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The Ivy Overfloweth

SATURDAY JULY 14 2007 4:00 AM

TAGS: Soul Calibur, breasts, girl gamers, Dead or Alive



With Soulcalibur, we focus on creating a game that's visually appealing on such a level that other games can't really compete.
- Soulcalibur IV lead programmer Masaaki Hoshino



Let's go on a journey. A journey into the world of fighting games and female characters. Back in 1991, a girl by the name of Chun-Li was introduced into the male dominated world of fighting games. She may not have been as strong as the others in Street Fighter II, but her quickness lent to her success. Muscular legged and moderately endowed in a blue qipao, studded cuffs and the slightly curious brown pantyhose, Chun-Li quickly rose to popularity offering little sisters and girlfriends their very own fierce female heroine and an open door into gaming.

Within the year, the allure of strong female playable characters had been twisted toward the stereoypical gamer. There was already one obscenely endowed and illogically dressed female protagonist. Enter Fatal Fury 2's Mai Shiranui and her barely covered breasts in 1992. 1992 also gave us Sonya Blade and Mortal Kombat. Does anyone not hear that terrible music cue at the mere sight of those two words? Anyway, Sonya, while her breasts may not be the smallest, she wasn't forced into barely legal outfits. King on the hand, a tall, blond character in SNK's Art of Fighting and King of Fighters took to the extremes, donning men's clothes. She used strength and mind games to win against her opponents, rather than the usual speed boost given to most female characters. In 1995, Battle Arena Toshinden, introduced us to Sofia, the fully endowed, dressed like a dominatrix Russian agent as well as the 3d fighting environments.

And then came Dead or Alive in 1997. DOA designer Tomonobu Itagaki said he wanted to do something to attract people's attention, and borrowing from the aforementioned Fatal Fury, that something became the well known, incredibly unnatural yet hypnotic bouncing breasts that other devs would copy and try to emulate, upgrading our once playable ladies into unrealistic top heavy, barely clothed models. All in order to tap into that wealth of incredibly lonely 18 to 34 year old males. You know, the ones that sit on a stained couch in their parent's basement dressing DOA girls in miscellaneous volleyball outfits and watching them poledance?



That brings us to the present. For the first time in days, my mailbox contained more than just advertisements for 99 cent jugs of milk and teeth whitening services. The August issue EGM was waiting in there and on the cover read World Exclusive First Look at Soulcalibur (apparently it's all one word now) 4. Needless to say, I was pretty excited. Of all the big fighting game series, Soulcalibur is one of the most fun to play for me. A fond summer memory of mine involves a lot of beer, a projector and a huge white sheet and owning all the boys with my cheap Soulcalibur tactics. I flipped through to the story and there on the second page of the article was Ivy, wearing what I can only assume is some kind of gymnastic outfit from childhood barely keeping in her ridiculously overinflated breasts. While battling against katanas and katars with no body armor, she ought to be worried about snagging a leak. The back side of her new outfit also leaves little to the imagination giving players the extra bonus of cheek to cheek combat. Yes, I can almost hear guys cheering everywhere! The bulk of the Soulcalibur 4 ladies have apparently gone under the knife, with Taki opting for two large water balloons rather than breasts. Though Ivy's have grown the most, going from a solid C to a GG. The current trend, no doubt fueled by the boob physics to sales ratio.



Sure, disproportionate, scantily clad heroines have always been a part of the comic and video game world, but in more recent years, it has gotten out of control. I'll be the first to admit when playing City of Heroes, I created a short girl with some pretty decently sized tits. The difference is in user created, and developer generated content. As female gamers, we have little to no choice with these games. We could play a muscular man (essentially moving back to the pre Chun-Li days), play these over sexualized male fantasy characters or not play at all. The continuous imposed creation of these supposed heroines leaves girls feeling ostracized. Video games are not just an outlet for males. Women also enjoy packing away life's stresses and jumping into a new world. We face enough unrealistic images of the perfect woman in American society, we shouldn't have it shoved down our digital throats while trying to escape that very thing.





The Entertainment Software Association has said that 38% of all players are women. Unfortunately games are being developed without considering the full range of women gamers. The games specifically made for girls that are available come across as condescending. I'd rather not tend a garden so I can pay off my in game mortgage or avoid getting caught having an affair in Desperate Housewives nor have a daughter playing the Bratz or That's So Raven. What the hell does that even mean? But that's a subject for another time! The question now is will this ever expanding female body in fighting games ever stop? What will it take to bring our playable sex down to a realistic, or at least less offensive point? We need our female characters designed for us, not for the men. Think original Samus or Hana of Fear Effect before the prequel. No more stilettos and lingerie as armor! Breasts are great! I'm all for breasts... when they aren't all straight out of a Naughty Nurses 6 porno. One can hope that with the growing percentage of female gamers, more will see the need for change, and seek out way to do that.

 

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allgeorfedup

allgeorfedup

Dearborn Heights, MI
June 2007

JUL 14, 2007 04:12 AM

Ivy's always kinda been like that, with huge goofy looking boobs. Ive always preferred Talim anyway, she looks like a real female and kicks ass to boot : D

Harleen

Harleen

United Kingdom
June 2005

JUL 14, 2007 04:41 AM

But girls don't play fighting games... we only play nice games like Animal Crossing and Big Brain Academy. Why on Earth would they need to create a female-friendly character? wink

My God though. Those are huge!

burtlo

burtlo

Seattle, WA
May 2004

JUL 14, 2007 04:49 AM

They'd never do it, but I'd love to see some amazonian woman standing at height with the men, clad in armor, guarding what could be a right-breast having been removed to make her more efficient with a bow or a spear.

I'm more of a Virtua Fighter fan.

tshirtvictim

tshirtvictim

Athens, GA
May 2005

JUL 14, 2007 05:07 AM

But if you were REALLY kool you would have spelled out everything with Ks instead of Cs.

Snottlebocket

Snottlebocket

Netherlands
March 2004

JUL 14, 2007 05:08 AM

Funny thing, soul calibur might be the most famous 'offender' in the jiggly breast department, they're not the worst by far.

I remember a skating game called Aggresive Inline that had such excessive breast physics the girls were actually hitting themselfs in the face with them during backflips.

StarBelliedBoy

StarBelliedBoy

Philadelphia, PA
December 2003

JUL 14, 2007 05:18 AM

That's kinda gross.

Scopitone

Scopitone

Irvine, CA
OLD SKOOL

JUL 14, 2007 05:25 AM

Well guess who's not going to get some big ol' fake Ivy balls for Xmas!

SPOILERS! (Click to view)



Wait, nevermind. You're good.



1justin

1justin

Toronto, ON
September 2006

JUL 14, 2007 05:38 AM

Uh, most of the dudes in Soulcalibur are designed to be hot, too. Can't you just look at them instead? Nobody's going to design video game characters to look like the people using them. Nobody wants to play as a fat nerd.

Posh

Posh

SUICIDEGIRL

California, USA

JUL 14, 2007 05:50 AM

Male characters are still designed for male players. They aren't designed for women to ogle at. So no, I can't just look at male characters. Especially when that isn't even the point of the piece. You're actually missing the entire point of it. Feel free to write up a counter piece if you feel your sex is completely misrepresented in a lot of video games.

There's a huge difference between creating toned down women, less sexually charged characters vs. playing fat nerds. In fact, I don't really see the two to be comparable. Women want women characters to play. We're thinking of ourselves, and what we want. Unless you're calling us all fat nerds or something.

1justin

1justin

Toronto, ON
September 2006

JUL 14, 2007 06:03 AM

Soulcalibur IV's o the 360 and PS3 and everybody knows the only people that play video games that aren't fat nerds only aren't fat nerds because they have a Wii so they get exercise. Exaggerating for effect, obviously.

But still, not every character in Soulcalibur is "sexually charged". That, and in III and IV, you can design your own character. If you're going to pick on games for being misrepresentative, singling out one with a character creator is high-larious.

The games that sell the most, especially now, largely have either perfectly normal or completely cartoony (and I mean in a Peach or Daisy kind of way) representations of everybody.

formerviking

formerviking

Denver, PA
May 2006

JUL 14, 2007 06:05 AM

Forget her boobs , didn't anyone notice how cross-eyed she is ? Jeez .

Eh , I guess it's just the funny way her hair is hanging . Ok , so women don't want scantily clad women in their games . Do they want scantily clad men ? I guess my question would be who would want to buy a game with near nekkid men in it ? Cause we know there's a market for the ones with nekkid women . Follow the money , that's really what it's all about .

Posh

Posh

SUICIDEGIRL

California, USA

JUL 14, 2007 06:15 AM

Ivy and Soulcalibur are just examples of the ever increasing bust size, and lack of clothing trend. Let's take a look at the other developer made female characters from the last Soulcalibur. (Images borrowed from Games Radar)






And how about the shopgirls, just for fun..




Those are pretty sexually charged.

And just to touch on the comment about being able to design your own character, I commented on that in my piece. It's fantastic that we have the option to make our own characters, but that doesn't take away from the way our sex is represented in premade characters.

FattyFatty2x4

FattyFatty2x4

Salt Lake City, UT
May 2006

JUL 14, 2007 06:22 AM

Reminds me of a WOW thread I once read called "Best Guild Names" Number one was <Women are Objects> It lasted a whole 20 mins until the GM shot it down. I blame the japanese anime. Big tits, big eyes, and tiny little waist. Eventually there will be just one huge tit with a sword and people will swoon.

Soul Calibur IV wants to create the most realistic looking games? . The new ivy would have all sorts of back problems and momentum issues. I've known some hardcore physically fit women in my profession and they are all muscle. Increased cardio fitness = loss of fatty tissue ie breast and ass.

I want reality. I want muscle tone. Give me definition. That is visually appealing and something both sexes can agree on.

I find that there is a conflict of interest in discussing a video game's encouragement of skimpy clothing in one tab and actually viewing naked women on the other tab of the same website.

KMFCM

KMFCM

Peekskill, NY
September 2002

JUL 14, 2007 06:28 AM

Posh said:
Male characters are still designed for male players. They aren't designed for women to ogle at.



Square Square Square Square Square



as for Soul Calibur. . . .that's quite unfortunate

those Tecmo kids are a bad influence on EVERYONE it seems.

I'm annoyed with the shit too.
When I'm playing a game I DON"T WANNA THINK ABOUT THAT SHIT!
Luckily, those aren't my favorit characters to use anyway.
I mean, back in Darkstalkers, you had Morrigan and Felicia, but they were fun characters to use.

EvanX

EvanX

Grand Rapids, MI
June 2003

JUL 14, 2007 06:33 AM

I thought everybody liked tits.

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