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  • WEDNESDAY AUGUST 23 2006 6:00 PM

PS3 Launch Title “Resistance” To Have Largest Disc Size Ever

World famous game developer Insomniac recently revealed that their unreleased Playstation 3 title "Resistance: Fall of Man" will be over a record breaking 22 gigabytes. They’ve so far managed to fit their previous “Ratchet & Clank” games on human sized media but are now apparently employing technology seized from crashed flying saucers or developed by the maddest of scientists.

Schneider offered some distinguishing stats. The game currently takes up 22 Gigabytes of memory on a Blu-Ray disc, the new disc format supported by the PS3 that is one-half of a VHS-vs.-Betamax format war erupting between tech companies throughout the year. While the music and vocals in "Resistance" take up only about 1 Gigabyte of disc space, graphics, level data and programming code occupy most of the remaining 21.



Be sure to check out the trailer and assorted screenshots to find out just how in the hell this technological marvel/travesty could have happened. Then again, anyone that has ever played a game from Insomniac is well aware of their near unrivaled deployment of the most insanely enjoyable weapons you’ll ever get your pervy digital hands on. No longer content to let players summon mini black holes or blast people into B. Arthur clones; affluent PS3 owners will enjoy the following means of destruction.

The "augur" blasts energy that slows through a cover of sandbags but eventually punches through. A sniper rifle comes equipped with a slow-motion viewpoint that allows players to juke between incoming energy bullets before firing from long range. The rocket launcher can leave its fired rocket suspended in mid-air until it finds a target and lets the journey end.

The "sapper" shoots goo. Fired on walls, it drips down onto enemies, sapping their life energy, naturally. This armament, Schneider said, couldn't be done last-gen. He pointed to the sapper's goo, including the "level of interaction between the globules from a physics standpoint."

He and Phillips did a developer cheat, nearly freezing the game world as they had Hale launch a bomb called the "hedgehog" — which is like a sea urchin — radiating 50 spikes. With the game slowed and the hedgehog gliding through the battlefield, Schneider talked about each of the 50 connected spikes probing the game world with their own artificial intelligence, assessing where they're about to make contact with the game's environment, when to ricochet and where to go. He pointed to enemies reacting with smooth, retreating animations. He noted the metal-on-metal ping as the hedgehog hit steel and said a different sound would have triggered if it tapped wood. He showed how the hedgehog figured out when to suddenly extend its spikes into a waist-high obstacle and erupt toward nearby enemies.



Sounds fun, guys. This just may be worth the hilarious $500-600 price of admission. Further, I salute you for guaranteeing that only all-star astronauts and superhero organizations using top secretly fast internet connections will be pirating your 22 GB sized game.

Thanks for the heads-up, MTV!

 

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Comments
malkav11

malkav11

Saint Paul, MN
July 2003

AUG 23, 2006 11:15 PM

MrCrisp said:

malkav11 said:
So I was right about the Blu-ray's size being used for next-gen game development. Go me.



what, like they'd only use 8.5gb of the available 50gb? tongue



People seemed to think so.

MrCrisp

MrCrisp

I'm lost
August 2004

AUG 23, 2006 11:21 PM

malkav11 said:

MrCrisp said:

malkav11 said:
So I was right about the Blu-ray's size being used for next-gen game development. Go me.



what, like they'd only use 8.5gb of the available 50gb? tongue



People seemed to think so.



INCONCEIVABLE!



on a side note, this should be considered a large advantage for the ps3 over the xbox 360, which is stuck using dvds for its games. that new hd-dvd drive? yeah, it only plays movies.

catdad

catdad

Portland, OR
August 2002

AUG 23, 2006 11:30 PM

jake_lex said:
When I was younger, I loved some of the games on my C64 to death. M.U.L.E., the Zork trilogy, the Bard's Tale...I bet those games didn't take more than 100 or 200K of disc space. And they ruled.

Now get off my damn lawn.



M.U.L.E. and Bard's Tale were great on the C64. I wish my floppy-drive hadn't died.

guyincognito

GuyIncognito

Minneapolis, MN
September 2004

AUG 23, 2006 11:34 PM

What takes up 22 GBs??? Cut-scenes?

I see it says 1 GB for audio and voices.

There is no way executable code could be more than 1 GB (I'd even say 500 MB would be stretching it).

I can see maps and associated graphics taking up a bunch of space... but 20 jiggabytes?!?!

It does look like a pretty rad game though. I wonder how it compares to Gears of War?

The only way I'd spend $600 on a PS3 is if they were handing out free blowjobs at the checkout counter.

That's what got me to spend $200 on my Atari 5200.

malkav11

malkav11

Saint Paul, MN
July 2003

AUG 23, 2006 11:35 PM

You can play every C64 game ever made on a C64 emulator.

NinjaTech

NinjaTech

Minneapolis, MN
November 2003

AUG 23, 2006 11:35 PM

dark_TRItium said:

guyincognito said:
They cost $600 a piece and games cost $60 to $100 dollars a piece.

What a rip...

I remember when Nintendo cost $100 and you got 2 games, 2 controllers AND a freakin light gun!

A FREAKIN LIGHT GUN forchrissakes!



Yeah, well now you turn on the game and you literally turn on a new damn world. Soon we'll be playing games so fucking realistic you'll be able to see sweat trickling down your enemy's face as you look through the scope on your .50 Cal BMG and smell the obliviousness as you let loose a round of death from your personal cannon.



Does that make them more fun?

witchhunter

witchhunter

Jackson, TN
February 2003

AUG 24, 2006 12:18 AM

NinjaTech said:

dark_TRItium said:

guyincognito said:
They cost $600 a piece and games cost $60 to $100 dollars a piece.

What a rip...

I remember when Nintendo cost $100 and you got 2 games, 2 controllers AND a freakin light gun!

A FREAKIN LIGHT GUN forchrissakes!



Yeah, well now you turn on the game and you literally turn on a new damn world. Soon we'll be playing games so fucking realistic you'll be able to see sweat trickling down your enemy's face as you look through the scope on your .50 Cal BMG and smell the obliviousness as you let loose a round of death from your personal cannon.



Does that make them more fun?



Of course!
There will be games that are piles of shit, every console ever has had them. If you don't like FPSs then you won't like them regardless of how realistic and immersive they are.

Markus001

Markus001

United Kingdom
November 2004

AUG 24, 2006 04:58 AM

Looks nice. Still, what the hell is the 22gb filling up? We're either going to have the longest FPS in the history of the whole world or the rest is filled up with porn...

Thematically though, I'm not too thrilled. There's little in that trailer that seems to elevate the game above 'Call of Duty 2' with aliens.

Snottlebocket

Snottlebocket

Netherlands
March 2004

AUG 24, 2006 08:51 AM

i don't see how lousy compression and bad storage space management is anything to brag about.

MrCrisp

MrCrisp

I'm lost
August 2004

AUG 24, 2006 09:02 AM

Markus001 said:
Looks nice. Still, what the hell is the 22gb filling up? We're either going to have the longest FPS in the history of the whole world or the rest is filled up with porn...

Thematically though, I'm not too thrilled. There's little in that trailer that seems to elevate the game above 'Call of Duty 2' with aliens.



from the article you're replying to:

...graphics, level data and programming code occupy most of the remaining 21.


whatever

but i do loves me some call of duty 2. biggrin

Oninotaki

oninotaki

Ypsilanti, MI
March 2003

AUG 24, 2006 11:03 AM

Snottlebocket said:
i don't see how lousy compression and bad storage space management is anything to brag about.



thats what I was thinking, also what are load times gonna be like for 22 gig games?

malkav11

malkav11

Saint Paul, MN
July 2003

AUG 24, 2006 06:32 PM

Probably faster than the uber-compressed games on single DVDs as it will be able, one assumes, to simply load the relevant data rather than decompress, *then* load the relevant data.

Markus001

Markus001

United Kingdom
November 2004

AUG 28, 2006 06:47 AM

MrCrisp said:

Markus001 said:
Looks nice. Still, what the hell is the 22gb filling up? We're either going to have the longest FPS in the history of the whole world or the rest is filled up with porn...

Thematically though, I'm not too thrilled. There's little in that trailer that seems to elevate the game above 'Call of Duty 2' with aliens.



from the article you're replying to:

...graphics, level data and programming code occupy most of the remaining 21.


whatever

but i do loves me some call of duty 2. biggrin



Well, in which case...we're getting the LONGEST FPS in the history OF THE UNIVERSE!!!! BWAHAHAHAHAHA!!!!!

Oh god

puke

Nessuno

Nessuno

Washington, DC
May 2006

AUG 29, 2006 05:37 PM

Prepare for a nerdgasm!

turin

turin

Denver, CO
October 2003

AUG 29, 2006 05:45 PM

wow. the trailer is just, wow.

not that there's any way in hell I'm buying a ps3, but that sure was pretty!

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