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  • WEDNESDAY AUGUST 17 2011 9:03 PM

Confessions Of A Hardcore Gamer: The Rise of My Nightmares –– That I’ll Be Petting Kinect Puppies Long After Sega’s Zombie Horde Goes To Ground



by Bob Suicide

Being the old man that I am, I remember gaming back when we used simple controllers with a limited amount of buttons, sat on our butts for days on end –– without a single save point in sight –– and I liked it. When DDR came out, I was suspicious of this "new" interactive format, and wholeheartedly believed it was part of some giant government conspiracy to get me off my couch. Not being particularly "rhythmically coordinated," the government's devious plot failed.

However, little did I know that this set a dangerous precedent, and that something far greater was looming on the horizon of interactive gaming: the Wii. I was actually working at GameStop when the Wii came out. Those were dangerous times on the front lines of the war of retailers vs. consumers. Many a man was lost, either trampled by the hordes of moms trying to bag "the ultimate Christmas gift" or nagged to death with the sonic onslaught of "is it in yet?"

But, after the dust settled and we finished mourning the loss of our beloved brethren, the Wii didn't really live up to the hype. Ok, I know that's not an entirely accurate statement to make considering the sales of the Wii and the ground it has made in expanding the casual gaming market. But, as a hardcore gamer, has the Wii ever really provided a satisfying gaming experience? Not really. Sure, Zelda was fun and the console lends itself well to rails shooters like Resident Evil. However, I have two Wiis and I can say with certainty that mine have been used as doorstops more than they have served as relevant gaming consoles.

Needless to say, when the PS3 Move was released it seemed like Sony had missed the marketing mark yet again, since their sad "EyeToy with a wand" failed to capture the hearts and minds of the consumer the way the Wii did. And I joyously snarked –– as any fanboy does –– at their lame attempts to regain relevancy.

So when the Kinect made its debut I sneered at the projections people were making. And I wasn't alone. Even Penny Arcade gods Mike Krahulik and Jerry Holkins scoffed at the idea of a motion-sensitive gaming experience that could galvanize the hardcore market.

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Even upon playing with Kinect at E3 I was not converted. There was no amount of cute animals that I could pet that would keep me from insulting what I saw as a "glorified peripheral" that was sure to fade from gaming relevance as soon as it was released.

Surprisingly robust sales proved us curmudgeons wrong, but it still didn't make us like the motion-sensitive gaming genre. However the potential for the Kinect outside the gaming world was interesting. Wii and Kinect were fun at parties, and great for making fools of casual gamers, but the ability to pet ponies all day long never circumvented the desire to capture the flag or fragg 12-year olds online. It would take a powerful, adult title to replace those joys.

House of the Dead: Overkill almost did it for me. The Grindhouse-esque addition to the franchise that I knew and loved was a welcomed adult addition to the over-abundance of candy-coated titles available for the Wii. But at its core, the rails shooter wasn't enough of a "heavy hitter" to win me over. And, after I beat it, I quickly lost interest in my Wii once again...never to return.

However, Sega and the pre-Overkill team behind House of the Dead seems to be hitting the nail on the head with the upcoming survival horror game, Rise of Nightmares. I was able to preview the game myself at a recent screening event and I was surprised that I went home excited by my gaming experience. The gameplay is contextual and immersive. Taken off the rails, the player is able to freely navigate and interact with the environment, and the environment is filled with a host of horrific denizens. Rise of Nightmares is the first "adult" game for the Kinect, and while people often scoff at the over-abundance of blood, undead, and implements of destruction, I for one love the clear tongue-in-cheek homage to the slasher/torture horror genre.

So how does all of this come together? Well, upon playing the Rise of Nightmares demo, my heart grew an unprecedented three sizes that day.

In the middle of my Kinect-piphany, I was reminded of the joy I had playing Heavy Rain. It's titles like these that I hope and pray will revolutionize the gaming experience. Titles that find the perfect blend of engrossment and interaction (placing the gamer both in and amid the game and reality) to create a new and exciting gaming experience. However there’s all too few of these. After experiencing titles like Rise of Nightmares and Heavy Rain, I can see where other developers can take the hardcore gaming experience –– and the true immersion that could be had –– and I get excited.

Three months post-Heavy Rain, playing through my next interactive fiction purchase, Alan Wake, I was disappointed that my contextual interaction with the environment did not have the same resonance that Heavy Rain did. I was ruined for life. When I pressed "x" to grind some coffee for example, I was disappointed, since I felt that winding my analog joystick in a "grinding" motion would have immensely added to my gaming experience. But, sadly, Heavy Rain failed to influence the gaming market the way I expected/wanted it to.

I therefore hope Rise of Nightmares gets the recognition it deserves, that my excitement for this title is shared by others, and as a result my predictions regarding the game’s rightful place and subsequent effect on the gaming world come true. But given my track record, I may be grudgingly petting more Kinect puppies in my future than zombies. And that's a damn shame.

***

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Comments
motorfirebox

motorfirebox

Pittsburgh, PA
March 2004

AUG 18, 2011 08:36 AM

What I don't like about this style of control is lack of discreteness of input. If I press a button, I know I'm pressing a button. Even if it's a pressure-sensitive button that I'm only pressing halfway, it's still a defined, concrete action with identifiable feedback not just from the game, but built into the input itself--I can feel the button going down, I can feel when I depress it fully. I don't have to think about it, for the most part; I just have to think about the effect I want to have on the game I'm playing.

With a motion controller, you have to think about your method of input constantly. It's not discrete at all. That can be okay, sometimes; I like that arcade shooter where you have to physically duck and dodge, for instance. But for the most part, I don't want to have to think about my input significantly.

What's going to be really scary is when they make a 3d motion controller game. That will mark the beginning of the end times.

mkayal

mkayal

USA
October 2010

AUG 18, 2011 08:47 AM

Motion gaming is still in adolescence, some of the earliest attempts at it are as old as the NES. I think it's just another way of achieving a totally immersed experience in gaming.

Sal_

Sal_

USA
October 2009

AUG 18, 2011 09:16 AM

The only way I will ever be "excited" or satisfied with motion control gaming is if it's on a star trek style holodeck and I can feel the tactile feedback of ripping out my defeated foes innards with my bare hands.

baudot

baudot

Oakland, CA
February 2004

AUG 18, 2011 09:34 PM

Wait... were those vampire larping gestures that the kinect was recognizing during the demo video? I did just see crossed arms while advancing on a zombie horde. Is someone obfuscating to sneak up on their foes?

Actually, that makes sense on a bunch of levels. Kinect, the new tool to LARP in the privacy of your own home.

I stopped in Tokyo in '98, when DDR was a smash hit there while none of us stateside had heard of it yet. I posted a picture of DDR to my blog (only we were still calling them "homepages" in '98) with a caption to suggest that here was some kind of strange reflection of Japanese vs. American culture. That we wanted games where all of our problems could be solved given unlimited ammo and the will to use it. They wanted games where a voice announced (in english, no less) what a great dancer they were.

I compared notes with fellow expatriates and they were just as confused. "This one girl got up on the machine, and then she turned around to face away from the screen and did Butterfly on Hard without missing a single step. She made sure I was watching first."

A year later and everyone stateside was playing like they'd thought it was a cool idea all along. But that blog post with the picture of "Man Playing Dance Dance Revolution" got more incredulous comments than any other I posted for those 6 months in Japan.

malkav11

malkav11

Saint Paul, MN
July 2003

AUG 18, 2011 10:36 PM

mkayal said:
Motion gaming is still in adolescence, some of the earliest attempts at it are as old as the NES. I think it's just another way of achieving a totally immersed experience in gaming.



The thing is, if I were performing one-to-one what's going on in the game, or even basically the same movements but amplified in the game effect to make like I'm actually a physically fit badass instead of a portly nerd, then I could see that being immersive. And I haven't had a chance to mess with the Kinect, so maybe that's an experience it delivers, though my impression is that it isn't. But certainly on the Wii, the motions I'm making bear only a tenuous relationship to what's happening onscreen and they're far more finicky and imprecise than the explicitly abstract button pressing and stick-swivelling of a regular gamepad. This isn't immersive. It's actually the opposite, because I'm constantly aware that the game isn't doing what I want it to in a reliable and responsive way. The only games that have delivered for me on that system have either abandoned the attempt to use the motion control features of the controller, or have used the Wiimote as a mouse-like pointer. And as much as I appreciate having a finer aim on console, I'd sooner have the companies just make the games for PC where they'd control best of all.

Spore0

Spore0

Australia
October 2010

AUG 19, 2011 03:13 AM

What does a brother have to do to pacify a bitch?

Bob

Bob

SUICIDEGIRL

California, USA

AUG 19, 2011 07:19 AM

Spore0 said:
What does a brother have to do to pacify a bitch?



A minor blow to the head...so you can drag her back to your cave.

motorfirebox

motorfirebox

Pittsburgh, PA
March 2004

AUG 19, 2011 09:28 AM

Trolling troll is trolling. (In case the trolling didn't make it obvious.)

Capn_Comickazee

Capn_Comickazee

San Antonio, TX
November 2009

AUG 23, 2011 06:28 AM

Doesn't matter how good or bad. I'm still in line for this:


http://www.lucasarts.com/games/kinectstarwars/


love

dennissg

dennissg

Asheville, NC
August 2010

AUG 23, 2011 10:07 AM

Being an even older man who remembers joysticks (game controllers being what you young folks call them) with one button, I'm still skeptical of motion control. Controllers, be they motion or not, have always seemed to either be transparent to the gaming experience or completely ruin it. Bad control schemes can kill a gaming experience but can motion control save a bad one?

maggot89

maggot89

Canada
February 2010

AUG 23, 2011 02:14 PM

if X-Play gives it a 5 out of 5 then I might have to buy a kinect tongue