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  • TUESDAY JULY 19 2011 8:30 AM

Women Prefer Gaming To Sex – But There’s a Frigging Difference Between Fragging and Farmville

by Bob Suicide

A study which purported to highlight the equality among the sexes when it comes to computer gaming was recently published in the uber-reliable Daily Mail. The survey was funded by the scientifically-minded, and above-bias team at Doritos, which lends further credence to the findings.

That's right, Doritos. Now why would the chip company -- known philanthropically funding scientific discovery in key areas such as how to make ranch "cooler" -- waste it's time researching women's interest in computer games when it could be curing cancer, you say? Well, it doesn't have anything to do with the recent launch of their own online computer game: Doritos Dip Desperado. No sir.

I'm honestly surprised that the survey didn't find that "women say that computer games taste great and are less filling than the leading chip brand," it's that blatantly obvious this is a sad marketing ploy. But what the press release of an article did say was:


That while 50 per cent of men readily admit to frequent online gaming, a surprising 49 per cent of women confess that they too are addicted to Internet games.

And while men spend 22.3 per cent of their time online playing games, women trump them, whiling away 23.2 per cent of their time online playing games.

Revealingly, the study showed that not only are women just as keen on gaming as men -- but that the majority would rather spend time playing on their gadgets than having sex.



zoom image

Sure, women love gaming more than sex -- but not more than CHIPS! And the only way to appeal/pander to the carb-craving, sex-shirking, mouse-clicking female geek is to download the new Doritos app. *eye roll*

Don't get me wrong, I support ongoing research into both the subtle and blatant differences between the sexes and their gaming preferences. After all, it's that kind of information that inspires better game development that appeals to both sexes in a more accurate and realistic way.

However, regardless of the issues of the survey’s reliability and dubious source, it does inadvertently but nonetheless usefully highlight one issue -- namely what should be defined as "gaming" for the purposes of collecting and analyzing such data?

The survey argues that the difference in gender preferences lies in the "type" of game they choose:


Women, it found, are more likely to play games with a social element or that test their brain power, with almost half the women surveyed admitting to be fans of such games compared to just a quarter of men.

So while women download apps, solve problems or exchange bushels of hay on the popular Facebook app Farmville, men, who were found to be far less selective in their gaming habits, are more likely to be shooting up virtual opponents in an online war game (over a third play regularly), or gambling, with one in five admitting to logging on to such sites.



However, it seems to me that the question that needs to be asked before such gender comparisons can be made is: "What do we consider a computer game and what do we consider a social media application?"

As a hardcore gamer myself, I don't feel comfortable touting the impressive statistic of 49% if over half of those women consider chucking sheep on Facebook's Farmville to be on the same level as my attempts to syphon little girls in Bioshock. It feels almost as dirty as comparing the average gaming enthusiast to someone who would walk into a Game Stop to buy a used copy of Burger King's Sneak King. (You know who you are, and you should be ashamed!)

I know I've rallied the war cry of the female gamer in past blogs, and make no mistake we're out there fraging with the best of the boys, but the hardcore female gaming community is never going to be taken seriously if we don't clearly define and respect the differences between apps, casual, and hardcore gaming. Until then, when attempting to profess your genuine interest and dedication to the gaming community people can sadly legitimately make comments like, "Oh you play games? You probably play Farmville and shit like that," and companies like Doritos can use our very existence as a shocking, tongue-in-cheek marketing ploy to push a stupid app.

We're worth more than that. We deserve more. There's a frigging difference between fragging and Farmville -- and the difference is that REAL women FRAG.


Image: Leon Ryan
***

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Damn You Zuckerberg!
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Red or Blue, Wonder Woman's Boots Were Made For Walking
The Geek's Guide to Getting Down Vol. 1 (A Brief Introduction)
The Geek's Guide to Getting Down Vol. 2: Fragging and Other Group Activities
The Geek's Guide to Getting Down Vol. 3: Co-Op Mode
The Geek's Guide to Getting Down Vol. 4: The Blue Pill Or The Red Pill
The Geek's Guide to Getting Down Vol. 5: Experiencing Pon Farr? Bring deodorant.

 

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Comments
malkav11

malkav11

Saint Paul, MN
July 2003

JUL 31, 2011 09:59 AM

Once again, Facebook games like Mafia Wars are LITERALLY just clicking a button and watching a number go up, along with spamming your friends to play so you can access additional buttons. If you completely abstract the shit out of an MMORPG and ignore all of the things that go into it just to make a trollish point, then sure, they're identical. Yeah. Uh-huh.

Sal_

Sal_

USA
October 2009

JUL 31, 2011 10:25 AM

malkav11 said:
Once again, Facebook games like Mafia Wars are LITERALLY just clicking a button and watching a number go up, along with spamming your friends to play so you can access additional buttons. If you completely abstract the shit out of an MMORPG and ignore all of the things that go into it just to make a trollish point, then sure, they're identical. Yeah. Uh-huh.



never said identical, said similar.

Button or icon clicking is a mainstay of the MMORPG game model. you dont actively participate in combat, there is no skill in aiming your attack. you simply target the individual you want and hit a button, then hit more buttons until a set number is reached and you defeat your target. and last I checked there was plenty of LFG spamming going on in the game for people not in guilds who wanted to experience certian content such as raids. Not to mention the various auction house models that keep players connected to, or worried about, the game even when they not playing it.

The way you defined zynga style games can easily be applied to MMORPGs in that they are really similar expereinces.

to use a quote posted earlier by Bob


It's only about exploiting the players and yes, people report having fun with that kind of game. You know, certain kinds of hardcore game players don't find much interest in FarmVille, but a certain large segment of the population does. But then when you look at the design process in that game, it's not about designing a fun game. It's not about designing something that's going to be interesting or a positive experience in any way -- it's actually about designing something that's a negative experience.

It's about "How do we make something that looks cute and that projects positivity" -- but it actually makes people worry about it when they're away from the computer and drains attention from their everyday life and brings them back into the game. Which previous genres of game never did. And it's about, "How do we get players to exploit their friends in a mechanical way in order to progress?" And in that or exploiting their friends, they kind of turn them in to us and then we can monetize their relationships. And that's all those games are, basically.



Much of what was said above can easily be applied to MMORPGs and there is plenty of evidence to back that up in the fact that MMORPGs like WoW helped define gaming addiction. I dont think it is a stretch to say that MMORPGs, like zynga style games, are not designed based on a positive model but instead designed to exploit the player to keep them playing and to keep them paying the monthly fee.

Edit - also there is one other thing worth mentioning. Games like farmville, mafia wars and modern MMORPGs all have their roots in the MUDs people used to play. In fact it could be said that Mafia wars, Imob, farmville and the like are closer to the MUD model than MMORPGs are currently but they definetely spring from the same source.

malkav11

malkav11

Saint Paul, MN
July 2003

JUL 31, 2011 10:30 AM

To elaborate: imagine a fantasy Mafia Wars-style game (there are some, but I never got into them so this is a fictitious example). A 'quest' opens at level 10 to go kill some orcs besieging a castle. The quest checks to make sure you have a [Stick], 3 [Ball of Twine], a [Spell: Meat to Cheese] and 4 friends who play the same game. You do, so you click the "go on quest" button. "Congratulations, you've slain the orcs menacing this castle. You gain +400 experience. You gain [Pitchfork]." There you have it, a "quest" in a Mafia Wars-esque game. You will never fail, you will never actually have to do anything to accomplish the "quest", and you will always get exactly the same reward. The entire interactivity is pressing the button.

Let's say a quest in WoW opens up at level 10 to go kill some orcs besieging a castle. You click "Accept Quest"...and then you go find the castle. The orcs are in groups of three, so you have to isolate each group and pound down each orc in turn with an array of battle maneuvers and/or spells. Once you've killed four groups of them, a "boss" orc comes out and fights you with fancy special attacks. Once you've slain -him-, then you can finally go back to the questgiver and select your reward. Then the questgiver lets you know that actually the "boss" was just a minion. The real threat is gathering in a dark forest lair, and you'll need to go locate the scouts they've sent who haven't yet returned.

One of these wholly imaginary scenarios has gameplay. The other does not. Note that I am not claiming that the gameplay in question is necessarily -good- gameplay. But it's there.

Sal_

Sal_

USA
October 2009

JUL 31, 2011 10:45 AM

malkav11 said:
To elaborate: imagine a fantasy Mafia Wars-style game (there are some, but I never got into them so this is a fictitious example). A 'quest' opens at level 10 to go kill some orcs besieging a castle. The quest checks to make sure you have a [Stick], 3 [Ball of Twine], a [Spell: Meat to Cheese] and 4 friends who play the same game. You do, so you click the "go on quest" button. "Congratulations, you've slain the orcs menacing this castle. You gain +400 experience. You gain [Pitchfork]." There you have it, a "quest" in a Mafia Wars-esque game. You will never fail, you will never actually have to do anything to accomplish the "quest", and you will always get exactly the same reward. The entire interactivity is pressing the button.

Let's say a quest in WoW opens up at level 10 to go kill some orcs besieging a castle. You click "Accept Quest"...and then you go find the castle. The orcs are in groups of three, so you have to isolate each group and pound down each orc in turn with an array of battle maneuvers and/or spells. Once you've killed four groups of them, a "boss" orc comes out and fights you with fancy special attacks. Once you've slain -him-, then you can finally go back to the questgiver and select your reward. Then the questgiver lets you know that actually the "boss" was just a minion. The real threat is gathering in a dark forest lair, and you'll need to go locate the scouts they've sent who haven't yet returned.

One of these wholly imaginary scenarios has gameplay. The other does not. Note that I am not claiming that the gameplay in question is necessarily -good- gameplay. But it's there.



I think your confusing story with gameplay. in your example you have a story to go along with the button clicking, the gameplay can be very similar in that for that quest you might need to have a certain reputation with said questgiver, once you do you can get the quest, the quest might also be in an instance where you need to be a certain level.

Im not saying their are identical but the similarities are there, MMORPGs are simply more technologically advanced and sophisticated graphics and story wise

malkav11

malkav11

Saint Paul, MN
July 2003

JUL 31, 2011 10:53 AM

Uh. No. In one of those scenarios, you, the player, actually do stuff. That's gameplay. In the other, you click a button, and maybe you imagine stuff was done. That isn't.

Sal_

Sal_

USA
October 2009

JUL 31, 2011 10:57 AM

malkav11 said:
Uh. No. In one of those scenarios, you, the player, actually do stuff. That's gameplay. In the other, you click a button, and maybe you imagine stuff was done. That isn't.



if you define "do stuff" as travelling between quest giver and quest source and then click buttons and watch the combat automatically happen until all enemies are defeated, then yes, I guess that is a difference.

Though it occurs to me that EVE online might be even closer to zynga style games than WoW is.

RaymondAlginon

RaymondAlginon

Mountain View, CA
October 2006

JUL 31, 2011 11:12 AM

Oh this shit is funny!

RaymondAlginon

RaymondAlginon

Mountain View, CA
October 2006

JUL 31, 2011 11:13 AM

Dryad said:
Well I for one hate social network apps, videogames, sex, and above all, doritos.
All at once.

...wait.



Social Network Games Blow...

Sal_

Sal_

USA
October 2009

JUL 31, 2011 11:16 AM

RaymondAlginon said:

Dryad said:
Well I for one hate social network apps, videogames, sex, and above all, doritos.
All at once.

...wait.



Social Network Games Blow...



I have never really played one. But did play MUDs back in the day. I was a golden god in the MUDs with my sweet sword and kick ass armor.

malkav11

malkav11

Saint Paul, MN
July 2003

JUL 31, 2011 11:28 AM

Sallen said:

malkav11 said:
Uh. No. In one of those scenarios, you, the player, actually do stuff. That's gameplay. In the other, you click a button, and maybe you imagine stuff was done. That isn't.



if you define "do stuff" as travelling between quest giver and quest source and then click buttons and watch the combat automatically happen until all enemies are defeated, then yes, I guess that is a difference.

Though it occurs to me that EVE online might be even closer to zynga style games than WoW is.



Like I say, if you're so utterly reductive that you see no difference between interactive gameplay and button pressing, then sure, every game is a Zynga game.

motorfirebox

motorfirebox

Pittsburgh, PA
March 2004

JUL 31, 2011 11:56 AM

I was playing Street Fighter the other day. It was pretty boring. You just travel across a 2d screen to where your enemy is, hit buttons, and your character fights automatically. And when your enemy is defeated you go to the next stage without you having to do anything at all.

This conversation



The shark

Sal_

Sal_

USA
October 2009

JUL 31, 2011 02:18 PM

motorfirebox said:
I was playing Street Fighter the other day. It was pretty boring. You just travel across a 2d screen to where your enemy is, hit buttons, and your character fights automatically. And when your enemy is defeated you go to the next stage without you having to do anything at all.

This conversation



The shark



hmmm, yes because a fighting game requires the same level of interactivety of an MMORPG.

I bet it was real hard in between those fights having to run all the way back to the menu screen, select which guy you wanted, and then run all the way back to where the fight was going to take place and then make sure your fighter had the right outfit on so you could defeat your opponent and after all that once it was all over and you were done playing you still were worried about the fact that some other fighter might buy the outfit you wanted before you could turn the game back on and buy it yourself.

Plus, I bet mindlessly farming all those materials for fightin poitions is a pian in the ass.

not to mention the stress of actually being able to see your character performing the attack option you selected. I mean... wow the thought of hitting the punch button and seeing your guy punch instead of automatically swinging his fist after hitting the attack button one time must just tire the mind right out. But I bet the real pain is waiting for the kick button to refresh, shockedsurreal

malkav11 said:

Sallen said:

malkav11 said:
Uh. No. In one of those scenarios, you, the player, actually do stuff. That's gameplay. In the other, you click a button, and maybe you imagine stuff was done. That isn't.



if you define "do stuff" as travelling between quest giver and quest source and then click buttons and watch the combat automatically happen until all enemies are defeated, then yes, I guess that is a difference.

Though it occurs to me that EVE online might be even closer to zynga style games than WoW is.



Like I say, if you're so utterly reductive that you see no difference between interactive gameplay and button pressing, then sure, every game is a Zynga game.



all I can say, is that you and I have a very different definition of the word "interactive". When someone has to or would want to create a Bot just to play a game of ME2, Ghost Recon, halo, battlefield, street fighter, tekken, tetris, super mario, legend of zelda, sonic, command and conquer, age of empires etc... then maybe I can see "interactive" as being the way you define it.

malkav11

malkav11

Saint Paul, MN
July 2003

JUL 31, 2011 02:34 PM

Your lack of familiarity with what words mean is not my problem. You are perfectly free to not like the gameplay MMOs contain - plenty of people don't. It nonetheless exists.

motorfirebox

motorfirebox

Pittsburgh, PA
March 2004

JUL 31, 2011 02:43 PM

Sallen said:
hmmm, yes because a fighting game requires the same level of interactivety of an MMORPG.


Yes, but it's all just button pressing! That makes it the same as Mafia Wars, really.

Pro tip: You can't make an argument based on comparison and not accept other comparisons of the same type. Street Fighter is different from WoW for much the same reasons that WoW differs from Farmville. You can either accept that those differences are meaningful, or you can reject it. You don't get to pick and choose between variations on a type.

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