fighting environments.

And then came Dead or Alive in 1997. DOA designer Tomonobu Itagaki said he wanted to do something to attract people's attention, and borrowing from the aforementioned Fatal Fury, that something became the well known, incredibly unnatural yet hypnotic bouncing breasts that other devs would copy and try to emulate, upgrading our once playable ladies into unrealistic top heavy, barely clothed models. All in order to tap into that wealth of incredibly lonely 18 to 34 year old males. You know, the ones that sit on a stained couch in their parent's basement dressing DOA girls in miscellaneous volleyball outfits and watching them poledance?



That brings us to the present. For the first time in days, my mailbox contained more than just advertisements for 99 cent jugs of milk and teeth whitening services. The August issue EGM was waiting in there and on the cover read World Exclusive First Look at Soulcalibur (apparently it's all one word now) 4. Needless to say, I was pretty excited. Of all the big fighting game series, Soulcalibur is one of the most fun to play for me. A fond summer memory of mine involves a lot of beer, a projector and a huge white sheet and owning all the boys with my cheap Soulcalibur tactics. I flipped through to the story and there on the second page of the article was Ivy, wearing what I can only assume is some kind of gymnastic outfit from childhood barely keeping in her ridiculously overinflated breasts. While battling against katanas and katars with no body armor, she ought to be worried about snagging a leak. The back side of her new outfit also leaves little to the imagination giving players the extra bonus of cheek to cheek combat. Yes, I can almost hear guys cheering everywhere! The bulk of the Soulcalibur 4 ladies have apparently gone under the knife, with Taki opting for two large water balloons rather than breasts. Though Ivy's have grown the most, going from a solid C to a GG. The current trend, no doubt fueled by the boob physics to sales ratio.



Sure, disproportionate, scantily clad heroines have always been a part of the comic and video game world, but in more recent years, it has gotten out of control. I'll be the first to admit when playing City of Heroes, I created a short girl with some pretty decently sized tits. The difference is in user created, and developer generated content. As female gamers, we have little to no choice with these games. We could play a muscular man (essentially moving back to the pre Chun-Li days), play these over sexualized male fantasy characters or not play at all. The continuous imposed creation of these supposed heroines leaves girls feeling ostracized. Video games are not just an outlet for males. Women also enjoy packing away life's stresses and jumping into a new world. We face enough unrealistic images of the perfect woman in American society, we shouldn't have it shoved down our digital throats while trying to escape that very thing.





The Entertainment Software Association has said that 38% of all players are women. Unfortunately games are being developed without considering the full range of women gamers. The games specifically made for girls that are available come across as condescending. I'd rather not tend a garden so I can pay off my in game mortgage or avoid getting caught having an affair in Desperate Housewives nor have a daughter playing the Bratz or That's So Raven. What the hell does that even mean? But that's a subject for another time! The question now is will this ever expanding female body in fighting games ever stop? What will it take to bring our playable sex down to a realistic, or at least less offensive point? We need our female characters designed for us, not for the men. Think original Samus or Hana of Fear Effect before the prequel. No more stilettos and lingerie as armor! Breasts are great! I'm all for breasts... when they aren't all straight out of a Naughty Nurses 6 porno. One can hope that with the growing percentage of female gamers, more will see the need for change, and seek out way to do that.

 

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motorfirebox

motorfirebox

Pittsburgh, PA
March 2004

FEB 03, 2009 12:11 PM

interesting. i personally only count three, maybe four that i see as being over-sexualized. (i'm torn on Aeon Flux--on the one hand, yes, she's oversexualized; on the other, even in the movie, i see her as being at least in part a satire of oversexualization.)

games i didn't count that i suspect Otoki did: Aquaria, Bulletwitch (in that screenshot), Charlie's Angels (again, judging solely by that screenshot), possibly Beyond Good and Evil. while i certainly recognize that these characters are supposed to be titillating, i think a certain amount of titillation is perfectly appropriate in many genres.

which is where i suspect a lot of this argument derives from. it's kinda similar to the "is SG porn" question: given that video games are an art form that is intended for enjoyment, and that sexuality is a valid method for engaging the audience, how much is too much? i think Ivy is too much. SC4 depends, in my opinion, far too heavily on the "tits or GTFO" factor. the sole value Ivy (and Taki, and Sophitia, etcetera) present are wrapped up in their sexuality. they are sexual first, and every other detail of their character is derived from that sexual appeal.

by contrast, let's look at, say, Bulletwitch. yes, i agree, Alicia's outfit is completely impractical for a person who has to fight gigantic demons while perched on the top of a crashing commercial airliner. but... um... she's fighting gigantic demons while perched on the top of a crashing commercial airliner. it would be frankly ridiculous to not portray a character who does those things as being anything other than impractically sexual; the whole concept is cheap, popcorn entertainment, and being sexy in situations where sexuality would be not only impractical but actively detrimental to survival is part and parcel of the genre. the entire experience focuses on being a cheap thrill. unless we're deciding that cheap thrills are verboten, i don't think having a cheaply sexualized character in such a role is necessarily a bad thing.

so why is Ivy bad and Alicia is, if not good, then at least not bad? to me, it's the degree of sexuality. they're both intended to be sexy badasses. by contrast to Ivy, though, Alicia sacrifices far less at the altar of gameboy boners--her tits are within human norms and she shows at least a modicum of modesty in her dress.

in my opinion.

Otoki

Otoki

SUICIDEGIRL

Minnesota, USA

FEB 03, 2009 12:30 PM

^^That makes sense, but keep in mind that I'm trying to work within the argument of what is "prevalent" as sexually overdone in video games. I, personally, think the characters in bullet witch and aeon flux look hot, but when I'm in a different mood I'd be annoyed by their outfits. Also, Aquaria: holy fake boobage.

I guess I'm generally insensitive to that sort of stuff because, well, I work four shifts a week surrounded by topless chicks. However, for the sake of argument (and because I always want to respond when someone say something like "the burden of proof is on you"wink ) I separated them in the categories I thought appropriate.

FreakPirate

FreakPirate

Canada
November 2002

FEB 03, 2009 12:40 PM

Were Aeon Flux or Catwoman counted as "porny"? Because those outfits are from movie adaptations and I think the problem there lies with the movie, not the game. Although, the Aeon Flux outfit is actually far less porny than the outfit from the animated series.

Otoki

Otoki

SUICIDEGIRL

Minnesota, USA

FEB 03, 2009 12:48 PM

FreakPirate said:
Were Aeon Flux or Catwoman counted as "porny"? Because those outfits are from movie adaptations and I think the problem there lies with the movie, not the game. Although, the Aeon Flux outfit is actually far less porny than the outfit from the animated series.



Yes, I counted them. And yes, I am aware that they are adaptations. I remember my mom walked in on me watching AF when I was a kid and she was completely shocked.

Nevertheless, I don't see how that would refute the argument that there is a significant amount of games featuring hypersexualized women.

Oh, and mfb: beyond good and evil was one of the "realistic" ones.

FreakPirate

FreakPirate

Canada
November 2002

FEB 03, 2009 12:57 PM

Otoki said:

Nevertheless, I don't see how that would refute the argument that there is a significant amount of games featuring hypersexualized women.



Oh, I wasn't trying to refute it. I agree that there is hypersexualization in games. I don't think it's the giant, screaming evil some people seem to but I think there is an issue to be discussed. My point was more that issues of hypersexualization exist period. I don't think they are more prevalent in gaming than other industries. I think they're a symptom of much larger issues.

motorfirebox

motorfirebox

Pittsburgh, PA
March 2004

FEB 03, 2009 01:08 PM

Otoki said:
Nevertheless, I don't see how that would refute the argument that there is a significant amount of games featuring hypersexualized women.


it's less a refutation than it is questioning a more basic point: is the amount of hypersexualization in gaming, whatever that amount is, a bad thing? how much is too much? hypersexualization itself is not, in my opinion, necessarily a bad thing. overuse of hypersexualization is, in my opinion, bad.

i suppose i'm sorta shifting goalposts, here... but, well, i'm not sure the goalposts were in the right place to begin with. i don't think the goal should be to remove hot babes in revealing clothing from gaming, because i think hot babes in revealing clothing are pretty awesome.

Otoki said:
I remember my mom walked in on me watching AF when I was a kid and she was completely shocked.


the only time i actually feel old is when i read stuff like this.

malkav11

malkav11

Saint Paul, MN
July 2003

FEB 03, 2009 05:00 PM

A substantial chunk of those games (Aeon Flux, Alias, Buffy, Catwoman, Charlie's Angels, etc) are movie/TV adaptations where the outfits can be blamed (good or bad) on the source material. And are also mostly awful games. I don't know that I have any interest in what awful games do - they're awful and no one should play them even if they happened to have uniformly realistic, sensitive depictions of strong female characters. (And usually they don't.)

But yes, there are quite a few unrealistically sexualized games out there. I -definitely- roll my eyes at Bayonetta.

Otoki

Otoki

SUICIDEGIRL

Minnesota, USA

FEB 04, 2009 10:48 AM

FreakPirate said:

Otoki said:

Nevertheless, I don't see how that would refute the argument that there is a significant amount of games featuring hypersexualized women.



Oh, I wasn't trying to refute it. I agree that there is hypersexualization in games. I don't think it's the giant, screaming evil some people seem to but I think there is an issue to be discussed. My point was more that issues of hypersexualization exist period. I don't think they are more prevalent in gaming than other industries. I think they're a symptom of much larger issues.



Oh, definitely. I never claimed that it was solely a gaming issue, either. However, one must admit that there are proportionately more movies made with women in mind than video games. And that definitely brings up some questions.

NOT that I want chickflick games, but... a lot of us play games, and the number continues to grow, so one would think more games would try to keep that in mind.

Otoki

Otoki

SUICIDEGIRL

Minnesota, USA

FEB 04, 2009 10:52 AM

motorfirebox said:

Otoki said:
Nevertheless, I don't see how that would refute the argument that there is a significant amount of games featuring hypersexualized women.


it's less a refutation than it is questioning a more basic point: is the amount of hypersexualization in gaming, whatever that amount is, a bad thing? how much is too much? hypersexualization itself is not, in my opinion, necessarily a bad thing. overuse of hypersexualization is, in my opinion, bad.

i suppose i'm sorta shifting goalposts, here... but, well, i'm not sure the goalposts were in the right place to begin with. i don't think the goal should be to remove hot babes in revealing clothing from gaming, because i think hot babes in revealing clothing are pretty awesome.


I'm not arguing that we remove them, but that more games be made with realistic female characters. There will always be porn, and there will always be hypersexualized characters, but Posh (and others, including myself) are pointing out that the gaming industry is being pretty stupid when you consider the growing female consumer base.

Otoki said:
I remember my mom walked in on me watching AF when I was a kid and she was completely shocked.


the only time i actually feel old is when i read stuff like this.


I was between the ages of 9 and 11. Stop feeling old.

motorfirebox

motorfirebox

Pittsburgh, PA
March 2004

FEB 04, 2009 10:55 AM

Otoki said:
There will always be porn, and there will always be hypersexualized characters, but Posh (and others, including myself) are pointing out that the gaming industry is being pretty stupid when you consider the growing female consumer base.


true enough.

Otoki said:
I was between the ages of 9 and 11. Stop feeling old.


that, uh... that helps! thanks, Otoki! now i don't feel so old oh god i was about to graduate high school.

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