
J.C. Hutchins - Personal Effects: Dark Art
Tags: JC Hutchins, Personal Effects Dark Art, th Son, PixelVixen
J.C. Hutchins is modest about his abilities, but he's at the forefront of some major innovations in storytelling. He's best known as the author of the 7th Son trilogy, an epic techno-thriller that follows the exploits of seven clones who discover that they must cooperate to track down the evil genius from whom they were cloned in the first place. When 7th Son didn't get the attention it deserved right away, he podcast it for free, gaining the attention of several thousand loyal fans and St. Martin's Press. The first book in the trilogy, 7th Son: Descent, will see print later this year.
In the meantime, J.C. is applying his knack for thrills to a project that's a little more...unconventional. What's so revolutionary that even a pioneer of podcasting like J.C. is convinced it's breaking new ground? It's called Personal Effects: Dark Art, and is a book-centered project that takes reader participation to a new level by blurring the line between fiction and reality.
J.C. provides the compelling characters and chilling story -- a psychological thriller that pits a young art therapist, his SuicideGirls-inspired geek goddess girlfriend, and his wisecracking younger brother against the mind of an accused murderer with a bizarre condition: psychosomatic blindness. To get to the bottom of the mystery, our hero has to face his own worst fears at Brinkvale Psychiatric -- also known as "The Brink" -- the unsetting underground hospital where he's been able to help every patient...until now.
Personal Effects: Dark Art is more than just a good story, though. Parts of the book also exist in real life, thanks to Personal Effects creator Jordan Weisman, a game-industry legend who has put together viral games and elaborate treasure hunts for huge properties like Halo and The Dark Knight. The book comes with some of the personal effects of Martin Grace, the creepy blind patient -- you can see some of them in an amazing photoset featuring Suicide Girls Annika and Lumi which will go live on Tuesday June 9 -- and those lead to phone numbers, websites, and other ways to unravel more of the book's puzzle in real life. If you can follow all the clues, you'll wind up looking at the ending in a completely different light.
Suicide Girls talked to J.C. about breaking new ground in the fiction world with Dark Art, and also got the whole story about a Suicide Girls columnist who has more to her than you might have suspected.
The Beast was designed to promote the movie release of AI by Steven Spielberg. Imagine a game where you'll never be able to read a rulebook and where pattern recognition and the dependence on your friends in person or online makes all the difference. They were embedding clues in the film credits, movie posters, all throughout the web, telling a narrative online that was filled with puzzles and mysteries and intrigue.
Since The Beast, Jordan went on to create the I Love Bees alternate reality game for the release of Halo 2, and he was involved with the alternate reality game that promoted the Nine Inch Nails album Year Zero. You might remember that, where people were finding USB sticks in bathrooms, and there were clues actually stenciled on the tour shirts.
He pitched a supernatural thriller series to St. Martin's Press called Personal Effects, with a similar concept: let's tell really cool supernatural thriller stories that involve interesting characters, where those characters are assembling tangible items throughout the course of the novel, and those tangible items, like photos, business cards, faxes and whatnot are included with the book, and they will propel the readers into a completely different, story-enhancing narrative in other venues -- sort of like an alternate reality game. I had an editor friend at St. Martin's Press who was familiar with my work from 7th Son, the podcast novel trilogy. He mentioned me to Jordan Weisman, and within a few weeks, it was pretty clear that our storytelling philosophies are so in sync, it's really creepy.
But it clashed with the philosophy of the novel, which is that you have to hold these things. You have to hold these tangible items, and look at them, and feel the different paper qualities. These credit cards and IDs we have, you tap them on the desk and they click, just like real ones. So we couldn't do that, but I know that my people are still going to want podcast fiction.
I am writing and recording and releasing a novella called Personal Effects: Sword of Blood, which is a prequel to Personal Effects: Dark Art. In fact, it takes place a day or two before the events we see in Personal Effects: Dark Art. And that is currently being released in the wild right now, and it's a really cool universe-enhancing story, because the events in Sword of Blood are actually mentioned in the novel. People are getting a cool sneak peek at the universe and the characters.
Personal Effects: Dark Art is written as a standalone novel that you can read from cover to cover and be satisfied with, but if your curiosity propels you into this transmedia experience, your perception of the events of the novel, and in particular, the ending, is completely different. We do the Sixth Sense thing, where we learn something that we intended to just be a gasp moment, where it's like "Wait a minute, what does this mean about the events that I just read, and the sanity of our main character?" Am I dying to tell you about this? Fuck yeah! But I just can't.
But really, just like most businesses, the day-to-day life of a therapist is pretty boring. Not only is it pretty boring, but there's rules that nail that therapist down to not be able to talk about it. You can't tell your family about your patients. You have to respect the boundaries of a patient in a certain way, and you certainly can't break into his home and look for clue that could help unlock the secrets of his psychosomatic blindness.
There's a very needed and formal structure to being an employee in this industry, and knowing all that...I said "fuck it!" and threw it over my shoulder. I crafted a character who would be likely embrace an intensely curious side, working at an institution that appears to tolerate his cavalier attitude because he gets results. He does things that would get any other art therapist fired in real life, but I reckon if you're reading a book, the last thing you want to do is read about real life.
It was pretty cool that she was a fact checker and a technical writer, but I decided she wouldn't stop at being that, she would have a creative side herself. Let's make her a video gamer! She's covered in ink, she's hot as hell, she's brilliant, and she's a video game blogger. And this was back in 2007, when I conceived of this and started writing the story with her. So we thought, let's give her a video game blog that's updated every once in a while. As we got closer to the release of the novel, we decided to have Rachael be a blogger that you wouldn't just like to read, but you would love to read. So Rachael began to blog at her website, PixelVixen707.com, and quickly got a very interested and very engaged fanbase...and then they found out she wasn't real.
A great many of Rachael's readers who had become, in a way, her friends, freaked out. They felt hoodwinked. And then they realized -- and it took some time -- that the quality of her work hadn't changed, that she was not shilling for the novel. Rachael lives in the Personal Effects: Dark Art universe, which is very similar to ours, but she will never say that she's in a book. There was a very intense week or two, and I wasn't following it very closely, because I had stuff to do -- I'm not Rachael Webster, I'm not writing that blog -- but once everyone realized, "She's just as real as me in nearly every way," then everything was OK again.
We all have these personal dramatic moments in our own lives, the personal, daily equivalent of doing battle on Mount Rushmore, and while that's interesting to me, I like -- I hate to sound pretentious -- but I call it "widescreen fiction." I love it when the stakes are really, really big. Do I have ideas for stories that are far smaller in scope? Absolutely. But right now, I'm full of piss and vinegar. I want to tell big stories, I want to kick people in the balls.


