For more than a year, Nintendo has insisted that the survival of the gaming industry would rely on innovation in gameplay, rather than advances in graphics and sound. Speculation has centered around a rumored drastic change in the control mechanism for their next console, codenamed Revolution. Internet conjecture has been rampant for months, with messageboards and game news sites alike buzzing with unfounded statements, guesses, and cousin's-brother's-roommate's-college buddy sources with fabricated mockups and theories about the new controller. Today, at the Tokyo Games Show, all that speculation was finally put to rest.
The controller for Nintendo's upcoming Revolution home console system is a cordless remote-control-like device designed to be used with only one hand. Two small sensors placed near the TV and a chip inside the controller track its position and orientation, allowing the player to manipulate the action on screen by physically moving the controller itself. For example, you could slash an in-game sword by actually swinging the controller from side to side, turn a race car just by twisting your wrist, or aim your gun in a shooter by pointing the controller where you want to fire.
An expansion port on the bottom of the unit allows for add-on hardware to compliment this "remote controller" (our word for it, not Nintendo's), like a second controller piece Nintendo demonstrated that comes equipped with an analog stick and two trigger buttons (currently labeled Z1 and Z2, for those of you keeping track). When the two controller pieces are attached, the so-called 'Nunchaku' configuration (the two bits are connected by a short cord) can work similarly to current controllers, just with the second analog stick replaced by actual movement of the Revolution controller. Nintendo also mentioned that the controller stick could be slipped inside other, more conventional controller shells, dance mats, bongos, or other peripherals.
Nintendo has a history of bucking conventions with their consoles, including the cartidge-based N64 and the MiniDVD-based Gamecube. Only time will tell if this controller will be the savior of true gaming and accessibility that Nintendo claims it will be, but it's going to be interesting to see exactly how this gets implemented. I think a lot of us won't be getting rid of our Gamecubes any time soon, though.
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