• rumor
  • TUESDAY JUNE 20 2006 8:00 AM

XBOX Controller to be Dumbed Down?

In a Gamertag Radio interview, Microsoft's Peter Moore dropped hints that the 360 will be getting a much less complicated controller.

"Shoulder buttons, triggers, analog sticks, d-pads, I mean, there's a lot going on there when you compare it to the old Atari 2600 button-and-stick, which everybody could pick up and have some fun with."



Moore's new outlook seems inspired by the Nintendo Wii, which will be controlled with only two inputs: imagination and rainbow. And while he seems to love the Wii's anybody-can-play design, he slammed it for being a toy whose allure will wear off in 30 minutes. Which is kind of fair; I don't think any of us see ourselves staying up all night waving an arm at Mario Ping Pong. Although if I did... and then switched to masturbating with the other arm, my dream of finally being able to cross country ski in a straight line could come true.

Peter Moore is also probably right that modern controllers are alienatingly complicated. But it's simple math: I need a button for hop, reload, melee bonk, duck, IR vision, switch weapon, grenade, map, and God knows what ultra power my guy has. So yes, I wouldn't hand a 360 controller to my mother and expect her to do anything other than make faces at it. But to the 360's credit, if you put the toaster where her VCR is, she'd try to play a tape in it. My point is, if a video game controller is too complicated, that's because you weren't meant to be near games or things with buttons.

Moore, of course, never admitted that a simpler controller will be released. Only that, "we're doing a lot of stuff there. Nothing that we're ready to talk about, and we're not going to force anything that is not going to be intuitive and innovative." Until then, adventure seekers will be perpetually stuck in the Mystery of the Too Many Buttons.

 

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Comments
Cigarette

Cigarette

Cleveland, OH
April 2004

JUN 20, 2006 08:11 AM

The 360 controller is no different from the PS2 controller.

If you replace the trigger buttons with second shoulder buttons and switch the D-pad and analog stick, it's virtually identical to the PS2 controller.

spamtwo

spamtwo

United Kingdom
April 2006

JUN 20, 2006 08:19 AM

it is true though, you used to be able to play games with one button now you need six just to aim and shoot a gun.

A good example being killer 7 which I stopped playing as it took some many buttons just to shoot someone.

Cigarette

Cigarette

Cleveland, OH
April 2004

JUN 20, 2006 08:20 AM

Well you used to be able to watch TV with four buttons. :shrug:

zyryx

zyryx

Tyler, TX
April 2004

JUN 20, 2006 08:50 AM

are we really having this disccussion? too many buttons? what a load of shit

Yaaka

Yaaka

Dallas, TX
August 2004

JUN 20, 2006 09:33 AM

"Moore's new outlook seems inspired by the Nintendo Wii"


that's because Nintendo is the end all be all of gaming...

almostfamous

almostfamous

NEWSWIRE

United Kingdom

JUN 20, 2006 09:36 AM

Ubiquitous_Waz said:

sportbikepilot said:
are we really having this disccussion? too many buttons? what a load of shit



i think i had a hemorrhage in my brain when i looked at my keyboard... like... 70 some buttons!!!

but it is a valid concern when it comes to drawing more people into gaming. It seriously can be a barrier to people that don't want to put the time or effort into learning how to play first, then becoming more skilled later. The feeling of helplessness when starting up at the sky in Halo 2 while being murdered over and over again as you try to adjust to dual analog stick controls can be quite daunting.



buttons has fuck all to do with it, they just give you options, the developers decide whether to make them all do the same thing or make them all do different ones.
guitar hero doesn't have that many buttons, but it's much fucking harder to play properly than halo tongue

calami00

calami00

I'm lost
November 2005

JUN 20, 2006 09:41 AM

Wow, to think Nintendo is inspiring fear.

BiXbYGrendel

BixbyGrendel

Saskatoon, SK
August 2005

JUN 20, 2006 09:49 AM

Yah know.... I've kinda always wanted more buttons.

Cerak

Cerak

Chapel Hill, NC
August 2002

JUN 20, 2006 09:49 AM

If you can drive a car, then you can use these controllers. I don't understand what the difficulty is. It's like how my mother, or most people I know over 40, just won't learn how to use the internet. It's not that complicated. Of course, I don't think women are as difficult as they're made out to be either, so what do I know?

smile

SirPsychoSexy

SirPsychoSexy

Ridgewood, NJ
January 2004

JUN 20, 2006 10:04 AM

Clov said:
The 360 controller is no different from the PS2 controller.

If you replace the trigger buttons with second shoulder buttons and switch the D-pad and analog stick, it's virtually identical to the PS2 controller.



Yeah, I picked it up and it pretty much is exactly the same hand placements and stuff.

The only thing about the difference in shape between the two, is the playstation controller is small enough to be able to have all four shoulder buttons covered, and the 360 needs your middle fingers underneath the controller to stabilize the size/weight. Though, that extra forward weight could be from the wireless shit inside it, and not just the size.

I wonder how the ps3 and its silver banana thing will fair, if it ever comes out.

cmdrfire

cmdrfire

United Kingdom
December 2005

JUN 20, 2006 10:16 AM

Clov said:
The 360 controller is no different from the PS2 controller.

If you replace the trigger buttons with second shoulder buttons and switch the D-pad and analog stick, it's virtually identical to the PS2 controller.



Except the 360 controller is comfortable to hold, whereas the PS2 (and soon to be PS3 controller) is not.

Ember

Ember

SUICIDEGIRL

Nevada, USA

JUN 20, 2006 10:34 AM

I've always found the PS2 controller to be more comfortable to hold than the XBox controller, so I hope the 360's design is infact more like PS2's. It's less clunky and the buttons are in better locations, IMO

apesamongus

apesamongus

Atlanta, GA
July 2002

JUN 20, 2006 11:16 AM

You know, until consoles come standard with a fucking keyboard and the ability to map the buttons on the controller as I see fit, anythingh else they do with the controls is just a bunch of dick waving.

Jace

Jace

San Francisco, CA
February 2004

JUN 20, 2006 01:02 PM

I worked on a video game internship last summer where we developed a PopCap-esque web game for the GDC's Student Showcase competition. We ended up with a two player simultaneous game, one player using the keyboard and another player using a joypad (Microsoft Sidewinder in this case, almost exactly identical to the Sega Genesis 6-button controller). The guy who was in charge of the internship was a hardcore gamer from the Pac-Man, Joust, and Arkanoid days turned venture capitalist. He was trying to start up a video game company and we were his test pilots.

When it finally got to the point where we were ready to show him how to play, we handed him the controller and he about had a stroke. He had no idea what to do. He said that he was really used to a control stick and maybe 3 buttons. He had no idea what the D-Pad did. He thought for a minute it was motion controlled (like the Wii will be). When we started playing he couldn't figure it out. These were simple controls (move, jump, throw something), and he just couldn't figure it out.

This is all by way of saying that, while Generation X and beyond kids can pick up a 16-button controller just fine, not everyone can do that. I applaud Microsoft for the effort, but it's pretty obviously a thinly-veiled attempt at taking a bite out of Nintendo's "more gamers via simplicity" approach, which blows.

hadees

hadees

Austin, TX
December 2003

JUN 20, 2006 01:16 PM

Ubiquitous_Waz said:

sportbikepilot said:
are we really having this disccussion? too many buttons? what a load of shit



i think i had a hemorrhage in my brain when i looked at my keyboard... like... 70 some buttons!!!

but it is a valid concern when it comes to drawing more people into gaming. It seriously can be a barrier to people that don't want to put the time or effort into learning how to play first, then becoming more skilled later. The feeling of helplessness when starting up at the sky in Halo 2 while being murdered over and over again as you try to adjust to dual analog stick controls can be quite daunting.



Who exactly are they trying to draw in? Kids have no problem picking it up and older gamers have been using this stuff for years. The only other market is really older people who I think are unlikely to start playing anyway. You might get a few but are you really going to remake everything to please that small slice of the market?

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