Way back in the 1980s, when digital watches were a really neat idea and 1200 baud was equivalent to the speed of light, the most popular games for home computers were Interactive Fiction -- text-based stories like Zork and The Hitchhiker's Guide to the Galaxy which were similar to Choose Your Own Adventure books where players made struggled to get the Babelfish or find a source of light, so they would not be eaten by a Grue.
The damn kids today, with their high-end graphics cards and their high-speed series of Intertubes, and their damn rock-n-roll music may not understand why these games were so influential and popular, and why many of us played them instead of talking to girls or going outside, but thanks to the intrepid work of BBS: The Documentary producer Jason Scott, we can at least force them to sit and watch, Clockwork Orange-style, the history of Interactive Fiction with Scott's latest film, Get Lamp.
Scott's plan is to archive a period in computing history that's at risk of drifting into obscurity.
Text-based games faded from popular culture in the late 1980s as personal computers became advanced enough to process detailed graphics and sound. But early favorites, like the underground adventure series Zork created by MIT students in the late 1970s, still have a cult following. Online repositories like The Interactive Fiction Archive and the Society for the Promotion of Adventure Games also maintain access to early works.
In his upcoming documentary, Scott plans to add filmed interviews of the games' early developers to the collection of archival material. Interview subjects include developers of Zork and Adventure, the first interactive work to gain a following.
A release date for the film has not been announced, but interested parties are encouraged to
GET WEBSITE
and
EXAMINE FAQ
for more information.
Comments
malkav11
Saint Paul, MN
July 2003
AUG 17, 2006 01:34 PM
mydogfarted
Oakland, NJ
June 2003
AUG 17, 2006 01:51 PM
ASSH0LE
Las Vegas, NV
June 2003
AUG 23, 2006 11:18 PM
AceT
Portland, OR
April 2004
AUG 24, 2006 12:47 AM