Hey Librarians: Less Book Clubs, More LAN Parties
THURSDAY JUNE 28 2007 9:00 PM
Submitted by _DictionaryGirl_. Edited By erin_broadley.
TAGS: librarians, LAN parties, ALA, abject horror

Youth culture is a curious and fleeting thing--one day you're totally hep and the cat's pajamas, and then suddenly before you even know it you're entirely out-of-touch, utterly alone and unable to impress subordinates with your archaic talk of rolling for initiative and the Dewey decimal system. Then you become a librarian.
The chairs of the American Library Association, however, aim to beat the odds. No longer content to go on as living monuments to the art of anachronism, they handed out new marching orders to their troops in the college library fields during their annual conference this past week, and the only command on the page reads: play more video games. STAT.
At a packed session for academic librarians attending the annual meeting of the American Library Association, in Washington, the topic was how to help students who have learned many of their information gathering and analysis skills from video games apply that knowledge in the library. Speakers said that gaming skills are in many ways representative of a broader cultural divide between today’s college students and the librarians who hope to teach them.
The problem facing libraries today, it would seem, is the divergence between what speakers at the conference referred to as "digital natives" and "digital immigrants." Much like an eager and hard-working newcomer at Ellis Island, so too are our poor librarians, trying to explain the ROGER system to a bunch of college freshmen with their crazy moon language, all LOLs and zerg rushes and the like. But would we have the whole of New York City learn Armenian to better communicate with our immigrant friend? Of course not, that's all topsy-turvy! So, too, must the librarians learn the language of the students rather than the other way around.
“The librarian as information priest is as dead as Elvis,” Needham [vice president for member services of the Online Computer Library Center] said. The whole “gestalt” of the academic library has been set up like a church, he said, with various parts of a reading room acting like “the stations of the cross,” all leading up to the “altar of the reference desk,” where “you make supplication and if you are found worthy, you will be helped.”
[...] James Paul Gee, a linguist who is the Tashia Morgridge Professor of Reading at the University of Wisconsin at Madison and the author of Why Video Games Are Good for Your Soul, argued that librarians need to adapt their techniques to digital natives. A digital native would never read an instruction manual with a new game before simply trying the game out, Gee said. Similarly, students shouldn’t be expected to read long explanations of tools they may use before they start experimenting with them.
“We should never read before we play,” Gee said.
Of course not. Heaven forfend we should read in order to learn. Especially at a library.
Gee and Needham have a whole lot of really super-fun ideas on how to better the library experience, using lots of fun terminology like "lowered consequences of failure" and "in-demand training." For example, rather than teaching a student how to use library equipment before they start, it has been decided that the best course of action is to let them aimlessly screw around on "explore" the equipment like it was Final Fantasy and they hadn't found any walkthroughs yet. When they finally ask for help, the librarians shouldn't make it explicit that they are formally training the students, but should instead opt to cheekily whisper "let me show you a shortcut," because shortcuts are cool, whereas knowing how to properly use a microfiche machine is totally lame and boring.
Here are some other totally boss ideas they have to improve the vitality of our library system.
- Avoid implying to students that there is a single, correct way of doing things.
- Offer online services not just through e-mail, but through instant messaging and text messaging, which many students prefer.
- Hold LAN parties, after hours, in libraries. (These are parties where many people bring their computers to play computer games, especially those involving teams, together.)
- Schedule support services on a 24/7/365 basis, not the hours currently in use at many college libraries, which were “set in 1963.”
- Remember that students are much less sensitive about privacy issues than earlier generations were and are much more likely to share passwords or access to databases.
- Look for ways to involve digital natives in designing library services and even providing them. “Expertise is more important than credentials,” he said, even credentials such as library science degrees.
What do you think? Way cool, n'est çe pas? Why construct intelligent, thoughtful e-mails when you can shoot the breeze with your librarian text-message style? Why rely on that nice person with the master's degree in library science to give you credible and pertinent information for that report on medieval warfare when your 16-year-old brother (level 62 orc hunter) is apparently just as qualified? Why... okay, you know what, I can't even find anything funny to say about hosting LAN parties at the library. I've got nothing. Just, why.
And then, the piece de resistance. Needham stressed in his lecture that no one is encouraging libraries to rip out the stacks in favor of arcades, but this kind of says it all.
- Play more video games.
Onward, soldiers, toward a brighter and more intelligent future for tomorrow's youth. Let's not everybody rush all at once.
Thanks for the tip, Erin!

















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magpieboy
Seattle, WA
June 2004
JUN 29, 2007 05:07 PM
_DictionaryGirl_
NEWSWIRE
San Diego, CA
JUN 29, 2007 05:42 PM
_DictionaryGirl_
NEWSWIRE
San Diego, CA
JUN 29, 2007 05:48 PM
LadyMaze
I'm lost
July 2004
JUN 29, 2007 06:19 PM
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