In a Gamertag Radio interview, Microsoft's Peter Moore dropped hints that the 360 will be getting a much less complicated controller.
"Shoulder buttons, triggers, analog sticks, d-pads, I mean, there's a lot going on there when you compare it to the old Atari 2600 button-and-stick, which everybody could pick up and have some fun with."
Moore's new outlook seems inspired by the Nintendo Wii, which will be controlled with only two inputs: imagination and rainbow. And while he seems to love the Wii's anybody-can-play design, he slammed it for being a toy whose allure will wear off in 30 minutes. Which is kind of fair; I don't think any of us see ourselves staying up all night waving an arm at Mario Ping Pong. Although if I did... and then switched to masturbating with the other arm, my dream of finally being able to cross country ski in a straight line could come true.
Peter Moore is also probably right that modern controllers are alienatingly complicated. But it's simple math: I need a button for hop, reload, melee bonk, duck, IR vision, switch weapon, grenade, map, and God knows what ultra power my guy has. So yes, I wouldn't hand a 360 controller to my mother and expect her to do anything other than make faces at it. But to the 360's credit, if you put the toaster where her VCR is, she'd try to play a tape in it. My point is, if a video game controller is too complicated, that's because you weren't meant to be near games or things with buttons.
Moore, of course, never admitted that a simpler controller will be released. Only that, "we're doing a lot of stuff there. Nothing that we're ready to talk about, and we're not going to force anything that is not going to be intuitive and innovative." Until then, adventure seekers will be perpetually stuck in the Mystery of the Too Many Buttons.
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Comments
Cigarette
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April 2004
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Atlanta, GA
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