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I_Poop_Too_Much

I_Poop_Too_Much

I'm lost
February 2004

MAY 12, 2004 12:11 PM

Roxy said:
I was working at Nintendo when this game was being tested. Everyone on my project was so insanely jealous of the guys who got to test this!! I even resorted to begging tongue



.......do you mean THIS new Zelda game being developed in Japan and still unfinished, far from the beta-testing stage; or Wind Waker, which is still jealousy inducing?

My only gripe is that it seems that they're pulling a George Lucas here-Wind Waker=Episode 1:cartoony, aimed at all ages, new approach, good but not great, beat down by fanboys who want nothing but a rehash of what they already know from the 2d era. New Zelda=Episode 2:shinier, darker, "realistic", basically giving in to people's bitching, looks like it's basically the same old Zelda we all know but more hi tech. "Oooh, Wind Waker wasn't in Hyrule!" So? It still played like Zelda, it doesn't fucking MATTER what the world is called.

Link's Awakening is still my favorite-doesnt it figure? Link is in 3d now, but yet he STILL can't jump.

-Kevin

Brinstar

Brinstar

Chicago, IL
September 2002

MAY 12, 2004 03:05 PM

They have him not jump on purpose, Nintendo could easily have him jump but they don't want to turn Zelda into a platformer.

Oh, and this is not a remake. Brand spanking new Zelda game.

Tura_Satana

Tura_Satana

Virginia Beach, VA
March 2004

MAY 12, 2004 08:15 PM

eyeofcolossus said:
My only gripe is that it seems that they're pulling a George Lucas here-Wind Waker=Episode 1:cartoony, aimed at all ages, new approach, good but not great, beat down by fanboys who want nothing but a rehash of what they already know from the 2d era. New Zelda=Episode 2:shinier, darker, "realistic", basically giving in to people's bitching, looks like it's basically the same old Zelda we all know but more hi tech. "Oooh, Wind Waker wasn't in Hyrule!" So? It still played like Zelda, it doesn't fucking MATTER what the world is called.

-Kevin



I'm no Star Wars nerd and I'm sure you've put way more thought into it than I have (which is only 2 minutes), but your comparison of why two is "darker" etc. is just coincidence.. the STORY (which was decided long ago) happens to be darker.. just like Empire Strikes Back.

Now, Zelda stories are probably not written way in advance and have to follow a specific order of production. But they did it their way last time. Whats wrong with giving people what they want once in a while?

I_Poop_Too_Much

I_Poop_Too_Much

I'm lost
February 2004

MAY 13, 2004 01:51 AM

Brinstar said:
They have him not jump on purpose, Nintendo could easily have him jump but they don't want to turn Zelda into a platformer.



Obviously it's on purpose-those sort of things aren't accidents of production. Zelda pretty much IS a platformer, jumping wouldn't change the game play dynamics so much that it'd change genre. It'd allow for a little more option, in combat and puzzle. Link'sAwakening played just like Link To The Past, and it had jumping. Let's not mention jumping and Zelda 2 (NES), however...ick.

It's just sad that people constantly want something "new", but when you give them NEW they bitch about wanting "new" to be the "old".

Not that I want New Coke back or anything.

-Kevin

Snottlebocket

Snottlebocket

Netherlands
March 2004

MAY 13, 2004 01:54 AM

zelda isnt a platform game at all, it's a adventure and i can't say i ever missed the jump move.

I_Poop_Too_Much

I_Poop_Too_Much

I'm lost
February 2004

MAY 13, 2004 03:53 AM

Snottlebocket said:
zelda isnt a platform game at all, it's a adventure and i can't say i ever missed the jump move.



Sure it is. Let's compare this "adventure" game and a "platform" game, Mario Sunshine. In Zelda, you travel freely from location to location collecting a series of items in a loosly connected order. In these locations, you move around in 3d puzzles solving them. You have to climb ladders to different heights, swing from one location (or PLATFORM) to another, use a variety of moves/tools to defeat bad guys. In Mario, you travel freely from location to location collecting a series of items in a loosly connected order. Again, you move around in 3d puzzles (but with a jump power!) to solve them, move from one location (or platform) to another, blah blah. Zelda is a platformer-it's all about action, just like a proper "platformer". Why, there's even several Wind Waker puzzles that require you to hop from moving platform to moving platform-if that's not platform action, I don't know what is.

Let's see.....I bet Zelda will be kidnapped by the evil Ganon, Link will need to find the Master Sword, then defeat Ganon. Yawn....Wind Waker was setting a nice precident, a step towards doing something different....

Snottlebocket

Snottlebocket

Netherlands
March 2004

MAY 13, 2004 04:03 AM

you're always standing on something and unless you got a really boring game you're always going somewhere as well, by that defenition anything is a platform game.

jamie_manic

jamie_manic

United Kingdom
April 2004

MAY 13, 2004 10:25 AM

The very reason a jump button was removed was to simplify the controls. Zelda isn't about timing like platform games such as Mario are. Zelda is about thought and immersion in a huge world. Mario/Sonic/Whatever is about a quick blast of perfectly executed, 'twitch' gameplay. That's the distinction between Zelda and a platform game.

Brinstar

Brinstar

Chicago, IL
September 2002

MAY 13, 2004 02:07 PM

^^^ Yeah what he said. Of course Zelda has platform elements but Nintendo wanted you to focus more on the immersion of the adventure than accurate platforming skills.

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