Uh. No. In one of those scenarios, you, the player, actually do stuff. That's gameplay. In the other, you click a button, and maybe you imagine stuff was done. That isn't.
malkav11 said:
Uh. No. In one of those scenarios, you, the player, actually do stuff. That's gameplay. In the other, you click a button, and maybe you imagine stuff was done. That isn't.
if you define "do stuff" as travelling between quest giver and quest source and then click buttons and watch the combat automatically happen until all enemies are defeated, then yes, I guess that is a difference.
Though it occurs to me that EVE online might be even closer to zynga style games than WoW is.
malkav11 said:
Uh. No. In one of those scenarios, you, the player, actually do stuff. That's gameplay. In the other, you click a button, and maybe you imagine stuff was done. That isn't.
if you define "do stuff" as travelling between quest giver and quest source and then click buttons and watch the combat automatically happen until all enemies are defeated, then yes, I guess that is a difference.
Though it occurs to me that EVE online might be even closer to zynga style games than WoW is.
Like I say, if you're so utterly reductive that you see no difference between interactive gameplay and button pressing, then sure, every game is a Zynga game.
I was playing Street Fighter the other day. It was pretty boring. You just travel across a 2d screen to where your enemy is, hit buttons, and your character fights automatically. And when your enemy is defeated you go to the next stage without you having to do anything at all.
motorfirebox said:
I was playing Street Fighter the other day. It was pretty boring. You just travel across a 2d screen to where your enemy is, hit buttons, and your character fights automatically. And when your enemy is defeated you go to the next stage without you having to do anything at all.
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The shark
hmmm, yes because a fighting game requires the same level of interactivety of an MMORPG.
I bet it was real hard in between those fights having to run all the way back to the menu screen, select which guy you wanted, and then run all the way back to where the fight was going to take place and then make sure your fighter had the right outfit on so you could defeat your opponent and after all that once it was all over and you were done playing you still were worried about the fact that some other fighter might buy the outfit you wanted before you could turn the game back on and buy it yourself.
Plus, I bet mindlessly farming all those materials for fightin poitions is a pian in the ass.
not to mention the stress of actually being able to see your character performing the attack option you selected. I mean... wow the thought of hitting the punch button and seeing your guy punch instead of automatically swinging his fist after hitting the attack button one time must just tire the mind right out. But I bet the real pain is waiting for the kick button to refresh,
malkav11 said:
Uh. No. In one of those scenarios, you, the player, actually do stuff. That's gameplay. In the other, you click a button, and maybe you imagine stuff was done. That isn't.
if you define "do stuff" as travelling between quest giver and quest source and then click buttons and watch the combat automatically happen until all enemies are defeated, then yes, I guess that is a difference.
Though it occurs to me that EVE online might be even closer to zynga style games than WoW is.
Like I say, if you're so utterly reductive that you see no difference between interactive gameplay and button pressing, then sure, every game is a Zynga game.
all I can say, is that you and I have a very different definition of the word "interactive". When someone has to or would want to create a Bot just to play a game of ME2, Ghost Recon, halo, battlefield, street fighter, tekken, tetris, super mario, legend of zelda, sonic, command and conquer, age of empires etc... then maybe I can see "interactive" as being the way you define it.
Your lack of familiarity with what words mean is not my problem. You are perfectly free to not like the gameplay MMOs contain - plenty of people don't. It nonetheless exists.
Sallen said:
hmmm, yes because a fighting game requires the same level of interactivety of an MMORPG.
Yes, but it's all just button pressing! That makes it the same as Mafia Wars, really.
Pro tip: You can't make an argument based on comparison and not accept other comparisons of the same type. Street Fighter is different from WoW for much the same reasons that WoW differs from Farmville. You can either accept that those differences are meaningful, or you can reject it. You don't get to pick and choose between variations on a type.
malkav11
Saint Paul, MN
July 2003
JUL 31, 2011 10:53 AM