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  • WEDNESDAY OCTOBER 11 2006 12:00 PM

Wil Wheaton's Geek in Review: Creepy, Geeky Games

Tags: games, horror

When I was fourteen, my friend Darin called me up and said, "Hey, a bunch of guys are coming over to play games. Do you want to come?"

"Games?" I said, putting down my comic book, "like Monopoly?" I snorted the geek snort. "Huh huh huh no. Games are lame."

Darin, who is two years older than me and about a lifetime wiser, patiently said, "no, not like Monopoly. We're playing games that are, well, different than that. They're kind of geeky. Have you ever heard of
Illuminati, or Diplomacy?"

I told him that I hadn't, but I was intrigued, so I accepted his invitation and was introduced to a whole new world, where Steve Jackson, and Games Workshop reigned supreme.

It was also the day I officially became a complete and total geek.


This week's Geek in Review looks at a few geeky games with a horror theme, that are great anytime, but perfect for playing around Halloween.

Zombies!!!

Zombies!!! from Twilight Creations pays homage to the great zombie films of George A. Romero, when the undead slowly and relentlessly shambled toward our heroes, who came up with clever and increasingly gory ways to defeat them. Who knew that there were so many different ways to whack a guy on the head?

Zombies!!! takes place in a small town, which the players build from a deck of map tiles as the game develops. Most of the tiles contain streets and intersections, but some tiles contain locations, like the sporting goods store, the gas station, the hospital, or the special helipad where players ultimately want to go to win the game.

Players can win the game by making it to the helipad, or by wasting twenty-five zombies. Both of these objectives sound far, far easier than they actually are. The zombies are everywhere, and until players pick up some weapons, like a molotov cocktail from the gas station or a chainsaw from the lawn and garden center, they are very hard to beat. Just like the movies, it's not that they're tough, but that there are so damn many of them. Also, the other players can screw with you by playing cards that paralyze you with fear, double the amount of zombies in a building, or mysteriously bring all the zombies you just killed back to life.

Zombies!!! comes with plastic figures to represent the players and the zombie horde. The players are all little shotgun-holding guys who would be sort of macho and threatening if they weren't so brightly colored and adorable with their little guns and their tough guy face. You're so tough! Yes you are! You're going to go and blast all those zombies, aren't you? Aren't you?! Who wants a biscuit? Who wants a biscuit?

Erm. Sorry.

There are also a hundred plastic zombie figures, each with one arm reaching out in the universal zombie gesture for "braaaaaiinnnssss." They're be really scary if they weren't so damn cool. (Note: you'll want to take some of these zombies and attach them to your monitor or desk, because they look neat. Don't do this, because you'll eventually run out of zombies for your game. Yes, you will use all 100 zombies in a five player game.)

You will die in this game, probably multiple times, which gets kind of annoying, and is one of the game's weaker aspects. When you die, you go back to the center of town where you started, and you lose half of the zombies you killed.

The game's biggest drawback is how long it takes to play, and the absence of any real strategic challenge. It takes between two and three slow-moving hours to complete a game, and you really need to get lucky with the dice rolls to have any chance of winning. However, with some appropriate music and its inspiration playing on a nearby television, Zombies!!! is an entertaining addition to any geek's game day.

Spooks

Spooks, from Steve Jackson Games, is a beautifully illustrated card game where players try to outrun their friends -- and the spooks -- in a haunted house. If Zombies!!! moves at the speed of Night of the Living Dead, Spooks moves at the speed of 28 Days Later; an average game can be finished in less than ten minutes.

It's a trick-taking game, where players try to outrun various creepy spooks by playing the cards out of their hand. There is a strategic element, which will make a certain brand of geek very happy, but isn't necessary to enjoy the game, which becomes insanely fun when the alternate rules are applied. This is also a game that is very family and kid friendly, so all you geeks out there who have little geeklings of your own may want to pick this up.

Give Me The Brain!

Give Me The Brain!, designed by James Earnest and released by Cheapass games, is a card game that isn't exactly horror-themed, but does have zombies in it. Who work in a fast food restaurant. Seriously.

The players are the zombies, who are just trying to finish their shift so they can go do . . . uh . . . whatever zombies do when they're not working in a fast food restaurant, I guess.

Players draw cards which represent one or two-handed jobs they must complete so they can empty their hand and win the game. Some of these jobs can't be finished unless the player has The Brain, which is represented by a d6 (get a pink one if you can, for, uh, realism) and each task has a different difficulty level reflected by the number you must roll better than on the d6 to complete it. The players in the game have ample opportunity to screw with each other by playing cards that force them to give up the brain, miss a turn, draw cards, or trade cards with other players. There is even a card that specifically exists to prevent its victim from winning.

An average game takes about twenty minutes to play, and because it only takes about ten minutes to learn, this is a great game to use if you're hoping to introduce non-geeks to the world of geeky games.

There are many other geeky horror-themed games that I haven't mentioned, the most obvious being the Vampire and Werewolf LARP[1] games, as well as hard to find classics like TSR's Vampyre and Steve Jackson's Undead. Board Game Geek has a fantastic and nearly definitive geeklist of games for those of you who are interested in exploring this genre further, but be warned: these are gateway games. If you find yourself carrying a d20 in your pocket, "just in case" and frequently trying to Sense Motive or Charm Person, you may want to seek professional help.

[1] I have nothing against you LARPers. Just keep your damn cloaks and combat boots off my lawn, and we're cool.

Wil Wheaton is an actor, writer, and life-long geek. He lives in Los
Angeles with his wife, kids, and a bag of polyhedral dice, in a house
built out of Magic cards.

 

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Comments
Metaverse

Metaverse

USA
March 2005

OCT 11, 2006 04:12 PM

MisterSatan said:

WilWheaton said:

Snottlebocket said:
any particular reason? it's a nice writeup and i know it's nearly halloween but it kinda comes across as an advertisement.

Damn, now that I think of it, I should have put together a complicated payola scheme.

Or maybe I just picked up a bunch of games from my Big Trunk O' Games and wrote about the ones I felt were appropriate for this time of year.



Face facts, Wheaton. You're obviously a Steve Jackson Games plant.

PLANT!!! *points you out*




Mark Furhman did the planting!


Seriously though, Zombies is cool, but I like to harken back to the days of Wizardy, Zork, and other such games.

shaneapex

shaneapex

Medicine Hat, AB
March 2006

OCT 11, 2006 05:00 PM

Zombies is awesome, first time i played it, a Zombie freak friend of mine got it, and was about to win until i infested myself with zombies to get the kills and win...After that, acording to him, the game sucked, and he gave the game to me. skull

thefreak

thefreak

NEWSWIRE

Gardner, MA

OCT 11, 2006 06:09 PM

I have wanted to play Zombies! for some time. Give Me The Brain! is good. May I recommend the B-Movie goodness that is Grave Robbers From Outer Space?

-TM

VonBismarck

VonBismarck

I'm lost
January 2006

OCT 11, 2006 08:07 PM

Thanks for giveing some props to Steve Jackson Games.....this old geek's refuge for
really amazing and creative wastes of time.
IF you havent' already you should really check out the Heroklix Horrror Klix line.....
Freaking amazing.....

Another great article Wil.

malkav11

malkav11

Saint Paul, MN
July 2003

OCT 11, 2006 08:16 PM

There's other zombie games, too. "Maul of America" from Kenzerco, which I haven't played but suspect involves slaughtering zombies in a large mall, (perhaps the Mall of America), and "Mall of Horror" which is more about politicing and treachery to try and have the most points worth of survivors at the end of the game. Since the game ends only if everyone's in a single location (and each player has to move one character every round, and there are occupancy limits on all buildings, so that's a lot easier said than done), or if the total number of survivors drops below a certain threshold...well, it gets bloody. You *can* kill zombies, with the right cards, but it's a temporary reprieve at best. The more effective way of clearing out zombies is to shove someone into their waiting arms to be eaten. You vote on who. And there are other wrinkles. Simple, but kind of fun. Not a game for those prone to carrying grudges, however.

Other horror-themed games:
The two Lovecraft CCGs, Call of Cthulhu (from Fantasy Flight) and Mythos (out of print), both strong games although I prefer Mythos (too bad it didn't catch on).

Arkham Horror, the new edition from Fantasy Flight. It's one of my favorite games ever. Lots of enemies to fight, different things to encounter, all the characters are precisely balanced and every one offers a different play experience, as do the various Ancient Ones that serve as primary antagonists. And it's been expanded once already, with a second or even third on the way.

Betrayal at House on the Hill: a pastiche of every B horror movie ever. You have a handful of stereotypical horror movie characters wandering a spooky old house. You lay out the house as you explore, with many rooms possessing special effects and/or icons that cause you to acquire useful items, encounter frequently unpleasant events, or encounter the spooky omens (which are useful as well). Every time an omen is viewed, a roll is made at a difficulty equal to the number of omens so far. If the roll fails, the Haunt begins and the omen that triggered it as well as the room it was in are referenced on a chart to determine which of several dozen scenarios you are playing. Another chart is consulted to reveal who, if anyone, is the Traitor. If there is a Traitor, they go into another room to look at the relevant section of the Traitor's Book, while the other players consult the Heroes' Book (these are approximate name). Then each side starts working towards their particular goals. It's fast, it's simple, and its fun. The only problem is that depending on the Haunt and who is made the traitor, the heroes can be placed in a no-win situation right off the bat, and/or certain characters may wind up being utterly useless. But since it typically plays out in no more than an hour or so (and can be much faster), you can always try again.

Cigarette

Cigarette

Cleveland, OH
April 2004

OCT 11, 2006 08:29 PM

Wil, will you come over to my house and play INWO? I can't get anyone else to play with me.

quagmirething

quagmirething

I'm lost
June 2005

OCT 11, 2006 09:04 PM

I always enjoyed Fury of Dracula, but only as long as I got to play Peter Cushing.

schlong187

schlong187

Vancouver, WA
March 2005

OCT 12, 2006 12:52 PM

WARHAMMER BITCHES!!!!


www.ordofanaticus.com

malkav11

malkav11

Saint Paul, MN
July 2003

OCT 12, 2006 06:08 PM

schlong187 said:
WARHAMMER BITCHES!!!!


www.ordofanaticus.com



Warhammer's less a "pick this up for Halloween" game and more a lifestyle. ;P

PRockGirlScout

PRockGirlScout

Portland, OR
October 2005

OCT 12, 2006 09:14 PM

I would probably buy that just for the figurines.

ASSH0LE

ASSH0LE

Las Vegas, NV
June 2003

OCT 12, 2006 11:47 PM

SJG was what really pulled me out of RPGs and into your more simplified board games.

Car Wars started out REALLY SIMPLE. Granted a million updates later and you're like, "Fuck, Boat Wars? Does the vectoral movement work like it did in space in Snapshot?" Eventually the system collapsed under it's own sheer massiveness and unweildyness. And a crappy computer game adaptation.

I kinda lost a bit of faith when they started focusing more on GURPS and started becoming more of an RPG company, even moreso when they dabbled in the hateful CCGs. CCGs are the biggest "Let's fuck the gaming consumer out of their last dime" since Games Workshop made a science of it.

FellOnEarth

FellOnEarth

Temecula, CA
April 2006

OCT 13, 2006 02:52 AM

Car Wars was cool, but Paranoia was THE game.

(But I also liked TMNT - Heroes Unlimited - Rifts...)

Seriously, Games Workshop has the best gaming backgrounds, barnone. You're right though, they rape you till the back of your throat hurts, then they slam home for the brain...

AceT

AceT

Portland, OR
April 2004

OCT 13, 2006 02:57 AM

Also worth mentioning that one of the authors of The Illuminatus! Trilogy, which inspired the Illuminati game isn't doing too well right now.

ASSH0LE

ASSH0LE

Las Vegas, NV
June 2003

OCT 13, 2006 08:27 PM

The real key to SJG's success in the eighties gaming market was that they knew when and how to swim against the tide.

Back then there were three basic game models:
Boxes. Expensive, they take up space, eventually they break down. Can be sold in a gaming store, mail order or whereever the hell the "upper crust" like Avalon Hill sold their games. Or toy stores, if you're TSR.

Booklets in bags. Sometimes even xeroxed. Pretty much only sold in game stores.

TSR did something revolutionary by making hardcover books. They managed to get these into bookstores, so that people who lived nowhere near a gaming shop (or didn't know such things existed) could buy their games. Many of their players never knew other such games existed.

What SJG did was take the box, make it indestructable, and make it effectively cheaper. Instead of custom printed cardboard boxes, they got a bazillion identical black plastic boxes. Each title got a different front and back sticker. For the gamer this allowed them to put pretty much EVERYTHING that the game wanted or needed in a small box you could almost fit in your pocket. It kept the game in good shape, and seemed like something more substantial than the old ziplock baggie that similar "micro-games" tended to come in.

For gaming pieces they also took some revolutionary and smart steps as well. Usually you had plastic pieces (Monopoly, Risk and SOME geek games), lead miniatures (pricey and bulky) or thick cardboard counters (wargames and most tabletop beer and pretzel games used them, and they usually had but two colors, black ink on whatever color background).

Steve Jackson Games instead went with rather thin cardstock, but printed with really good full color ART (at least for the Car Wars product line, Ogre I seem to recall being a counter type game). Whether or not it was cheaper than the thick cardboard counters, you could fit more in the baggie, and they made the game come alive. No need to have them punched and perforated, the owner just cut them out with scissors.

Later on they had their Car Wars counter and game cover artists take on the lead miniatures crowd with Cardboard Heroes. You didn't have to trim and paint them, and once you cut, folded them and put them together, you had a fully functional monster or character. And they looked GREAT.

Beyond the components, the games sometimes turned gaming on its head. Unique ideas, like Car Wars and Illuminati, but the tops for this was Ogre. This was a very basic tank wargame. But... they turned the genre on its ear by putting it in the future where one side had a whole bunch of tanks, hovercraft and infantry, and the other side had one single huge and immensely powerful tank.

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