Member: deemusx

deemusx I dream in 8-bit and bleed code

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MAY 16, 2012 @ 06:07 AM | NO COMMENTS


Oh Diablo 3, you so silly with your launch day failures. wink
NOVEMBER 16, 2011 @ 03:18 PM | 1 COMMENT


Woo hoo! First iOS game released!

Seraph
iPad: http://itunes.apple.com/us/app/seraph/id473567297?ls=1&mt=8
iPhone: http://itunes.apple.com/us/app/seraph-phone/id473957595?ls=1&mt=8


Based on the Experimental Gameplay Project winner "Star Fall", streak across a surreal landscape collecting dreams and avoiding terrible nightmares. As you hurtle through the sky faster and faster, slow down time to help navigate the crowded dreamscape. Keep your falling star burning as long as you can by gathering the blue-tinted Lucid Dreams to strike back and cleanse nightmares.

YouTube Trailer: http://www.youtube.com/watch?v=jjxR2eQuf0I

Optimized for play on iPhone4 and iPad2.
APRIL 18, 2011 @ 05:03 AM | 2 COMMENTS


JULY 30, 2010 @ 09:28 PM


10,000 Ninjas: Pirate Edition

Mass murder has never been so easy in this frantic action game. Use all of your ninja abilities to defend yourself against hordes of pirates!

It took me the full time (stupid bug) but here's my second entry for this month's competition. Sfx are a little rough and ran out of time so no music... again.

http://www.goldengeargames.com/games/tenthousandninjas/

And as a reminder, my first entry was Cells: http://www.goldengeargames.com/games/cells/
JUNE 22, 2010 @ 08:00 AM


So what have I been up to...

Star Fall

zoom image
An extremely fast paced game in which the user plays as a falling star that is burning out. Soar over the abstracted cityscape and collect the dreams as they float up but avoid the nightmares because they drain star power.

Play it, rate it, favourite it! at the following sites...

Kongregate
Newgrounds
Game Jolt

More Info
This game was developed for the Experimental Gameplay Competition for May, theme HIGH VELOCITY. The user plays as a falling star that is burning out. Soar over the abstracted cityscape and collect the dreams as they float up but avoid the nightmares because they drain star power.

- Dreams restore some star power.
- Golden Dreams restore full power.
- Rainbow Dreams give random effects.
- Nightmares drain star power.


Game Reviews

Rock Paper Shotgun: Harder, Better, Faster, Stronger - Starfall

Kotaku: LunchTimeWaster - Dreams Burn Down
MAY 29, 2010 @ 08:25 AM


My company has released its first game! Go play it! http://www.drunkenmonkeystyle.com/mochi/mashinmeeces/
MAY 17, 2010 @ 06:10 AM


The incorporation went through. Golden Gear Inc. lives! Woot!

Time to make games!
MAY 15, 2010 @ 03:23 PM


....
APRIL 28, 2010 @ 04:28 PM


Tomorrow is my birthday and my last day at my corporate whore job. Yay! Tomorrow marks the start of my game development studio and another step closer to the release date for my first self-published game. Read more here: http://www.drunkenmonkeystyle.com/blog
APRIL 7, 2010 @ 09:33 PM


Randomness...


Words have power. I have often wondered if an idea or wordform could be made that would infect the mind and wreak havoc and other general fuckery.

I particularly like the word Fuckery. Fuckery most foul. What a delightful saying.

Project. Theres another interesting word. Catching part of a random SG blog post off the front page it occurred to me that simply by adding or using the word "project" you bestow a certain feeling of legitimacy. "I have a project im working on" is certainly much better... phrasing lets say, than "im making a skin coat out of babies". Heh.

Ok, so im in a weird rambly siniser mindset at the moment. I blame the disease. Curse you sickness. I sleep now.


|| edit ||

Im not making a skin coat out of babies. Its pants out of living ferrets by training them to cling to my legs in a poised and attack-ready stance. Theres nothing like hucking ferrets from your living ferret pants.
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